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/NW4C-2.0.3/tools/LayoutViewer/
DReadme.txt39 …Note: HIO-Daemon and LayoutEditor must be restarted if the environment variable NW4C_ROOT has been…
46 Note: If PARTNER-CTR debugger software is already running, that software will be terminated.
48 3. The layout file to be displayed using LayoutEditor is transferred to Simple LayoutViewer.
53 …Note: HIO-Daemon and LayoutEditor must be restarted if the environment variable NW4C_ROOT has been…
56 4. The specified layout will be displayed on the upper or lower screen.
/NW4C-2.0.3/tools/CsdrUpdater/
Dreadme.txt17 Changed the NWCS intermediate file format from a template to a format to be loaded.
23 Note: This script is provisional and may be removed if an equivalent function is implemented for NW…
40 The following options can be specified.
44 In order to use the output intermediate file with NWCS, it must be edited according to the user sha…
46 It may not be possible to use the file with NWCS if the format is incorrect.
/NW4C-2.0.3/tools/LayoutEditor/samples/demo/game_demo/
Dreadme.txt3 …view the sample layout data, the font data that is referenced by the layout data must be generated.
7 …NintendoWare and the font converter package must both be installed correctly in order for the batc…
/NW4C-2.0.3/sources/shaders/gfx/DefaultShader/
DGenTexcoordReflection.vsh9 // national and international copyright laws. They may not be disclosed to third
13 // The content herein is highly confidential and should be handled accordingly.
DGetTexcoordSource.vsh9 // national and international copyright laws. They may not be disclosed to third
13 // The content herein is highly confidential and should be handled accordingly.
DCalcHemisphereLighting.vsh9 // national and international copyright laws. They may not be disclosed to third
13 // The content herein is highly confidential and should be handled accordingly.
DGenTexcoordSphereReflection.vsh9 // national and international copyright laws. They may not be disclosed to third
13 // The content herein is highly confidential and should be handled accordingly.
DCalcTexcoord2.vsh9 // national and international copyright laws. They may not be disclosed to third
13 // The content herein is highly confidential and should be handled accordingly.
DCalcTexcoord1.vsh9 // national and international copyright laws. They may not be disclosed to third
13 // The content herein is highly confidential and should be handled accordingly.
DCalcColor.vsh9 // national and international copyright laws. They may not be disclosed to third
13 // The content herein is highly confidential and should be handled accordingly.
DCalcTexcoord0.vsh9 // national and international copyright laws. They may not be disclosed to third
13 // The content herein is highly confidential and should be handled accordingly.
Dgfx_DefaultShader3.vsh9 // national and international copyright laws. They may not be disclosed to third
13 // The content herein is highly confidential and should be handled accordingly.
Dgfx_DefaultShader1.vsh9 // national and international copyright laws. They may not be disclosed to third
13 // The content herein is highly confidential and should be handled accordingly.
Dgfx_DefaultShader2.vsh9 // national and international copyright laws. They may not be disclosed to third
13 // The content herein is highly confidential and should be handled accordingly.
DCalcVertexLighting.vsh9 // national and international copyright laws. They may not be disclosed to third
13 // The content herein is highly confidential and should be handled accordingly.
/NW4C-2.0.3/sources/shaders/lyt/
Dlyt_ConstColorShader.vsh9 // national and international copyright laws. They may not be disclosed to third
13 // The content herein is highly confidential and should be handled accordingly.
/NW4C-2.0.3/sources/libraries/snd/platform/
Dsnd_HardwareChannelManagerAX.cppi9 national and international copyright laws. They may not be disclosed to third
13 The content herein is highly confidential and should be handled accordingly.
/NW4C-2.0.3/sources/shaders/demo/
Ddemo_Common.vsh9 // national and international copyright laws. They may not be disclosed to third
13 // The content herein is highly confidential and should be handled accordingly.
/NW4C-2.0.3/documents/License/IronRuby/
DLICENSE.Ruby.txt21 with standard executables, which must also be provided.
51 and may be sold commercially, and may be aggregated with this
DLICENSE.CPL.txt30 … Contributor, such addition of the Contribution causes such combination to be covered by the Licen…
54 a) it must be made available under this Agreement; and
56 b) a copy of this Agreement must be included with each copy of the Program.
78 …nt, and without further action by the parties hereto, such provision shall be reformed to the mini…
84be modified in the following manner. The Agreement Steward reserves the right to publish new versi…
/NW4C-2.0.3/sources/shaders/font/
Dfont_TextWriterShader.vsh9 // national and international copyright laws. They may not be disclosed to third
13 // The content herein is highly confidential and should be handled accordingly.
/NW4C-2.0.3/demos/Nw4cDemo/sources/shader/
Dnw4cDemo.vsh9 // national and international copyright laws. They may not be disclosed to third
13 // The content herein is highly confidential and should be handled accordingly.
/NW4C-2.0.3/sources/shaders/gfx/ShadowShader/
Dgfx_ShadowShader.vsh9 // national and international copyright laws. They may not be disclosed to third
13 // The content herein is highly confidential and should be handled accordingly.
/NW4C-2.0.3/sources/shaders/gfx/ParticleShader/
Dgfx_ParticleGShader.gsh9 // national and international copyright laws. They may not be disclosed to third
13 // The content herein is highly confidential and should be handled accordingly.
/NW4C-2.0.3/SampleData/Graphics/Shader/MultiplyShader/
DCalcHemisphereLighting.vsh10 // not be disclosed to third parties or copied or duplicated in any form,

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