Searched refs:animation (Results 1 – 7 of 7) sorted by relevance
5 Description: set animation range112 get default animation range title126 get unique animation range title166 add animation range attr206 // animation range257 parent animation range302 create animation range node339 is animation range369 delete animation range node457 connect animation range control[all …]
133 // animation135 -ann "Set animation range attributes"138 -ann "Set output frame extension list for texture pattern animation"
690 // animation839 // animation options1748 // animation options2548 // animation2839 is animation range control node2910 get animation range target nodes
529 ResParticleAnimation animation = vec3Updater.GetParticleAnimation(); in Create() local530 if (animation.IsValid()) in Create()532 if (animation.GetAnimationData()) in Create()1650 ResParticleAnimation animation = floatUpdater.GetParticleAnimation(); in ParticleFloatImmediateUpdater() local1651 if (animation.IsValid()) in ParticleFloatImmediateUpdater()1653 animationLength = animation.GetAnimationLength(); in ParticleFloatImmediateUpdater()1656 animationEnable = animation.GetAnimationEnabled(); in ParticleFloatImmediateUpdater()1657 animationData = animation.GetAnimationData(); in ParticleFloatImmediateUpdater()1679 ResParticleAnimationOption animationOption = animation.GetParticleAnimationOption(); in ParticleFloatImmediateUpdater()2108 ResParticleAnimation animation = vec2Updater.GetParticleAnimation(); in ParticleVector2ImmediateUpdater() local[all …]
741 const ResParticleAnimation& animation = src->GetParticleAnimation(); in DuplicateResParticleUpdater() local748 animation.ptr(), in DuplicateResParticleUpdater()757 animation.GetAnimationEnabled(), in DuplicateResParticleUpdater()767 animation.GetAnimationData(), in DuplicateResParticleUpdater()775 const ResParticleAnimationOption& option = animation.GetParticleAnimationOption(); in DuplicateResParticleUpdater()
72 /g3d/animation/default_rate = 1.0198 /effect/animation/default_rate = 1.0
64 A Button: Play/stop animation.