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Searched refs:viewMatrix (Results 1 – 11 of 11) sorted by relevance

/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_AimTargetViewUpdater.cpp89 math::MTX34* viewMatrix, in Update() argument
110 …math::MTX34LookAtRad(viewMatrix, &cameraPosition, this->m_Resource.GetTwist(), &this->m_Resource.G… in Update()
149 viewMatrix, in Update()
158 …math::MTX34LookAtRad(viewMatrix, &cameraPosition, this->m_Resource.GetTwist(), &this->m_Resource.G… in Update()
Dgfx_RotateViewUpdater.cpp87 math::MTX34* viewMatrix, in Update() argument
121 viewMatrix, in Update()
128 math::MTX34CameraRotateRad(viewMatrix, &cameraPosition, &this->m_Resource.GetViewRotate()); in Update()
Dgfx_RenderContext.cpp589 const math::MTX34& viewMatrix = camera->ViewMatrix(); in ActivateHemiSphereLight() local
591 math::VEC3TransformNormal(&direction, &viewMatrix, &direction); in ActivateHemiSphereLight()
629 const math::MTX34& viewMatrix = camera->ViewMatrix(); in ActivateFragmentLight() local
636 this->TransformToViewCoordinate(&direction, &viewMatrix, &direction); in ActivateFragmentLight()
667 this->TransformToViewCoordinate(&position, &viewMatrix, &position); in ActivateFragmentLight()
705 this->TransformToViewCoordinate(&direction, &viewMatrix, &direction); in ActivateFragmentLight()
709 this->TransformToViewCoordinate(&position, &viewMatrix, &position); in ActivateFragmentLight()
762 const math::MTX34& viewMatrix = camera->ViewMatrix(); in ActivateVertexLight() local
779 this->TransformToViewCoordinate(&position, &viewMatrix, &position); in ActivateVertexLight()
789 this->TransformToViewCoordinate(&position, &viewMatrix, &position); in ActivateVertexLight()
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Dgfx_LookAtTargetViewUpdater.cpp86 math::MTX34* viewMatrix, in Update() argument
126 viewMatrix, in Update()
Dgfx_BillboardUpdater.cpp59 const math::MTX34& viewMatrix, in Update() argument
114 const f32 (*m)[4] = viewMatrix.m; in Update()
/NW4C-1.3.3/include/nw/gfx/
Dgfx_Model.h520 const math::MTX34& viewMatrix, bool isModelCoordinate);
832 const math::MTX34& viewMatrix, in UpdateModelViewMatrixAndNormalMatrix() argument
842 math::MTX34Mult(&this->NormalMatrix(), &viewMatrix, &worldInvTranspose); in UpdateModelViewMatrixAndNormalMatrix()
849 math::MTX34Copy(&this->NormalMatrix(), &viewMatrix); in UpdateModelViewMatrixAndNormalMatrix()
860 math::MTX34Mult(&this->NormalMatrix(), &viewMatrix, &worldInvTranspose); in UpdateModelViewMatrixAndNormalMatrix()
871 math::MTX34Mult(&modelView, &viewMatrix, &this->WorldMatrix()); in UpdateModelViewMatrixAndNormalMatrix()
882 math::MTX34Mult(&this->NormalMatrix(), &viewMatrix, &reScaleMtx); in UpdateModelViewMatrixAndNormalMatrix()
889 math::MTX34Mult(&this->NormalMatrix(), &viewMatrix, &worldInvTranspose); in UpdateModelViewMatrixAndNormalMatrix()
897 math::MTX34Copy(&this->NormalMatrix(), &viewMatrix); in UpdateModelViewMatrixAndNormalMatrix()
905 math::MTX34Mult(&this->NormalMatrix(), &scaleMtx, &viewMatrix); in UpdateModelViewMatrixAndNormalMatrix()
[all …]
Dgfx_CameraViewUpdater.h59 math::MTX34* viewMatrix,
Dgfx_BillboardUpdater.h65 const math::MTX34& viewMatrix,
Dgfx_LookAtTargetViewUpdater.h95 math::MTX34* viewMatrix,
Dgfx_AimTargetViewUpdater.h95 math::MTX34* viewMatrix,
Dgfx_RotateViewUpdater.h95 math::MTX34* viewMatrix,