Searched refs:maxAnimObjects (Results 1 – 6 of 6) sorted by relevance
548 Builder& MaxAnimObjectsPerGroup(int maxAnimObjects) in MaxAnimObjectsPerGroup() argument550 NW_ASSERT(maxAnimObjects > 0); in MaxAnimObjectsPerGroup()551 m_MaxAnimObjectsPerGroup = maxAnimObjects; in MaxAnimObjectsPerGroup()780 int maxAnimObjects) in AnimBinding() argument782 , m_AnimObjectCountPerGroup(maxAnimObjects) in AnimBinding()800 … GetMemorySizeForInitialize(os::MemorySizeCalculator* pSize, int maxAnimGroups, int maxAnimObjects) in GetMemorySizeForInitialize() argument804 const int animObjectCount = maxAnimGroups * maxAnimObjects; in GetMemorySizeForInitialize()813 Result Initialize(int maxAnimGroups, int maxAnimObjects) in Initialize() argument816 const int animObjectCount = maxAnimGroups * maxAnimObjects; in Initialize()1732 static void GetMemorySizeForInitialize(os::MemorySizeCalculator* pSize, int maxAnimObjects) in GetMemorySizeForInitialize() argument[all …]
911 Builder& MaxAnimObjects(int maxAnimObjects) in MaxAnimObjects() argument913 NW_ASSERT(maxAnimObjects > 0); in MaxAnimObjects()914 m_MaxAnimObjects = maxAnimObjects; in MaxAnimObjects()1044 Builder& MaxAnimObjects(int maxAnimObjects) in MaxAnimObjects() argument1046 NW_ASSERT(maxAnimObjects > 0); in MaxAnimObjects()1047 m_MaxAnimObjects = maxAnimObjects; in MaxAnimObjects()1163 Builder& MaxAnimObjects(int maxAnimObjects) in MaxAnimObjects() argument1165 NW_ASSERT(maxAnimObjects > 0); in MaxAnimObjects()1166 m_MaxAnimObjects = maxAnimObjects; in MaxAnimObjects()
99 …SceneBuilder& MaxAnimObjectsPerGroup(s32 maxAnimObjects) { m_MaxAnimObjectsPerGroup = maxAnimObjec… in MaxAnimObjectsPerGroup() argument
139 DynamicBuilder& MaxAnimObjectsPerGroup(s32 maxAnimObjects) in MaxAnimObjectsPerGroup() argument141 m_Description.maxAnimObjectsPerGroup = maxAnimObjects; in MaxAnimObjectsPerGroup()
358 s32 maxAnimObjects = 1578 int maxAnimObjects, in BindAnimationBlender() argument592 .MaxAnimObjects(maxAnimObjects) in BindAnimationBlender()
421 s32 maxAnimObjects in CreateSceneNode() argument427 .MaxAnimObjectsPerGroup(maxAnimObjects) in CreateSceneNode()