Lines Matching refs:NextFloatSignedOne
1111 value += value * this->m_ParticleRandom.NextFloatSignedOne() * random; in InitializeParticles()
1212 …:SinCosRad(&sin, &cos, nw::math::F_PI/2.f - (angle * this->m_ParticleRandom.NextFloatSignedOne())); in InitializeParticles()
1218 …::math::SinCosRad(&sin, &cos, 2.0f * nw::math::F_PI * this->m_ParticleRandom.NextFloatSignedOne()); in InitializeParticles()
1382 f32 floatRandom = this->m_ParticleRandom.NextFloatSignedOne(); in InitializeParticles()
1419 f32 floatRandom = this->m_ParticleRandom.NextFloatSignedOne(); in InitializeParticles()
1426 f32 floatRandom = this->m_ParticleRandom.NextFloatSignedOne(); in InitializeParticles()
1433 f32 floatRandom = this->m_ParticleRandom.NextFloatSignedOne(); in InitializeParticles()
1462 f32 floatRandom = this->m_ParticleRandom.NextFloatSignedOne(); in InitializeParticles()
2042 storagePtr[index].x += power.x * random.NextFloatSignedOne(); in ParticleRandomUpdater()
2043 storagePtr[index].y += power.y * random.NextFloatSignedOne(); in ParticleRandomUpdater()
2044 storagePtr[index].z += power.z * random.NextFloatSignedOne(); in ParticleRandomUpdater()
2073 storagePtr[index].x += power.x * random.NextFloatSignedOne() * processCount; in ParticleRandomUpdater()
2074 storagePtr[index].y += power.y * random.NextFloatSignedOne() * processCount; in ParticleRandomUpdater()
2075 storagePtr[index].z += power.z * random.NextFloatSignedOne() * processCount; in ParticleRandomUpdater()