| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_OrthoProjectionUpdater.cpp | 78 m_Resource(resUpdater) in OrthoProjectionUpdater() 85 if (this->IsDynamic() && this->m_Resource.IsValid()) in ~OrthoProjectionUpdater() 87 this->GetAllocator().Free(m_Resource.ptr()); in ~OrthoProjectionUpdater() 95 NW_ASSERT(m_Resource.IsValid()); in Update() 96 NW_ASSERT(m_Resource.GetRect().GetAspectRatio() != 0); in Update() 97 NW_ASSERT(m_Resource.GetRect().GetHeight() != 0); in Update() 99 float halfWidth = m_Resource.GetRect().GetWidth() / 2.0f; in Update() 100 float halfHeight = m_Resource.GetRect().GetHeight() / 2.0f; in Update() 102 float left = m_Resource.GetRect().GetCenter().x - halfWidth; in Update() 103 float right = m_Resource.GetRect().GetCenter().x + halfWidth; in Update() [all …]
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| D | gfx_FrustumProjectionUpdater.cpp | 76 m_Resource(resUpdater) in FrustumProjectionUpdater() 83 if (this->IsDynamic() && this->m_Resource.IsValid()) in ~FrustumProjectionUpdater() 85 this->GetAllocator().Free(m_Resource.ptr()); in ~FrustumProjectionUpdater() 94 NW_ASSERT(m_Resource.IsValid()); in Update() 96 float halfWidth = m_Resource.GetRect().GetWidth() / 2.0f; in Update() 97 float halfHeight = m_Resource.GetRect().GetHeight() / 2.0f; in Update() 99 float left = m_Resource.GetRect().GetCenter().x - halfWidth; in Update() 100 float right = m_Resource.GetRect().GetCenter().x + halfWidth; in Update() 101 float bottom = m_Resource.GetRect().GetCenter().y - halfHeight; in Update() 102 float top = m_Resource.GetRect().GetCenter().y + halfHeight; in Update() [all …]
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| D | gfx_AimTargetViewUpdater.cpp | 75 m_Resource(resUpdater) in AimTargetViewUpdater() 82 if (this->IsDynamic() && this->m_Resource.IsValid()) in ~AimTargetViewUpdater() 84 this->GetAllocator().Free(m_Resource.ptr()); in ~AimTargetViewUpdater() 95 NW_ASSERT(m_Resource.IsValid()); in Update() 96 u32 flags = m_Resource.GetFlags(); in Update() 105 cameraPosition.x - this->m_Resource.GetTargetPosition().x, in Update() 106 cameraPosition.y - this->m_Resource.GetTargetPosition().y, in Update() 107 cameraPosition.z - this->m_Resource.GetTargetPosition().z); in Update() 112 …math::MTX34LookAtRad(viewMatrix, &cameraPosition, this->m_Resource.GetTwist(), &this->m_Resource.G… in Update() 129 math::SinCosRad(&st, &ct, this->m_Resource.GetTwist()); in Update() [all …]
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| D | gfx_PerspectiveProjectionUpdater.cpp | 76 m_Resource(resUpdater) in PerspectiveProjectionUpdater() 83 if (this->IsDynamic() && this->m_Resource.IsValid()) in ~PerspectiveProjectionUpdater() 85 this->GetAllocator().Free(m_Resource.ptr()); in ~PerspectiveProjectionUpdater() 93 NW_ASSERT(m_Resource.IsValid()); in Update() 95 float fovy = this->m_Resource.GetFovy(); in Update() 98 float aspect = this->m_Resource.GetAspectRatio(); in Update() 101 float near = this->m_Resource.GetNear(); in Update() 102 float far = this->m_Resource.GetFar(); in Update()
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| D | gfx_RotateViewUpdater.cpp | 73 m_Resource(resUpdater) in RotateViewUpdater() 80 if (this->IsDynamic() && this->m_Resource.IsValid()) in ~RotateViewUpdater() 82 this->GetAllocator().Free(m_Resource.ptr()); in ~RotateViewUpdater() 93 NW_ASSERT(m_Resource.IsValid()); in Update() 94 u32 flags = m_Resource.GetFlags(); in Update() 108 math::MTX34RotXYZRad(&rotateMatrixX, this->m_Resource.GetViewRotate().x, 0.0f, 0.0f); in Update() 109 math::MTX34RotXYZRad(&rotateMatrixY, 0.0f, this->m_Resource.GetViewRotate().y, 0.0f); in Update() 110 math::MTX34RotXYZRad(&rotateMatrixZ, 0.0f, 0.0f, this->m_Resource.GetViewRotate().z); in Update() 130 math::MTX34CameraRotateRad(viewMatrix, &cameraPosition, &this->m_Resource.GetViewRotate()); in Update()
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| D | gfx_LookAtTargetViewUpdater.cpp | 72 m_Resource(resUpdater) in LookAtTargetViewUpdater() 79 if (this->IsDynamic() && this->m_Resource.IsValid()) in ~LookAtTargetViewUpdater() 81 this->GetAllocator().Free(m_Resource.ptr()); in ~LookAtTargetViewUpdater() 92 NW_ASSERT(m_Resource.IsValid()); in Update() 94 u32 flags = m_Resource.GetFlags(); in Update() 95 math::VEC3 targetPosition(this->m_Resource.GetTargetPosition()); in Update() 96 math::VEC3 upwardVector(this->m_Resource.GetUpwardVector()); in Update()
