| /NW4C-1.3.3/sources/libraries/gfx/ |
| D | gfx_AimTargetViewUpdater.cpp | 89 math::MTX34* viewMatrix, in Update() argument 110 …math::MTX34LookAtRad(viewMatrix, &cameraPosition, this->m_Resource.GetTwist(), &this->m_Resource.G… in Update() 149 viewMatrix, in Update() 158 …math::MTX34LookAtRad(viewMatrix, &cameraPosition, this->m_Resource.GetTwist(), &this->m_Resource.G… in Update()
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| D | gfx_RotateViewUpdater.cpp | 87 math::MTX34* viewMatrix, in Update() argument 121 viewMatrix, in Update() 128 math::MTX34CameraRotateRad(viewMatrix, &cameraPosition, &this->m_Resource.GetViewRotate()); in Update()
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| D | gfx_RenderContext.cpp | 589 const math::MTX34& viewMatrix = camera->ViewMatrix(); in ActivateHemiSphereLight() local 591 math::VEC3TransformNormal(&direction, &viewMatrix, &direction); in ActivateHemiSphereLight() 629 const math::MTX34& viewMatrix = camera->ViewMatrix(); in ActivateFragmentLight() local 636 this->TransformToViewCoordinate(&direction, &viewMatrix, &direction); in ActivateFragmentLight() 667 this->TransformToViewCoordinate(&position, &viewMatrix, &position); in ActivateFragmentLight() 705 this->TransformToViewCoordinate(&direction, &viewMatrix, &direction); in ActivateFragmentLight() 709 this->TransformToViewCoordinate(&position, &viewMatrix, &position); in ActivateFragmentLight() 762 const math::MTX34& viewMatrix = camera->ViewMatrix(); in ActivateVertexLight() local 779 this->TransformToViewCoordinate(&position, &viewMatrix, &position); in ActivateVertexLight() 789 this->TransformToViewCoordinate(&position, &viewMatrix, &position); in ActivateVertexLight() [all …]
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| D | gfx_LookAtTargetViewUpdater.cpp | 86 math::MTX34* viewMatrix, in Update() argument 126 viewMatrix, in Update()
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| D | gfx_BillboardUpdater.cpp | 59 const math::MTX34& viewMatrix, in Update() argument 114 const f32 (*m)[4] = viewMatrix.m; in Update()
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| /NW4C-1.3.3/include/nw/gfx/ |
| D | gfx_Model.h | 520 const math::MTX34& viewMatrix, bool isModelCoordinate); 832 const math::MTX34& viewMatrix, in UpdateModelViewMatrixAndNormalMatrix() argument 842 math::MTX34Mult(&this->NormalMatrix(), &viewMatrix, &worldInvTranspose); in UpdateModelViewMatrixAndNormalMatrix() 849 math::MTX34Copy(&this->NormalMatrix(), &viewMatrix); in UpdateModelViewMatrixAndNormalMatrix() 860 math::MTX34Mult(&this->NormalMatrix(), &viewMatrix, &worldInvTranspose); in UpdateModelViewMatrixAndNormalMatrix() 871 math::MTX34Mult(&modelView, &viewMatrix, &this->WorldMatrix()); in UpdateModelViewMatrixAndNormalMatrix() 882 math::MTX34Mult(&this->NormalMatrix(), &viewMatrix, &reScaleMtx); in UpdateModelViewMatrixAndNormalMatrix() 889 math::MTX34Mult(&this->NormalMatrix(), &viewMatrix, &worldInvTranspose); in UpdateModelViewMatrixAndNormalMatrix() 897 math::MTX34Copy(&this->NormalMatrix(), &viewMatrix); in UpdateModelViewMatrixAndNormalMatrix() 905 math::MTX34Mult(&this->NormalMatrix(), &scaleMtx, &viewMatrix); in UpdateModelViewMatrixAndNormalMatrix() [all …]
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| D | gfx_CameraViewUpdater.h | 59 math::MTX34* viewMatrix,
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| D | gfx_BillboardUpdater.h | 65 const math::MTX34& viewMatrix,
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| D | gfx_LookAtTargetViewUpdater.h | 95 math::MTX34* viewMatrix,
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| D | gfx_AimTargetViewUpdater.h | 95 math::MTX34* viewMatrix,
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| D | gfx_RotateViewUpdater.h | 95 math::MTX34* viewMatrix,
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