Searched refs:maxChildren (Results 1 – 14 of 14) sorted by relevance
98 description.maxChildren = m_MaxChildren; in BuildSceneObject()127 description.maxChildren = m_MaxChildren; in BuildSceneObject()159 description.maxChildren = m_MaxChildren; in BuildSceneObject()229 description.maxChildren = resNode.GetChildrenCount() + in BuildSceneObject()265 description.maxChildren = m_MaxChildren; in BuildSceneObject()296 description.maxChildren = m_MaxChildren; in BuildSceneObject()329 description.maxChildren = m_MaxChildren; in BuildSceneObject()361 description.maxChildren = m_MaxChildren; in BuildSceneObject()393 description.maxChildren = m_MaxChildren; in BuildSceneObject()425 description.maxChildren = m_MaxChildren; in BuildSceneObject()[all …]
158 if (m_Description.maxChildren == 0) in CreateChildren()165 sizeof(SceneNode*) * m_Description.maxChildren, CHILDREN_MEMORY_ALIGNMENT); in CreateChildren()173 m_Children = SceneNodeChildren(NULL, memory, m_Description.maxChildren, allocator); in CreateChildren()
83 particleSetDescription.maxChildren = 0; in GetMemorySizeInternal()183 description.maxChildren = 0; in Create()
75 DynamicBuilder& MaxChildren(int maxChildren) in MaxChildren() argument77 m_Description.maxChildren = maxChildren; in MaxChildren()
76 DynamicBuilder& MaxChildren(int maxChildren) in MaxChildren() argument78 m_Description.maxChildren = maxChildren; in MaxChildren()
83 s32 maxChildren; //!< 子の最大数です。 member91 maxChildren(DEFAULT_MAX_CHILDREN), in Description()123 DynamicBuilder& MaxChildren(int maxChildren) in MaxChildren() argument125 m_Description.maxChildren = maxChildren; in MaxChildren()533 size.Add(sizeof(SceneNode*) * description.maxChildren, CHILDREN_MEMORY_ALIGNMENT); in GetMemorySizeForInitialize()
109 DynamicBuilder& MaxChildren(int maxChildren) in MaxChildren() argument111 m_Description.maxChildren = maxChildren; in MaxChildren()
98 DynamicBuilder& MaxChildren(int maxChildren) in MaxChildren() argument100 m_Description.maxChildren = maxChildren; in MaxChildren()
86 Builder& MaxChildren(int maxChildren) in MaxChildren() argument88 m_Description.maxChildren = maxChildren; in MaxChildren()
68 SceneBuilder& MaxChildren(int maxChildren) { m_MaxChildren = maxChildren; return *this; } in MaxChildren() argument
81 DynamicBuilder& MaxChildren(int maxChildren) in MaxChildren() argument83 m_Description.maxChildren = maxChildren; in MaxChildren()
66 DynamicBuilder& MaxChildren(int maxChildren) in MaxChildren() argument68 m_Description.maxChildren = maxChildren; in MaxChildren()