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/NW4C-1.3.3/sources/libraries/ut/
Dut_ResDictionary.cpp29 const ResDicLinearData::ResDicNodeData* x = ref().data; in GetIndex() local
33 if ( x->toName.offset != 0 && std::strcmp(key, x->toName.to_ptr()) == 0 ) in GetIndex()
37 ++x; in GetIndex()
51 const ResDicPatriciaData::ResDicNodeData* x; in Get() local
54 x = &r.data[p->idxLeft]; in Get()
56 while(p->ref > x->ref) in Get()
58 p = x; in Get()
61 u32 wd = u32(x->ref) >> 3; in Get()
62 u32 pos = u32(x->ref) & 7; in Get()
66 x = &r.data[x->idxRight]; in Get()
[all …]
/NW4C-1.3.3/SampleData/Graphics/Shader/UserShader/
DUserTransformMatrix.vsh23 mova a0.x, TEMP1.x
25 dp4 TEMP3.x, TEMP_POSI, nw_matrix_pallet[0 + a0.x]._XYZW
26 dp4 TEMP3.y, TEMP_POSI, nw_matrix_pallet[1 + a0.x]._XYZW
27 dp4 TEMP3.z, TEMP_POSI, nw_matrix_pallet[2 + a0.x]._XYZW
36 mova a0.x, TEMP1.x
38 dp4 TEMP3.x, TEMP_POSI, nw_matrix_pallet[0 + a0.x]._XYZW
39 dp4 TEMP3.y, TEMP_POSI, nw_matrix_pallet[1 + a0.x]._XYZW
40 dp4 TEMP3.z, TEMP_POSI, nw_matrix_pallet[2 + a0.x]._XYZW
42 dp3 TEMP4.x, TEMP_NORM, nw_matrix_pallet[0 + a0.x]._XYZW
43 dp3 TEMP4.y, TEMP_NORM, nw_matrix_pallet[1 + a0.x]._XYZW
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/NW4C-1.3.3/sources/shaders/gfx/DefaultShader/
DTransformMatrix.vsh23 mova a0.x, TEMP1.x
25 dp4 TEMP3.x, TEMP_POSI, nw_matrix_pallet[0 + a0.x]._XYZW
26 dp4 TEMP3.y, TEMP_POSI, nw_matrix_pallet[1 + a0.x]._XYZW
27 dp4 TEMP3.z, TEMP_POSI, nw_matrix_pallet[2 + a0.x]._XYZW
36 mova a0.x, TEMP1.x
38 dp4 TEMP3.x, TEMP_POSI, nw_matrix_pallet[0 + a0.x]._XYZW
39 dp4 TEMP3.y, TEMP_POSI, nw_matrix_pallet[1 + a0.x]._XYZW
40 dp4 TEMP3.z, TEMP_POSI, nw_matrix_pallet[2 + a0.x]._XYZW
42 dp3 TEMP4.x, TEMP_NORM, nw_matrix_pallet[0 + a0.x]._XYZW
43 dp3 TEMP4.y, TEMP_NORM, nw_matrix_pallet[1 + a0.x]._XYZW
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DCalcVertexLighting.vsh27 mova a0.x, TEMP3
28 mov TEMP4.x, VERTEX_LIGHT_UNIFORM(VERTEX_LIGHT_POSITION + a0.x)._W
29 mov TEMP4.y, VERTEX_LIGHT_UNIFORM(VERTEX_LIGHT_DISTANCE_ATTENUATION + a0.x)._W
32 … dp3 TEMP6.x, TEMP_NORM, VERTEX_LIGHT_UNIFORM(VERTEX_LIGHT_POSITION + a0.x)._XYZW
35 // ���C�g�x�N�g�������߂�
36 sub TEMP4, VERTEX_LIGHT_UNIFORM(VERTEX_LIGHT_POSITION + a0.x)._XYZW, TEMP_POSI
39 mov TEMP5.x, CONST_1
42 … TEMP6.y, TEMP5, VERTEX_LIGHT_UNIFORM(VERTEX_LIGHT_DISTANCE_ATTENUATION + a0.x)._XYZW
45 mov TEMP5, VERTEX_LIGHT_UNIFORM(VERTEX_LIGHT_SPOT_DIRECTION + a0.x)._XYZW
47 // ���C�g�x�N�g�����K��
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DCalcQuaternion.vsh35 dp3 TEMP6.x, TEMP_NORM, TEMP_NORM
36 dp3 TEMP7.x, WRLD_NORM, WRLD_NORM
37 rsq TEMP6.x, TEMP6.x
38 rsq TEMP7.x, TEMP7.x
