Lines Matching refs:x
156 m_Rotate.x = nw::math::AsinFIdx(-lookReverse.y); in CameraEntry()
157 m_Rotate.y = nw::math::Atan2FIdx(-lookReverse.x, lookReverse.z); in CameraEntry()
166 m_Rotate.x = nw::math::AsinFIdx(-lookReverse.y); in CameraEntry()
167 m_Rotate.y = nw::math::Atan2FIdx(-lookReverse.x, lookReverse.z); in CameraEntry()
175 f32 xs = nw::math::SinFIdx(m_Rotate.x); in CameraEntry()
176 f32 xc = nw::math::CosFIdx(m_Rotate.x); in CameraEntry()
180 m_TargetPos.x = cameraPos.x + m_TargetDistance * xc * ys; in CameraEntry()
208 else if (stick.x != 0.0f || stick.y != 0.0f) in Update()
213 m_TargetDistance -= (stick.x + stick.y) * dollySpeed; in Update()
218 nw::math::VEC3 dScreen(stick.x * moveSpeed, 0.0f, -stick.y * moveSpeed); in Update()
225 m_TargetPos.x += dWorld.x; in Update()
232 m_TargetPos.y += (stick.x + stick.y); in Update()
236 m_Rotate.x += stick.y * TUMBLE_SPEED; in Update()
237 m_Rotate.y += stick.x * TUMBLE_SPEED; in Update()
239 m_Rotate.x = nw::ut::Clamp(m_Rotate.x, -ROTATE_X_LIMIT, ROTATE_X_LIMIT); in Update()
278 f32 xs = nw::math::SinFIdx(m_Rotate.x); in UpdateCamera()
279 f32 xc = nw::math::CosFIdx(m_Rotate.x); in UpdateCamera()
284 m_TargetPos.x - m_TargetDistance * xc * ys, in UpdateCamera()