Lines Matching refs:animation

529                 ResParticleAnimation animation = vec3Updater.GetParticleAnimation();  in Create()  local
530 if (animation.IsValid()) in Create()
532 if (animation.GetAnimationData()) in Create()
1650 ResParticleAnimation animation = floatUpdater.GetParticleAnimation(); in ParticleFloatImmediateUpdater() local
1651 if (animation.IsValid()) in ParticleFloatImmediateUpdater()
1653 animationLength = animation.GetAnimationLength(); in ParticleFloatImmediateUpdater()
1656 animationEnable = animation.GetAnimationEnabled(); in ParticleFloatImmediateUpdater()
1657 animationData = animation.GetAnimationData(); in ParticleFloatImmediateUpdater()
1679 ResParticleAnimationOption animationOption = animation.GetParticleAnimationOption(); in ParticleFloatImmediateUpdater()
2108 ResParticleAnimation animation = vec2Updater.GetParticleAnimation(); in ParticleVector2ImmediateUpdater() local
2109 if (animation.IsValid()) in ParticleVector2ImmediateUpdater()
2111 animationLength = animation.GetAnimationLength(); in ParticleVector2ImmediateUpdater()
2113 animationStride = animation.GetAnimationStride(); in ParticleVector2ImmediateUpdater()
2114 animationEnable = animation.GetAnimationEnabled(); in ParticleVector2ImmediateUpdater()
2115 animationData = animation.GetAnimationData(); in ParticleVector2ImmediateUpdater()
2135 ResParticleAnimationOption animationOption = animation.GetParticleAnimationOption(); in ParticleVector2ImmediateUpdater()
2210 ResParticleAnimation animation = vec3Updater.GetParticleAnimation(); in ParticleVector3AdditiveUpdater() local
2211 if (animation.IsValid()) in ParticleVector3AdditiveUpdater()
2213 animationLength = animation.GetAnimationLength(); in ParticleVector3AdditiveUpdater()
2215 animationStride = animation.GetAnimationStride(); in ParticleVector3AdditiveUpdater()
2216 animationEnable = animation.GetAnimationEnabled(); in ParticleVector3AdditiveUpdater()
2217 animationData = animation.GetAnimationData(); in ParticleVector3AdditiveUpdater()
2236 ResParticleAnimationOption animationOption = animation.GetParticleAnimationOption(); in ParticleVector3AdditiveUpdater()
2316 ResParticleAnimation animation = vec3Updater.GetParticleAnimation(); in ParticleVector3ImmediateUpdater() local
2317 if (animation.IsValid()) in ParticleVector3ImmediateUpdater()
2319 animationLength = animation.GetAnimationLength(); in ParticleVector3ImmediateUpdater()
2321 animationStride = animation.GetAnimationStride(); in ParticleVector3ImmediateUpdater()
2322 animationEnable = animation.GetAnimationEnabled(); in ParticleVector3ImmediateUpdater()
2323 animationData = animation.GetAnimationData(); in ParticleVector3ImmediateUpdater()
2344 ResParticleAnimationOption animationOption = animation.GetParticleAnimationOption(); in ParticleVector3ImmediateUpdater()
2422 ResParticleAnimation animation = vec3Updater.GetParticleAnimation(); in ParticleVector3RandomAdditiveUpdater() local
2423 if (animation.IsValid()) in ParticleVector3RandomAdditiveUpdater()
2425 animationLength = animation.GetAnimationLength(); in ParticleVector3RandomAdditiveUpdater()
2427 animationStride = animation.GetAnimationStride(); in ParticleVector3RandomAdditiveUpdater()
2428 animationEnable = animation.GetAnimationEnabled(); in ParticleVector3RandomAdditiveUpdater()
2429 animationData = animation.GetAnimationData(); in ParticleVector3RandomAdditiveUpdater()
2450 ResParticleAnimationOption animationOption = animation.GetParticleAnimationOption(); in ParticleVector3RandomAdditiveUpdater()
2616 ResParticleAnimation animation = texUpdater.GetParticleAnimation(); in ParticleTexturePatternUpdater() local
2617 if (animation.IsValid()) in ParticleTexturePatternUpdater()
2619 animationLength = animation.GetAnimationLength(); in ParticleTexturePatternUpdater()
2621 animationStride = animation.GetAnimationStride(); in ParticleTexturePatternUpdater()
2622 animationEnable = animation.GetAnimationEnabled(); in ParticleTexturePatternUpdater()
2623 animationData = animation.GetAnimationData(); in ParticleTexturePatternUpdater()
2645 ResParticleAnimationOption animationOption = animation.GetParticleAnimationOption(); in ParticleTexturePatternUpdater()