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| D | gfx_SceneBuilder.cpp | 50 NW_ASSERT(m_Resource.IsValid()); in CreateObject() 53 …SceneObject* root = BuildSceneObject(NULL, NULL, 0, m_Resource, allocator, deviceAllocator, false,… in CreateObject() 66 NW_ASSERT(m_Resource.IsValid()); in CreateTree() 69 …SceneObject* root = BuildSceneObject(NULL, NULL, 0, m_Resource, allocator, deviceAllocator, true, … in CreateTree()
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| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_SceneBuilder.h | 56 SceneBuilder& Resource(ResSceneObject resource) { m_Resource = resource; return *this; } in Resource() 156 BuildSceneObject(&size, NULL, NULL, m_Resource, NULL, NULL, false, true); 175 BuildSceneObject(NULL, &size, NULL, m_Resource, NULL, NULL, false, true); 194 BuildSceneObject(&size, NULL, NULL, m_Resource, NULL, NULL, true, true); 213 BuildSceneObject(NULL, &size, NULL, m_Resource, NULL, NULL, true, true); 273 ResSceneObject m_Resource; variable
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| D | gfx_FrustumProjectionUpdater.h | 106 return this->m_Resource; in GetResource() 112 return this->m_Resource; in GetResource() 141 ResFrustumProjectionUpdater m_Resource; variable
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| D | gfx_PerspectiveProjectionUpdater.h | 106 return this->m_Resource; in GetResource() 112 return this->m_Resource; in GetResource() 143 ResPerspectiveProjectionUpdater m_Resource; variable
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| D | gfx_OrthoProjectionUpdater.h | 106 return this->m_Resource; in GetResource() 112 return this->m_Resource; in GetResource() 142 ResOrthoProjectionUpdater m_Resource; variable
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| D | gfx_LookAtTargetViewUpdater.h | 110 return this->m_Resource; in GetResource() 116 return this->m_Resource; in GetResource() 145 ResLookAtTargetViewUpdater m_Resource; variable
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| D | gfx_AimTargetViewUpdater.h | 110 return this->m_Resource; in GetResource() 116 return this->m_Resource; in GetResource() 145 ResAimTargetViewUpdater m_Resource; variable
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| D | gfx_RotateViewUpdater.h | 110 return this->m_Resource; in GetResource() 116 return this->m_Resource; in GetResource() 145 ResRotateViewUpdater m_Resource; variable
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| D | gfx_Skeleton.h | 220 explicit OriginalPose(ResSkeleton resource) : m_Resource(resource) {} in OriginalPose() 223 int GetBonesCount() const { return m_Resource.GetBonesCount(); } in GetBonesCount() 229 ResBone bone = m_Resource.GetBones(index); in GetTransform() 239 ResBone bone = m_Resource.GetBones(index); in GetTransform() 248 return &m_Resource.GetBones(index).GetTransform(); in GetTransform() 254 return &m_Resource.GetBones(index).GetTransform(); in GetTransform() 258 ResSkeleton m_Resource;
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| D | gfx_LightSet.h | 330 m_Resource(resObj), in LightSet() 343 ResLightSet m_Resource;
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| D | gfx_AmbientLight.h | 221 m_Resource(resource) in AmbientLight() 270 ResPtr m_Resource; variable
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| D | gfx_HemiSphereLight.h | 222 m_Resource(resource) in HemiSphereLight() 270 ResPtr m_Resource; variable
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| D | gfx_VertexLight.h | 264 m_Resource(resource) in VertexLight() 313 ResPtr m_Resource; variable
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| D | gfx_FragmentLight.h | 303 m_Resource(resource) in FragmentLight() 362 ResPtr m_Resource; variable
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| D | gfx_Fog.h | 296 m_Resource(resource), in Fog() 369 ResPtr m_Resource; variable
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