Lines Matching refs:m_SceneContext
60 : m_SceneContext( NULL ), in SmSceneCtrl()
70 m_SceneContext = nw::gfx::SceneContext::Builder() in SmSceneCtrl()
125 nw::gfx::SafeDestroy(m_SceneContext); in ~SmSceneCtrl()
140 m_SceneUpdater->UpdateAll(m_SceneContext); in UpdateScene()
149 m_SceneTraverser->Begin(m_SceneContext); in InitializeScene()
161 this->m_SceneTraverser->Begin(this->m_SceneContext); in TraverseScene()
167 this->m_SceneContext->GetParticleSetBegin(), in TraverseScene()
168 this->m_SceneContext->GetParticleSetEnd(), in TraverseScene()
177 sceneEnvironmentSetting->ResolveReference(*m_SceneContext); in SetSceneEnvironmentSetting()
192 nw::gfx::FogArray::iterator fogEnd = m_SceneContext->GetFogEnd(); in SubmitView()
193 for (nw::gfx::FogArray::iterator fog = m_SceneContext->GetFogBegin(); in SubmitView()
204 m_SceneUpdater->SubmitView( m_RenderQueue, m_SceneContext, *currentCamera, 0 ); in SubmitView()
233 … nw::gfx::SceneContext::SceneNodeArray::iterator end = m_SceneContext->GetSceneNodesEnd(); in OutputLog()
234 …for (nw::gfx::SceneContext::SceneNodeArray::iterator i = m_SceneContext->GetSceneNodesBegin(); i !… in OutputLog()
244 nw::gfx::SceneContext::ModelArray::iterator end = m_SceneContext->GetModelsEnd(); in OutputLog()
245 … for (nw::gfx::SceneContext::ModelArray::iterator i = m_SceneContext->GetModelsBegin(); i != end;) in OutputLog()
255 … nw::gfx::SceneContext::ParticleModelArray::iterator end = m_SceneContext->GetParticleModelEnd(); in OutputLog()
256 …for (nw::gfx::SceneContext::ParticleModelArray::iterator i = m_SceneContext->GetParticleModelBegin… in OutputLog()
266 … nw::gfx::SceneContext::ParticleSetArray::iterator end = m_SceneContext->GetParticleSetEnd(); in OutputLog()
267 …for (nw::gfx::SceneContext::ParticleSetArray::iterator i = m_SceneContext->GetParticleSetBegin(); … in OutputLog()
293 if (m_SceneContext->GetAmbientLightsBegin() != m_SceneContext->GetAmbientLightsEnd())
295 sceneEnvironment.SetAmbientLight(*m_SceneContext->GetAmbientLightsBegin());
298 if (m_SceneContext->GetHemiSphereLightsBegin() != m_SceneContext->GetHemiSphereLightsEnd())
300 sceneEnvironment.SetHemiSphereLight(*m_SceneContext->GetHemiSphereLightsBegin());
304 m_SceneContext->GetFragmentLightsBegin(),
305 m_SceneContext->GetFragmentLightsEnd(),
309 m_SceneContext->GetVertexLightsBegin(),
310 m_SceneContext->GetVertexLightsEnd(),
313 if (m_SceneContext->GetFogBegin() != m_SceneContext->GetFogEnd())
315 sceneEnvironment.SetFog(0, *m_SceneContext->GetFogBegin());