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Searched refs:RenderContext (Results 1 – 25 of 58) sorted by relevance

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/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_RenderContext.cpp71 const ut::FloatColor RenderContext::NULL_AMBIENT = ut::FloatColor();
74 RenderContext*
75 RenderContext::Builder::Create( in Create()
81 void* renderContextMemory = allocator->Alloc(sizeof(RenderContext)); in Create()
115 return new(renderContextMemory) RenderContext( in Create()
123 RenderContext::RenderContext( in RenderContext() function in nw::gfx::RenderContext
150 RenderContext::SetRenderTarget( in SetRenderTarget()
174 RenderContext::SetRenderTarget( in SetRenderTarget()
195 RenderContext::ResetState() in ResetState()
212 RenderContext::ResetState(s32 resetStateMode, s32 hashMask) in ResetState()
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Dgfx_ParticleMaterialActivator.cpp52 ParticleMaterialActivator::Activate(RenderContext* renderContext, const Material* material) in Activate()
76 RenderContext::MaterialHash materialHash = renderContext->GetMaterialHash(); in Activate()
Dgfx_DirectMaterialActivator.cpp50 DirectMaterialActivator::Activate(RenderContext* renderContext, const Material* material) in Activate()
61 RenderContext::MaterialHash materialHash = renderContext->GetMaterialHash(); in Activate()
Dgfx_SimpleMaterialActivator.cpp51 SimpleMaterialActivator::Activate(RenderContext* renderContext, const Material* material) in Activate()
78 RenderContext::MaterialHash materialHash = renderContext->GetMaterialHash(); in Activate()
Dgfx_MaterialActivator.cpp50 MaterialActivator::Activate(RenderContext* renderContext, const Material* material) in Activate()
63 RenderContext::MaterialHash materialHash = renderContext->GetMaterialHash(); in Activate()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_MeshRenderer.h41 class RenderContext; variable
73 void SetRenderContext(RenderContext* renderContext) in SetRenderContext()
135 RenderContext* m_RenderContext;
Dgfx_RenderContext.h57 class RenderContext : public GfxObject
60 NW_DISALLOW_COPY_AND_ASSIGN(RenderContext);
215 RenderContext* Create(os::IAllocator* allocator);
531 RenderContext(
546 if (!ut::CheckFlag(m_RenderMode, RenderContext::RENDERMODE_IGNORE_MATERIAL)) in ActivateMaterial()
567 if (!ut::CheckFlag(m_RenderMode, RenderContext::RENDERMODE_IGNORE_MATERIAL)) in ActivateParticleMaterial()
637 RenderContext::MaterialHash::ResetMaterialHash(s32 hashMask) in ResetMaterialHash()
701 RenderContext::DeactivateVertexAttribute( ResMesh mesh ) in DeactivateVertexAttribute()
Dgfx_IMaterialActivator.h33 class RenderContext; variable
53 virtual void Activate(RenderContext* renderContext, const Material* material) = 0;
Dgfx_ParticleMaterialActivator.h34 class RenderContext; variable
66 virtual void Activate(RenderContext* renderContext, const Material* material);
Dgfx_MaterialActivator.h34 class RenderContext; variable
90 virtual void Activate(RenderContext* renderContext, const Material* material);
Dgfx_DirectMaterialActivator.h34 class RenderContext; variable
90 virtual void Activate(RenderContext* renderContext, const Material* material);
Dgfx_SimpleMaterialActivator.h34 class RenderContext; variable
88 virtual void Activate(RenderContext* renderContext, const Material* material);
Dgfx_UserRenderCommand.h42 virtual void Invoke(RenderContext* renderContext) = 0;
Dgfx_MaterialState.h117 RenderContext* renderContext,
129 RenderContext* renderContext,
180 RenderContext* renderContext,
765 RenderContext* renderContext, in ActivateProceduralTextureMapper()
/NW4C-2.0.3/demos/Nw4cDemo/include/
DGraphics.h53 nw::gfx::RenderContext* GetRenderContext() { return this->m_RenderContext; } in GetRenderContext()
95 nw::gfx::RenderContext* m_RenderContext;
DSmSceneCtrl.h32 SmSceneCtrl( nw::gfx::RenderContext* renderContext );
78 nw::gfx::RenderContext* m_RenderContext;
DSmRenderSystem.h132 nw::gfx::RenderContext* GetRenderContext() { return m_RenderContext; } in GetRenderContext()
148 nw::gfx::RenderContext* m_RenderContext;
/NW4C-2.0.3/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp78 virtual void Invoke(nw::gfx::RenderContext* renderContext) in Invoke()
95 renderContext->SetRenderMode(nw::gfx::RenderContext::RENDERMODE_IGNORE_MATERIAL); in Invoke()
