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Searched refs:Usage (Results 1 – 7 of 7) sorted by relevance

/NW4C-2.0.3/tools/CsdrUpdater/
DDefaultShader.csdr34 <AttributeSymbolCtr Usage="Position" Name="aPosition" />
35 <AttributeSymbolCtr Usage="Normal" Name="aNormal" />
36 <AttributeSymbolCtr Usage="Tangent" Name="aTangent" />
37 <AttributeSymbolCtr Usage="Color" Name="aColor" />
38 <AttributeSymbolCtr Usage="TextureCoordinate0" Name="aTexCoord0" />
39 <AttributeSymbolCtr Usage="TextureCoordinate1" Name="aTexCoord1" />
40 <AttributeSymbolCtr Usage="TextureCoordinate2" Name="aTexCoord2" />
41 <AttributeSymbolCtr Usage="BoneIndex" Name="aBoneIndex" />
42 <AttributeSymbolCtr Usage="BoneWeight" Name="aBoneWeight" />
43 <AttributeSymbolCtr Usage="UserAttribute0" Name="aUserAttribute0" />
[all …]
DParticleDefaultShader.csdr33 <AttributeSymbolCtr Usage="Position" Name="aPosition" />
34 <AttributeSymbolCtr Usage="Normal" Name="aNormal" />
35 <AttributeSymbolCtr Usage="Tangent" Name="aTangent" />
36 <AttributeSymbolCtr Usage="Color" Name="aColor" />
37 <AttributeSymbolCtr Usage="TextureCoordinate0" Name="aTexCoord0" />
38 <AttributeSymbolCtr Usage="TextureCoordinate1" Name="aTexCoord1" />
39 <AttributeSymbolCtr Usage="TextureCoordinate2" Name="aTexCoord2" />
40 <AttributeSymbolCtr Usage="BoneIndex" Name="aBoneIndex" />
41 <AttributeSymbolCtr Usage="BoneWeight" Name="aBoneWeight" />
42 <AttributeSymbolCtr Usage="UserAttribute0" Name="aUserAttribute0" />
[all …]
Dreadme.txt10 - Usage
96 <B>Example:</B> <AttributeSymbolCtr Usage="Position" Name="aPosition" />
101 -Usage
/NW4C-2.0.3/include/nw/gfx/res/
Dgfx_ResParticleCollection.h48 NW_RES_FIELD_PRIMITIVE_DECL( s32, Usage ) in NW_RES_FIELD_PRIMITIVE_DECL() argument
Dgfx_ResVertex.h123 NW_RES_FIELD_PRIMITIVE_DECL( s32, Usage ) // GetUsage(), SetUsage()
/NW4C-2.0.3/tools/SoundPlayer/
DReadme.txt10 - Usage
/NW4C-2.0.3/tools/LayoutViewer/
DReadme.txt10 - Usage