| /NW4C-1.3.3/sources/libraries/gfx/ |
| D | gfx_Skeleton.cpp | 32 Skeleton::CreateCallbacks(os::IAllocator* allocator, int maxCallbacks, bool isFixedSizeMemory) in CreateCallbacks() argument 36 if (maxCallbacks == 0) in CreateCallbacks() 46 CalculateMatrixSignal::CreateFixedSizedSignal(maxCallbacks, allocator); in CreateCallbacks() 48 CalculateMatrixSignal::CreateFixedSizedSignal(maxCallbacks, allocator); in CreateCallbacks()
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| D | gfx_SceneBuilder.cpp | 97 description.maxCallbacks = m_MaxCallbacks; in BuildSceneObject() 126 description.maxCallbacks = m_MaxCallbacks; in BuildSceneObject() 158 description.maxCallbacks = m_MaxCallbacks; in BuildSceneObject() 226 description.maxCallbacks = m_MaxCallbacks; in BuildSceneObject() 264 description.maxCallbacks = m_MaxCallbacks; in BuildSceneObject() 295 description.maxCallbacks = m_MaxCallbacks; in BuildSceneObject() 328 description.maxCallbacks = m_MaxCallbacks; in BuildSceneObject() 360 description.maxCallbacks = m_MaxCallbacks; in BuildSceneObject() 392 description.maxCallbacks = m_MaxCallbacks; in BuildSceneObject() 424 description.maxCallbacks = m_MaxCallbacks; in BuildSceneObject() [all …]
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| D | gfx_StandardSkeleton.cpp | 34 int maxCallbacks, in Create() argument 59 maxCallbacks, in Create()
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| D | gfx_SceneNode.cpp | 192 if (m_Description.maxCallbacks == 0) in CreateCallbacks() 200 UpdateSignal::CreateFixedSizedSignal(m_Description.maxCallbacks, allocator); in CreateCallbacks()
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| D | gfx_TransformNode.cpp | 119 if (m_Description.maxCallbacks == 0) in CreateCallbacks() 127 … CalculateMatrixSignal::CreateFixedSizedSignal(m_Description.maxCallbacks, allocator); in CreateCallbacks()
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| D | gfx_ParticleModel.cpp | 82 particleSetDescription.maxCallbacks = 0; in GetMemorySizeInternal() 182 description.maxCallbacks = 0; in Create()
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| D | gfx_Model.cpp | 503 if (m_Description.maxCallbacks == 0) in CreateCallbacks() 510 … m_PreRenderSignal = RenderSignal::CreateFixedSizedSignal(m_Description.maxCallbacks, allocator); in CreateCallbacks() 511 … m_PostRenderSignal = RenderSignal::CreateFixedSizedSignal(m_Description.maxCallbacks, allocator); in CreateCallbacks()
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| D | gfx_SkeletalModel.cpp | 69 m_Description.maxCallbacks, in Create()
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| /NW4C-1.3.3/include/nw/gfx/ |
| D | gfx_StandardSkeleton.h | 54 int maxCallbacks, 68 int maxCallbacks, 73 GetMemorySizeInternal(&size, resource, maxCallbacks); 82 int maxCallbacks) in GetMemorySizeInternal() argument 97 Skeleton::GetMemorySizeForConstruct(pSize, maxCallbacks); in GetMemorySizeInternal() 177 int maxCallbacks, in StandardSkeleton() argument 183 : Skeleton(allocator, resource, maxCallbacks, isFixedSizeMemory), in StandardSkeleton()
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| D | gfx_Skeleton.h | 414 int maxCallbacks, in Skeleton() argument 423 CreateCallbacks(allocator, maxCallbacks, isFixedSizeMemory); in Skeleton() 440 int maxCallbacks) in GetMemorySizeForConstruct() argument 443 if (maxCallbacks == 0) in GetMemorySizeForConstruct() 450 CalculateMatrixSignal::GetMemorySizeForFixedSizedSignalInternal(pSize, maxCallbacks); in GetMemorySizeForConstruct() 451 CalculateMatrixSignal::GetMemorySizeForFixedSizedSignalInternal(pSize, maxCallbacks); in GetMemorySizeForConstruct() 457 void CreateCallbacks(os::IAllocator* allocator, int maxCallbacks, bool isFixedSizeMemory);