39 mul TEMP_NORM.xyz, TEMP_NORM.xyz, TEMP6.x
40 mul WRLD_NORM.xyz, WRLD_NORM.xyz, TEMP7.x
45 …cmp LEQ, LEQ, r4.x, CONST_0 // compare 0.5*(n.z + 1.0) wit…
46 …rsq r4, r4.x // 1/sqrt(0.5*(n.z + 1.0)) is …
49 …rcp TEMP_QUAT.z, r4.x // sqrt(0.5*(n.z + 1.0)) is in quat.z…
60 dp3 TEMP6.x, TEMP_NORM, TEMP_NORM
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/NW4C-1.3.3/sources/shaders/gfx/ShadowShader/
DTransformMatrix.vsh25 mova a0.x, TEMP1.x
27 dp4 TEMP3.x, TEMP_POSI, nw_matrix_pallet[0 + a0.x]._XYZW
28 dp4 TEMP3.y, TEMP_POSI, nw_matrix_pallet[1 + a0.x]._XYZW
29 dp4 TEMP3.z, TEMP_POSI, nw_matrix_pallet[2 + a0.x]._XYZW
38 mova a0.x, TEMP1.x
40 dp4 TEMP3.x, TEMP_POSI, nw_matrix_pallet[0 + a0.x]._XYZW
41 dp4 TEMP3.y, TEMP_POSI, nw_matrix_pallet[1 + a0.x]._XYZW
42 dp4 TEMP3.z, TEMP_POSI, nw_matrix_pallet[2 + a0.x]._XYZW
44 dp3 TEMP4.x, TEMP_NORM, nw_matrix_pallet[0 + a0.x]._XYZW
45 dp3 TEMP4.y, TEMP_NORM, nw_matrix_pallet[1 + a0.x]._XYZW
[all …]
/NW4C-1.3.3/sources/shaders/gfx/ParticleShader/
Dgfx_ParticleVShader.vsh34 #pragma bind_symbol(aInput4.x, v4, v4) // alpha
37 #pragma bind_symbol(aInput7.x, v7, v7) // textureRotate
97 #define CONST_1__2PI c84.x
107 // �������炵�΂炭�|���S���̊��x�N�g���̌v�Z
139 // sincos x
140 mad TEMP0.xy, TEMP3.x, TEMP1.xy, TEMP1.zw
141 mad TEMP0.xy, TEMP3.x, TEMP0.xy, TEMP2.xy
142 mad TEMP0.xy, TEMP3.x, TEMP0.xy, TEMP2.zw
143 mad TEMP0.xy, TEMP3.x, TEMP0.xy, TEMP5.xy
144 mad TEMP0.xy, TEMP3.x, TEMP0.xy, TEMP5.zw
[all …]
/NW4C-1.3.3/sources/shaders/lyt/
Dlyt_PaneShader.vsh68 #define CONST_0 CONST.x
101 // aPosition = [ aVertexIndex.x, - aVertexIndex.y, 0, 1 ]
106 // aTexCoord[0,1,2] = [ aVertex.x, aVertex.y, 0, 1 ]
109 // i = 1 * aVertex.x + 2 * aVertex.y
114 mul aFrameSpec.xy, aFrameSpec.x, CONST_1_2
115 flr aFrameSpec.x, aFrameSpec
116 cmp CMP_GT, CMP_GT, aFrameSpec.y, aFrameSpec.x
126 mov aTexCoord0, uVertexTexCoord0[a0.x]
127 mov aTexCoord1, uVertexTexCoord1[a0.x]
128 mov aTexCoord2, uVertexTexCoord2[a0.x]
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/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_ParticleEmitter.cpp592 if (nw::math::FAbs(cookedScale.x) < Epsilon) in CalcCubeForm()
594 cookedScale.x = Epsilon; in CalcCubeForm()
614 position.x = random->NextFloatSignedOne(); in CalcCubeForm()
618 position.x *= cookedScale.x; in CalcCubeForm()
625 ((cookedScale.x * cookedScale.y) + in CalcCubeForm()
627 (cookedScale.z * cookedScale.x)); in CalcCubeForm()
641 if (d < cookedScale.x * cookedScale.y) in CalcCubeForm()
645 else if (d < (cookedScale.x * cookedScale.y) + (cookedScale.y * cookedScale.z)) in CalcCubeForm()
654 position.x *= cookedScale.x; in CalcCubeForm()
