Home
last modified time | relevance | path

Searched refs:maxChildren (Results 1 – 14 of 14) sorted by relevance

/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_SceneBuilder.cpp98 description.maxChildren = m_MaxChildren; in BuildSceneObject()
127 description.maxChildren = m_MaxChildren; in BuildSceneObject()
159 description.maxChildren = m_MaxChildren; in BuildSceneObject()
229 description.maxChildren = resNode.GetChildrenCount() + in BuildSceneObject()
265 description.maxChildren = m_MaxChildren; in BuildSceneObject()
296 description.maxChildren = m_MaxChildren; in BuildSceneObject()
329 description.maxChildren = m_MaxChildren; in BuildSceneObject()
361 description.maxChildren = m_MaxChildren; in BuildSceneObject()
393 description.maxChildren = m_MaxChildren; in BuildSceneObject()
425 description.maxChildren = m_MaxChildren; in BuildSceneObject()
[all …]
Dgfx_SceneNode.cpp158 if (m_Description.maxChildren == 0) in CreateChildren()
165 sizeof(SceneNode*) * m_Description.maxChildren, CHILDREN_MEMORY_ALIGNMENT); in CreateChildren()
173 m_Children = SceneNodeChildren(NULL, memory, m_Description.maxChildren, allocator); in CreateChildren()
Dgfx_ParticleModel.cpp83 particleSetDescription.maxChildren = 0; in GetMemorySizeInternal()
183 description.maxChildren = 0; in Create()
/NW4C-1.3.3/include/nw/gfx/
Dgfx_AmbientLight.h75 DynamicBuilder& MaxChildren(int maxChildren) in MaxChildren() argument
77 m_Description.maxChildren = maxChildren; in MaxChildren()
Dgfx_HemiSphereLight.h76 DynamicBuilder& MaxChildren(int maxChildren) in MaxChildren() argument
78 m_Description.maxChildren = maxChildren; in MaxChildren()
Dgfx_SceneNode.h83 s32 maxChildren; //!< 子の最大数です。 member
91 maxChildren(DEFAULT_MAX_CHILDREN), in Description()
123 DynamicBuilder& MaxChildren(int maxChildren) in MaxChildren() argument
125 m_Description.maxChildren = maxChildren; in MaxChildren()
533 size.Add(sizeof(SceneNode*) * description.maxChildren, CHILDREN_MEMORY_ALIGNMENT); in GetMemorySizeForInitialize()
Dgfx_VertexLight.h109 DynamicBuilder& MaxChildren(int maxChildren) in MaxChildren() argument
111 m_Description.maxChildren = maxChildren; in MaxChildren()
Dgfx_FragmentLight.h109 DynamicBuilder& MaxChildren(int maxChildren) in MaxChildren() argument
111 m_Description.maxChildren = maxChildren; in MaxChildren()
Dgfx_Fog.h98 DynamicBuilder& MaxChildren(int maxChildren) in MaxChildren() argument
100 m_Description.maxChildren = maxChildren; in MaxChildren()
Dgfx_SkeletalModel.h86 Builder& MaxChildren(int maxChildren) in MaxChildren() argument
88 m_Description.maxChildren = maxChildren; in MaxChildren()
Dgfx_SceneBuilder.h68 SceneBuilder& MaxChildren(int maxChildren) { m_MaxChildren = maxChildren; return *this; } in MaxChildren() argument
Dgfx_TransformNode.h81 DynamicBuilder& MaxChildren(int maxChildren) in MaxChildren() argument
83 m_Description.maxChildren = maxChildren; in MaxChildren()
Dgfx_Camera.h76 DynamicBuilder& MaxChildren(int maxChildren) in MaxChildren() argument
78 m_Description.maxChildren = maxChildren; in MaxChildren()
/NW4C-1.3.3/include/nw/demo/
Ddemo_Particle.h66 DynamicBuilder& MaxChildren(int maxChildren) in MaxChildren() argument
68 m_Description.maxChildren = maxChildren; in MaxChildren()