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Searched refs:m_AnimObjects (Results 1 – 3 of 3) sorted by relevance

/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_AnimObject.cpp564 for (int animIdx = m_AnimObjects.Size() - 1; animIdx >= 0; --animIdx) in GetResult()
566 if (m_AnimObjects[animIdx] == NULL) in GetResult()
571 m_AnimObjects[animIdx]->GetResult(target, memberIdx); in GetResult()
589 for (int animIdx = 0; animIdx < m_AnimObjects.Size(); ++animIdx) in GetResult()
591 if (m_AnimObjects[animIdx] == NULL) in GetResult()
598 if (m_AnimObjects[animIdx]->HasMemberAnim(memberIdx)) in GetResult()
601 lastAnimObj = m_AnimObjects[animIdx]; in GetResult()
636 for (int animIdx = m_AnimObjects.Size() - 1; animIdx >= 0; --animIdx) in GetResult()
638 if (m_AnimObjects[animIdx] == NULL) in GetResult()
652 m_AnimObjects[animIdx]->GetResult(&workResult, memberIdx); in GetResult()
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Dgfx_TransformAnim.cpp928 for (int animIdx = 0; animIdx < m_AnimObjects.Size(); ++animIdx) in GetResult()
930 if (m_AnimObjects[animIdx] == NULL) in GetResult()
937 const AnimObject* animObj = m_AnimObjects[animIdx]; in GetResult()
1002 for (int animIdx = m_AnimObjects.Size() - 1; animIdx >= 0; --animIdx) in GetResult()
1004 const AnimObject* animObj = m_AnimObjects[animIdx]; in GetResult()
1095 for (int animIdx = 0; animIdx < m_AnimObjects.Size(); ++animIdx) in GetResult()
1097 if (m_AnimObjects[animIdx] && m_AnimObjects[animIdx]->HasMemberAnim(memberIdx)) in GetResult()
1135 for (int animIdx = m_AnimObjects.Size() - 1; animIdx >= 0; --animIdx) in GetResult()
1137 const AnimObject* animObj = m_AnimObjects[animIdx]; in GetResult()
1261 for (int animIdx = m_AnimObjects.Size() - 1; animIdx >= 0; --animIdx) in GetResult()
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/NW4C-1.3.3/include/nw/gfx/
Dgfx_AnimObject.h635 for (int animObjIdx = 0; animObjIdx < m_AnimObjects.Size(); ++animObjIdx) in UpdateFrame()
637 if (m_AnimObjects[animObjIdx] != NULL) in UpdateFrame()
639 m_AnimObjects[animObjIdx]->UpdateFrame(); in UpdateFrame()
697 NW_MINMAXLT_ASSERT(groupIdx, 0, m_AnimObjects.Size());
701 return m_AnimObjects[index];
711 return m_AnimObjects[index];
748 m_AnimObjects[index] = animObject;
838 m_AnimObjects = AnimObjectArray(memory, animObjectCount, &GetAllocator()); in Initialize()
848 m_AnimObjects.PushBackFast<AnimObject*>(NULL); in Initialize()
871 AnimObjectArray m_AnimObjects; //!< @details :private variable
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