660 f32 xyz = cookedScale.x * cookedScale.y * cookedScale.z; in CalcCubeForm()
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Dgfx_BillboardUpdater.cpp115 viewPos.x = - (m[0][0] * wPos.x + m[0][1] * wPos.y + m[0][2] * wPos.z + m[0][3]); in Update()
116 viewPos.y = - (m[1][0] * wPos.x + m[1][1] * wPos.y + m[1][2] * wPos.z + m[1][3]); in Update()
117 viewPos.z = - (m[2][0] * wPos.x + m[2][1] * wPos.y + m[2][2] * wPos.z + m[2][3]); in Update()
193 m[0][0] = rx.x; in CalculateLocalMatrix()
194 m[0][1] = ry.x; in CalculateLocalMatrix()
195 m[0][2] = rz.x; in CalculateLocalMatrix()
226 m[0][0] = rx.x; in CalculateLocalMatrix()
227 m[0][1] = ry.x; in CalculateLocalMatrix()
228 m[0][2] = rz.x; in CalculateLocalMatrix()
264 m[0][0] = rx.x; in CalculateScreenLocalMatrix()
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/NW4C-1.3.3/include/nw/ut/
Dut_Inlines.h471 Clamp(T x, T low, T high) in Clamp() argument
473 return (x > high) ? high : ( (x < low) ? low : x ); in Clamp()
487 template <typename ValueT> ValueT RoundUp(ValueT x, unsigned int base);
491 RoundUp(ValueT* x, unsigned int base) in RoundUp() argument
493 IntPtr value = reinterpret_cast<IntPtr>(x); in RoundUp()
501 RoundUp(const ValueT* x, unsigned int base) in RoundUp() argument
503 IntPtr value = reinterpret_cast<IntPtr>(x); in RoundUp()
511 RoundUp(ValueT x, unsigned int base) in RoundUp() argument
513 return static_cast<ValueT>( (x + (base - 1)) & ~(base - 1) ); in RoundUp()
525 template <typename ValueT> ValueT RoundDown(ValueT x, unsigned int base);
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Dut_ResDictionary.h194 ResDicPatriciaData::ResDicNodeData* x = Get(s, std::strlen(s)); variable
197 if (x)
199 return const_cast<void*>(x->ofsData.to_ptr());
212 ResDicPatriciaData::ResDicNodeData* x = Get(s, len); in operator() local
215 if (x) in operator()
217 return const_cast<void*>(x->ofsData.to_ptr()); in operator()
228 ResDicPatriciaData::ResDicNodeData* x = Get(n); variable
231 if (x)
233 return const_cast<void*>(x->ofsData.to_ptr());
246 ResDicPatriciaData::ResDicNodeData* x = Get(s, len); in GetIndex() local
[all …]
Dut_Rect.h145 void MoveTo(f32 x, f32 y) in MoveTo()
147 right = x + GetWidth(); in MoveTo()
148 left = x; in MoveTo()
175 void SetOriginAndSize(f32 x, f32 y, f32 width, f32 height ) in SetOriginAndSize()
177 left = x; in SetOriginAndSize()
178 right = x + width; in SetOriginAndSize()
Dut_ResTypes.h278 nw::ut::ResF32 x; member
281 operator nw::math::VEC2() const { nw::math::VEC2 vec; vec.x = x; vec.y = y; return vec; } in VEC2()
282 void operator = (const VEC2& val) { x = val.x; y = val.y; }
287 nw::ut::ResF32 x; member