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| D | gfx_SceneNode.h | 82 s32 maxCallbacks; //!< 管理できるコールバックの最大数です。 member 90 maxCallbacks(DEFAULT_MAX_CALLBACKS), in Description() 130 DynamicBuilder& MaxCallbacks(int maxCallbacks) in MaxCallbacks() argument 132 m_Description.maxCallbacks = maxCallbacks; in MaxCallbacks() 536 if (description.maxCallbacks == 0) in GetMemorySizeForInitialize() 542 UpdateSignal::GetMemorySizeForFixedSizedSignalInternal(pSize, description.maxCallbacks); in GetMemorySizeForInitialize()
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| D | gfx_AmbientLight.h | 82 DynamicBuilder& MaxCallbacks(int maxCallbacks) in MaxCallbacks() argument 84 m_Description.maxCallbacks = maxCallbacks; in MaxCallbacks()
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| D | gfx_HemiSphereLight.h | 83 DynamicBuilder& MaxCallbacks(int maxCallbacks) in MaxCallbacks() argument 85 m_Description.maxCallbacks = maxCallbacks; in MaxCallbacks()
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| D | gfx_VertexLight.h | 116 DynamicBuilder& MaxCallbacks(int maxCallbacks) in MaxCallbacks() argument 118 m_Description.maxCallbacks = maxCallbacks; in MaxCallbacks()
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| D | gfx_FragmentLight.h | 116 DynamicBuilder& MaxCallbacks(int maxCallbacks) in MaxCallbacks() argument 118 m_Description.maxCallbacks = maxCallbacks; in MaxCallbacks()
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| D | gfx_SkeletalModel.h | 93 Builder& MaxCallbacks(int maxCallbacks) in MaxCallbacks() argument 95 m_Description.maxCallbacks = maxCallbacks; in MaxCallbacks() 229 m_Description.maxCallbacks); in GetMemorySizeInternal()
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| D | gfx_TransformNode.h | 88 DynamicBuilder& MaxCallbacks(int maxCallbacks) in MaxCallbacks() argument 90 m_Description.maxCallbacks = maxCallbacks; in MaxCallbacks() 420 if (description.maxCallbacks == 0) in GetMemorySizeForInitialize() 426 … CalculateMatrixSignal::GetMemorySizeForFixedSizedSignalInternal(pSize, description.maxCallbacks); in GetMemorySizeForInitialize()
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| D | gfx_Fog.h | 105 DynamicBuilder& MaxCallbacks(int maxCallbacks) in MaxCallbacks() argument 107 m_Description.maxCallbacks = maxCallbacks; in MaxCallbacks()
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| D | gfx_SceneBuilder.h | 71 SceneBuilder& MaxCallbacks(int maxCallbacks) { m_MaxCallbacks = maxCallbacks; return *this; } in MaxCallbacks() argument
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| D | gfx_Camera.h | 83 DynamicBuilder& MaxCallbacks(int maxCallbacks) in MaxCallbacks() argument 85 m_Description.maxCallbacks = maxCallbacks; in MaxCallbacks()
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| D | gfx_Model.h | 715 if (description.maxCallbacks == 0) in GetMemorySizeForInitialize() 722 RenderSignal::GetMemorySizeForFixedSizedSignalInternal(pSize, description.maxCallbacks); in GetMemorySizeForInitialize() 723 RenderSignal::GetMemorySizeForFixedSizedSignalInternal(pSize, description.maxCallbacks); in GetMemorySizeForInitialize()
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| /NW4C-1.3.3/include/nw/demo/ |
| D | demo_Particle.h | 73 DynamicBuilder& MaxCallbacks(int maxCallbacks) in MaxCallbacks() argument 75 m_Description.maxCallbacks = maxCallbacks; in MaxCallbacks()
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