Lines Matching refs:m_Resource
75 m_Resource(resUpdater) in AimTargetViewUpdater()
82 if (this->IsDynamic() && this->m_Resource.IsValid()) in ~AimTargetViewUpdater()
84 this->GetAllocator().Free(m_Resource.ptr()); in ~AimTargetViewUpdater()
95 NW_ASSERT(m_Resource.IsValid()); in Update()
96 u32 flags = m_Resource.GetFlags(); in Update()
105 cameraPosition.x - this->m_Resource.GetTargetPosition().x, in Update()
106 cameraPosition.y - this->m_Resource.GetTargetPosition().y, in Update()
107 cameraPosition.z - this->m_Resource.GetTargetPosition().z); in Update()
112 …math::MTX34LookAtRad(viewMatrix, &cameraPosition, this->m_Resource.GetTwist(), &this->m_Resource.G… in Update()
129 math::SinCosRad(&st, &ct, this->m_Resource.GetTwist()); in Update()
136 math::VEC3 targetPosition(this->m_Resource.GetTargetPosition()); in Update()
160 …math::MTX34LookAtRad(viewMatrix, &cameraPosition, this->m_Resource.GetTwist(), &this->m_Resource.G… in Update()