293 nw::math::VEC3 vec; vec.x = x; vec.y = y; vec.z = z; return vec; in VEC3()
295 void operator = (const VEC3& val) { x = val.x; y = val.y; z = val.z; }
300 nw::ut::ResF32 x; member
307 nw::math::VEC4 vec; vec.x = x; vec.y = y; vec.z = z; vec.w = w; return vec; in VEC4()
309 void operator = (const nw::math::VEC4& val) { x = val.x; y = val.y; z = val.z; w = val.w; }
347 ResF32 x; member
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/NW4C-1.3.3/sources/libraries/lyt/
Dlyt_DrawerUniform.cpp37 mtx.f._00 * vec.x + mtx.f._01 * vec.y, in Transform()
38 mtx.f._10 * vec.x + mtx.f._11 * vec.y); in Transform()
90 register const f32 scalex = texSRT.scale.x; in CalcTextureCoords()
102 register nw::math::VEC2 ctrans( ( center.x + texSRT.translate.x ) * adjust_x, in CalcTextureCoords()
108 register nw::math::VEC2 lt( pTexCoordQuad[ src ][ VERTEX_LT ].x, in CalcTextureCoords()
110 register nw::math::VEC2 rb( pTexCoordQuad[ src ][ VERTEX_RB ].x, in CalcTextureCoords()
116 pTexCoord->x = lt.x ; in CalcTextureCoords()
118 pTexCoord->z = rb.x ; in CalcTextureCoords()
125 register nw::math::VEC2 lb( pTexCoordQuad[ src ][ VERTEX_LB ].x, in CalcTextureCoords()
127 register nw::math::VEC2 rt( pTexCoordQuad[ src ][ VERTEX_RT ].x, in CalcTextureCoords()
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/NW4C-1.3.3/sources/libraries/dev/
Ddev_DirectPrint.cpp257 int x, in Erase() argument
266 this->Erase(context, x, y, width, height); in Erase()
286 int x, in DrawString() argument
298 this->DrawString(context, x, y, str, turnOver, backErase); in DrawString()
345 u8* GetPixelAddress(const PixelWriterContext& context, int x, int y) in GetPixelAddress() argument
347 return context.m_BufferBase + context.m_StrideX * x + context.m_StrideY * y; in GetPixelAddress()
360 int x, in Erase() argument
366 if (x < 0) in Erase()
368 width += x; in Erase()
369 x = 0; in Erase()
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/NW4C-1.3.3/demos/Nw4cDemo/include/
DSmRectCollision.h35 void SetRect( f32 x, f32 y, f32 w, f32 h ) in SetRect() argument
37 m_Collision.SetOriginAndSize( x, y, w, h ); in SetRect()
45 bool CheckInner( u16 x, u16 y ) in CheckInner() argument
47 f32 posx = static_cast<f32>(x); in CheckInner()
74 void SetXY( f32 x, f32 y ) in SetXY() argument
76 m_Collision.MoveTo( x, y ); in SetXY()
80 void AddXY( f32 x, f32 y ) in AddXY() argument
82 m_Collision.left += x; in AddXY()
83 m_Collision.top += x; in AddXY()
/NW4C-1.3.3/documents/CreativeStudio/html/assets/
Dyahoo-dom-event.js8x,AA,y,Y,G;if(z){if(z[l]||z.item){return z;}if(typeof z==="string"){AB=z;z=K.getElementById(z);G=(… argument
9x,Y,G){return E.Dom.batch(x,E.Dom._replaceClass,{from:Y,to:G});},_replaceClass:function(y,x){var Y… argument
