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Searched refs:maxAnimObjects (Results 1 – 6 of 6) sorted by relevance

/NW4C-1.3.3/include/nw/gfx/
Dgfx_AnimObject.h548 Builder& MaxAnimObjectsPerGroup(int maxAnimObjects) in MaxAnimObjectsPerGroup() argument
550 NW_ASSERT(maxAnimObjects > 0); in MaxAnimObjectsPerGroup()
551 m_MaxAnimObjectsPerGroup = maxAnimObjects; in MaxAnimObjectsPerGroup()
780 int maxAnimObjects) in AnimBinding() argument
782 , m_AnimObjectCountPerGroup(maxAnimObjects) in AnimBinding()
800 … GetMemorySizeForInitialize(os::MemorySizeCalculator* pSize, int maxAnimGroups, int maxAnimObjects) in GetMemorySizeForInitialize() argument
804 const int animObjectCount = maxAnimGroups * maxAnimObjects; in GetMemorySizeForInitialize()
813 Result Initialize(int maxAnimGroups, int maxAnimObjects) in Initialize() argument
816 const int animObjectCount = maxAnimGroups * maxAnimObjects; in Initialize()
1732 static void GetMemorySizeForInitialize(os::MemorySizeCalculator* pSize, int maxAnimObjects) in GetMemorySizeForInitialize() argument
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Dgfx_TransformAnim.h911 Builder& MaxAnimObjects(int maxAnimObjects) in MaxAnimObjects() argument
913 NW_ASSERT(maxAnimObjects > 0); in MaxAnimObjects()
914 m_MaxAnimObjects = maxAnimObjects; in MaxAnimObjects()
1044 Builder& MaxAnimObjects(int maxAnimObjects) in MaxAnimObjects() argument
1046 NW_ASSERT(maxAnimObjects > 0); in MaxAnimObjects()
1047 m_MaxAnimObjects = maxAnimObjects; in MaxAnimObjects()
1163 Builder& MaxAnimObjects(int maxAnimObjects) in MaxAnimObjects() argument
1165 NW_ASSERT(maxAnimObjects > 0); in MaxAnimObjects()
1166 m_MaxAnimObjects = maxAnimObjects; in MaxAnimObjects()
Dgfx_SceneBuilder.h99 …SceneBuilder& MaxAnimObjectsPerGroup(s32 maxAnimObjects) { m_MaxAnimObjectsPerGroup = maxAnimObjec… in MaxAnimObjectsPerGroup() argument
Dgfx_SceneNode.h139 DynamicBuilder& MaxAnimObjectsPerGroup(s32 maxAnimObjects) in MaxAnimObjectsPerGroup() argument
141 m_Description.maxAnimObjectsPerGroup = maxAnimObjects; in MaxAnimObjectsPerGroup()
/NW4C-1.3.3/include/nw/demo/
Ddemo_Utility.h358 s32 maxAnimObjects = 1
578 int maxAnimObjects, in BindAnimationBlender() argument
592 .MaxAnimObjects(maxAnimObjects) in BindAnimationBlender()
/NW4C-1.3.3/sources/libraries/demo/
Ddemo_Utility.cpp421 s32 maxAnimObjects in CreateSceneNode() argument
427 .MaxAnimObjectsPerGroup(maxAnimObjects) in CreateSceneNode()