1// --------------------------------------------------------------------------- 2// Project: NintendoWare 3// File: CalcHemisphereLighting.vsh 4// 5// Copyright (C)2009-2011 Nintendo/HAL Laboratory, Inc. All rights reserved. 6// 7// These coded instructions, statements, and computer programs contain proprietary 8// information of Nintendo and/or its licensed developers and are protected by 9// national and international copyright laws. They may not be disclosed to third 10// parties or copied or duplicated in any form, in whole or in part, without the 11// prior written consent of Nintendo. 12// 13// The content herein is highly confidential and should be handled accordingly. 14// 15// $Revision: $ 16// --------------------------------------------------------------------------- 17 18#include "ShaderConfig.h" 19#include "VertexShader.h" 20 21//----------------------------------------------------------------------------- 22// @brief �������C�e�B���O���v�Z�� TEMP_COLO �Ɍ��ʂ������܂��B 23//----------------------------------------------------------------------------- 24l_calc_hemisphere_lighting: 25 dp3 TEMP1, TEMP_NORM, nw_hemi_sphere_direction._XYZW 26 mov TEMP2, nw_hemi_sphere_direction._W 27 mad TEMP1, TEMP1, TEMP2, TEMP2 28 mov TEMP3, nw_hemi_sphere_ground._XYZW 29 sub TEMP2, nw_hemi_sphere_sky._XYZW, TEMP3 30 mad TEMP4, TEMP2, TEMP1, TEMP3 31 ifb nw_is_hemi_sphere_occlusion 32 mul TEMP4, TEMP4, TEMP_COLO.wwww 33 endif 34 mad TEMP_COLO.xyz, TEMP4, nw_material_diffuse._XYZW, TEMP_COLO 35 mov TEMP_STUS.x, CONST_1 36 ret 37