/NW4C-1.3.3/include/nw/font/
Dfont_CharWriter.h256 m_Scale.x = hScale; in SetScale()
266 m_Scale.x = hvScale; in SetScale()
274 f32 GetScaleH() const { return m_Scale.x; } in GetScaleH()
382 f32 x, in SetCursor() argument
386 m_CursorPos.x = x; in SetCursor()
397 f32 x, in SetCursor() argument
402 m_CursorPos.x = x; in SetCursor()
417 m_CursorPos.x += dx; in MoveCursor()
433 m_CursorPos.x += dx; in MoveCursor()
442 void SetCursorX(f32 x) { m_CursorPos.x = x; } in SetCursorX() argument
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/NW4C-1.3.3/sources/libraries/snd/
Dsnd_Sound3DCalculator.cpp32 inline f32 SolveLinerFunction( f32 x, f32 x1, f32 x2, f32 y1, f32 y2 ) in SolveLinerFunction() argument
36 return x * ( y1 - y2 ) / divider + ( x1 * y2 - x2 * y1 ) / divider; in SolveLinerFunction()
365 f32 x = 0.0f; in CalcPanSurround() local
376 x = SolveLinerFunction( angle, -nw::math::F_PI, angleRearLeft, 0.0f, -1.0f ); in CalcPanSurround()
381 x = -1.0f; in CalcPanSurround()
386 x = -1.0f; in CalcPanSurround()
391 x = SolveLinerFunction( angle, angleFrontLeft, angleFrontRight, -1.0f, 1.0f ); in CalcPanSurround()
396 x = 1.0f; in CalcPanSurround()
401 x = 1.0f; in CalcPanSurround()
406 x = SolveLinerFunction( angle, angleRearRight, nw::math::F_PI, 1.0f, 0.0f ); in CalcPanSurround()
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/NW4C-1.3.3/demos/Nw4cDemo/sources/
DSmSliderBar.cpp32 SmSliderBar::SmSliderBar( uint x, uint y, uint length, SmSliderBarType type ) in SmSliderBar() argument
39 m_BaseX( x ), in SmSliderBar()
54 m_Bar->SetVertex( 0, x - SM_BAR_HALF_SIZE, y, nw::ut::Color8::BLACK ); in SmSliderBar()
55 m_Bar->SetVertex( 1, x - SM_BAR_HALF_SIZE, y + length, nw::ut::Color8::BLACK ); in SmSliderBar()
56 m_Bar->SetVertex( 2, x + SM_BAR_HALF_SIZE, y, nw::ut::Color8::BLACK ); in SmSliderBar()
57 m_Bar->SetVertex( 3, x + SM_BAR_HALF_SIZE, y + length, nw::ut::Color8::BLACK ); in SmSliderBar()
65 …m_Slider->SetVertex( 0, x - SM_SLIDER_HALF_SIZE, y - SM_SLIDER_HALF_SIZE, nw::ut::Color8::RED … in SmSliderBar()
66 …m_Slider->SetVertex( 1, x - SM_SLIDER_HALF_SIZE, y + SM_SLIDER_HALF_SIZE, nw::ut::Color8::RED … in SmSliderBar()
67 …m_Slider->SetVertex( 2, x + SM_SLIDER_HALF_SIZE, y - SM_SLIDER_HALF_SIZE, nw::ut::Color8::RED … in SmSliderBar()
68 …m_Slider->SetVertex( 3, x + SM_SLIDER_HALF_SIZE, y + SM_SLIDER_HALF_SIZE, nw::ut::Color8::RED … in SmSliderBar()
[all …]
DSmButton.cpp28 SmButton::SmButton( uint x, uint y, uint w, uint h ) in SmButton() argument
44 m_Button->SetVertex( 0, x, y, nw::ut::Color8::BLACK ); in SmButton()
45 m_Button->SetVertex( 1, x, y + h, nw::ut::Color8::BLACK ); in SmButton()
