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Searched refs:NextFloatSignedOne (Results 1 – 4 of 4) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_ParticleEmitter.cpp320 c *= 1.0f + resource.GetEmissionRatioRandom() * this->m_ParticleRandom.NextFloatSignedOne(); in GetEmissionCount()
329 …)(t * (1.0f + resource.GetEmissionIntervalRandom() * this->m_ParticleRandom.NextFloatSignedOne())); in GetEmissionCount()
383 c *= 1.0f + resource.GetEmissionRatioRandom() * this->m_ParticleRandom.NextFloatSignedOne(); in GetEmissionCount()
392 …)(t * (1.0f + resource.GetEmissionIntervalRandom() * this->m_ParticleRandom.NextFloatSignedOne())); in GetEmissionCount()
616 position.x = random->NextFloatSignedOne(); in CalcCubeForm()
617 position.y = random->NextFloatSignedOne(); in CalcCubeForm()
618 position.z = random->NextFloatSignedOne(); in CalcCubeForm()
640 f32 r = random->NextFloatSignedOne(); in CalcCubeForm()
641 f32 s = random->NextFloatSignedOne(); in CalcCubeForm()
669 position.x = random->NextFloatSignedOne(); in CalcCubeForm()
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Dgfx_ParticleRandom.cpp32 ParticleRandom::NextFloatSignedOne() in NextFloatSignedOne() function in nw::gfx::ParticleRandom
Dgfx_ParticleSet.cpp1111 value += value * this->m_ParticleRandom.NextFloatSignedOne() * random; in InitializeParticles()
1212 …:SinCosRad(&sin, &cos, nw::math::F_PI/2.f - (angle * this->m_ParticleRandom.NextFloatSignedOne())); in InitializeParticles()
1218 …::math::SinCosRad(&sin, &cos, 2.0f * nw::math::F_PI * this->m_ParticleRandom.NextFloatSignedOne()); in InitializeParticles()
1382 f32 floatRandom = this->m_ParticleRandom.NextFloatSignedOne(); in InitializeParticles()
1419 f32 floatRandom = this->m_ParticleRandom.NextFloatSignedOne(); in InitializeParticles()
1426 f32 floatRandom = this->m_ParticleRandom.NextFloatSignedOne(); in InitializeParticles()
1433 f32 floatRandom = this->m_ParticleRandom.NextFloatSignedOne(); in InitializeParticles()
1462 f32 floatRandom = this->m_ParticleRandom.NextFloatSignedOne(); in InitializeParticles()
2042 storagePtr[index].x += power.x * random.NextFloatSignedOne(); in ParticleRandomUpdater()
2043 storagePtr[index].y += power.y * random.NextFloatSignedOne(); in ParticleRandomUpdater()
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/NW4C-2.0.3/include/nw/gfx/
Dgfx_ParticleRandom.h78 f32 NextFloatSignedOne();