123 virtual void Invoke(nw::gfx::RenderContext* renderContext) in Invoke()
126 renderContext->SetRenderMode(nw::gfx::RenderContext::RENDERMODE_DEFAULT); in Invoke()
159 virtual void Invoke(nw::gfx::RenderContext* renderContext) in Invoke()
203 virtual void Invoke(nw::gfx::RenderContext* renderContext) in Invoke()
897 nw::gfx::RenderContext* renderContext = s_RenderSystem->GetRenderContext(); in SubmitView()
952 nw::gfx::RenderContext* m_RenderContext;
955 …RenderSceneInternalFunctor(nw::gfx::RenderContext* renderContext, nw::gfx::MeshRenderer* meshRende… in RenderSceneInternalFunctor()
988 nw::gfx::RenderContext* renderContext = s_RenderSystem->GetRenderContext(); in RenderScene()
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/NW4C-2.0.3/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp78 virtual void Invoke(nw::gfx::RenderContext* renderContext) in Invoke()
95 renderContext->SetRenderMode(nw::gfx::RenderContext::RENDERMODE_IGNORE_MATERIAL); in Invoke()
123 virtual void Invoke(nw::gfx::RenderContext* renderContext) in Invoke()
126 renderContext->SetRenderMode(nw::gfx::RenderContext::RENDERMODE_DEFAULT); in Invoke()
159 virtual void Invoke(nw::gfx::RenderContext* renderContext) in Invoke()
203 virtual void Invoke(nw::gfx::RenderContext* renderContext) in Invoke()
963 nw::gfx::RenderContext* renderContext = s_RenderSystem->GetRenderContext(); in SubmitView()
1018 nw::gfx::RenderContext* m_RenderContext;
1021 …RenderSceneInternalFunctor(nw::gfx::RenderContext* renderContext, nw::gfx::MeshRenderer* meshRende… in RenderSceneInternalFunctor()
1054 nw::gfx::RenderContext* renderContext = s_RenderSystem->GetRenderContext(); in RenderScene()
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/NW4C-2.0.3/sources/libraries/demo/
Ddemo_GraphicsSystem.cpp114 renderSystem->m_RenderContext = gfx::RenderContext::Builder() in Create()
292 gfx::RenderContext* renderContext = this->GetRenderContext(); in SetRenderTarget()
321 gfx::RenderContext* m_RenderContext;
324 RenderSceneInternalFunctor(gfx::RenderContext* renderContext, gfx::MeshRenderer* meshRenderer) in RenderSceneInternalFunctor()
358 gfx::RenderContext* renderContext = this->GetRenderContext(); in SetSceneEnvironmentSettings()
380 gfx::RenderContext* renderContext = this->GetRenderContext(); in SetEnvironment()
505 gfx::RenderContext* renderContext = this->GetRenderContext(); in RenderScene()
572 gfx::RenderContext* renderContext = this->GetRenderContext(); in RenderStereoScene()
711 gfx::RenderContext* renderContext = this->GetRenderContext(); in TransferBuffer()
/NW4C-2.0.3/demos/Nw4cDemo/sources/
DSmSceneCtrl.cpp26 nw::gfx::RenderContext* m_RenderContext;
29 …RenderSceneInternalFunctor(nw::gfx::RenderContext* renderContext, nw::gfx::MeshRenderer* meshRende… in RenderSceneInternalFunctor()
59 SmSceneCtrl::SmSceneCtrl( nw::gfx::RenderContext* renderContext ) in SmSceneCtrl()
/NW4C-2.0.3/demos/gfx/UserRenderNodeDemo/sources/
DUserRenderNodeDemo.cpp103 virtual void Invoke(nw::gfx::RenderContext* renderContext) in Invoke()
132 nw::gfx::RenderContext::RESETSTATEMODE_SHADER_PROGRAM | in Invoke()
133 nw::gfx::RenderContext::RESETSTATEMODE_MATERIAL_CACHE in Invoke()
480 nw::gfx::RenderContext* renderContext = s_RenderSystem->GetRenderContext(); in DemoScene()
/NW4C-2.0.3/demos/gfx/DynamicMaterialDemo/sources/
DDynamicMaterialDemo.cpp80 virtual void Invoke(nw::gfx::RenderContext* renderContext) in Invoke()
87 renderContext->SetRenderMode(nw::gfx::RenderContext::RENDERMODE_IGNORE_MATERIAL); in Invoke()
104 virtual void Invoke(nw::gfx::RenderContext* renderContext) in Invoke()
106 renderContext->SetRenderMode(nw::gfx::RenderContext::RENDERMODE_DEFAULT); in Invoke()
567 nw::gfx::RenderContext* renderContext = s_RenderSystem->GetRenderContext(); in SubmitView()
676 nw::gfx::RenderContext* renderContext = s_RenderSystem->GetRenderContext(); in DemoScene()
/NW4C-2.0.3/include/nw/demo/
Ddemo_GraphicsSystem.h39 class RenderContext; variable
240 gfx::RenderContext* GetRenderContext() { return this->m_RenderContext; } in GetRenderContext()
510 gfx::RenderContext* m_RenderContext;
/NW4C-2.0.3/sources/libraries/gfx/res/
Dgfx_ResLookupTable.cpp26 typedef void (*ActivateFunc)(ResTexture resTex, RenderContext& context);

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