Searched refs:NextFloatSignedOne (Results 1 – 4 of 4) sorted by relevance
320 c *= 1.0f + resource.GetEmissionRatioRandom() * this->m_ParticleRandom.NextFloatSignedOne(); in GetEmissionCount()329 …)(t * (1.0f + resource.GetEmissionIntervalRandom() * this->m_ParticleRandom.NextFloatSignedOne())); in GetEmissionCount()383 c *= 1.0f + resource.GetEmissionRatioRandom() * this->m_ParticleRandom.NextFloatSignedOne(); in GetEmissionCount()392 …)(t * (1.0f + resource.GetEmissionIntervalRandom() * this->m_ParticleRandom.NextFloatSignedOne())); in GetEmissionCount()616 position.x = random->NextFloatSignedOne(); in CalcCubeForm()617 position.y = random->NextFloatSignedOne(); in CalcCubeForm()618 position.z = random->NextFloatSignedOne(); in CalcCubeForm()640 f32 r = random->NextFloatSignedOne(); in CalcCubeForm()641 f32 s = random->NextFloatSignedOne(); in CalcCubeForm()669 position.x = random->NextFloatSignedOne(); in CalcCubeForm()[all …]
32 ParticleRandom::NextFloatSignedOne() in NextFloatSignedOne() function in nw::gfx::ParticleRandom
1111 value += value * this->m_ParticleRandom.NextFloatSignedOne() * random; in InitializeParticles()1212 …:SinCosRad(&sin, &cos, nw::math::F_PI/2.f - (angle * this->m_ParticleRandom.NextFloatSignedOne())); in InitializeParticles()1218 …::math::SinCosRad(&sin, &cos, 2.0f * nw::math::F_PI * this->m_ParticleRandom.NextFloatSignedOne()); in InitializeParticles()1382 f32 floatRandom = this->m_ParticleRandom.NextFloatSignedOne(); in InitializeParticles()1419 f32 floatRandom = this->m_ParticleRandom.NextFloatSignedOne(); in InitializeParticles()1426 f32 floatRandom = this->m_ParticleRandom.NextFloatSignedOne(); in InitializeParticles()1433 f32 floatRandom = this->m_ParticleRandom.NextFloatSignedOne(); in InitializeParticles()1462 f32 floatRandom = this->m_ParticleRandom.NextFloatSignedOne(); in InitializeParticles()2042 storagePtr[index].x += power.x * random.NextFloatSignedOne(); in ParticleRandomUpdater()2043 storagePtr[index].y += power.y * random.NextFloatSignedOne(); in ParticleRandomUpdater()[all …]
78 f32 NextFloatSignedOne();