46 m_Button->SetVertex( 2, x + w, y, nw::ut::Color8::BLACK ); in SmButton()
47 m_Button->SetVertex( 3, x + w, y + h, nw::ut::Color8::BLACK ); in SmButton()
56 …m_PushButton->SetVertex( 0, x - PRESSED_BTN_MARGIN, y - PRESSED_BTN_MARGIN, nw::ut::Colo… in SmButton()
57 …m_PushButton->SetVertex( 1, x - PRESSED_BTN_MARGIN, y + h + PRESSED_BTN_MARGIN, nw::ut::Colo… in SmButton()
58 …m_PushButton->SetVertex( 2, x + w + PRESSED_BTN_MARGIN, y - PRESSED_BTN_MARGIN, nw::ut::Colo… in SmButton()
59 …m_PushButton->SetVertex( 3, x + w + PRESSED_BTN_MARGIN, y + h + PRESSED_BTN_MARGIN, nw::ut::Colo… in SmButton()
64 m_Collision.SetRect( x, y, w, h ); in SmButton()
/NW4C-1.3.3/include/nw/math/inline/
Dmath_Matrix34.ipp45 VEC3 lookReverse(pCamPos->x - pTarget->x, pCamPos->y - pTarget->y, pCamPos->z - pTarget->z);
47 if ((lookReverse.x == 0.0f) && (lookReverse.z == 0.0f))
53 m[0][3] = -pCamPos->x;
83 VEC3 r(lookReverse.z, 0.0f, -lookReverse.x);
98 right.x = st * u.x + ct * r.x;
102 up.x = ct * u.x - st * r.x;
107 m[0][0] = right.x;
113 m[1][0] = up.x;
119 m[2][0] = lookReverse.x;
150 SinCosFIdx(&sx, &cx, pCamRotate->x);
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/NW4C-1.3.3/sources/libraries/demo/
Ddemo_CameraController.cpp156 m_Rotate.x = nw::math::AsinFIdx(-lookReverse.y); in CameraEntry()
157 m_Rotate.y = nw::math::Atan2FIdx(-lookReverse.x, lookReverse.z); in CameraEntry()
166 m_Rotate.x = nw::math::AsinFIdx(-lookReverse.y); in CameraEntry()
167 m_Rotate.y = nw::math::Atan2FIdx(-lookReverse.x, lookReverse.z); in CameraEntry()
175 f32 xs = nw::math::SinFIdx(m_Rotate.x); in CameraEntry()
176 f32 xc = nw::math::CosFIdx(m_Rotate.x); in CameraEntry()
180 m_TargetPos.x = cameraPos.x + m_TargetDistance * xc * ys; in CameraEntry()
208 else if (stick.x != 0.0f || stick.y != 0.0f) in Update()
213 m_TargetDistance -= (stick.x + stick.y) * dollySpeed; in Update()
218 nw::math::VEC3 dScreen(stick.x * moveSpeed, 0.0f, -stick.y * moveSpeed); in Update()
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/NW4C-1.3.3/sources/shaders/font/
Dfont_RectDrawerShader.vsh78 mova a0.x, vVtxData
81 mov rQuad, uUniformAddr[ a0.x ].wzyx
93 dp4 rTempPos.x, rPosition, rTransform
100 dp4 rTempView.x, rTempPos, uUniformMtx[ a0.x + 0 ].wzyx
101 dp4 rTempView.y, rTempPos, uUniformMtx[ a0.x + 1 ].wzyx
102 dp4 rTempView.z, rTempPos, uUniformMtx[ a0.x + 2 ].wzyx
105 mov rTempPos.z, uUniformMtx[ a0.x + 2 ].x // temp z = z
110 mov rTempPos.x, uStereoCamera.w
114 mov rTempPos.x, uStereoCamera.w // temp x = half parallax
118 …mad rTempView.x, rTempPos.x, rTempPos.z, rTempView.x // x = temp x * te…
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