Searched refs:m_AnimObjects (Results 1 – 3 of 3) sorted by relevance
564 for (int animIdx = m_AnimObjects.Size() - 1; animIdx >= 0; --animIdx) in GetResult()566 if (m_AnimObjects[animIdx] == NULL) in GetResult()571 m_AnimObjects[animIdx]->GetResult(target, memberIdx); in GetResult()589 for (int animIdx = 0; animIdx < m_AnimObjects.Size(); ++animIdx) in GetResult()591 if (m_AnimObjects[animIdx] == NULL) in GetResult()598 if (m_AnimObjects[animIdx]->HasMemberAnim(memberIdx)) in GetResult()601 lastAnimObj = m_AnimObjects[animIdx]; in GetResult()636 for (int animIdx = m_AnimObjects.Size() - 1; animIdx >= 0; --animIdx) in GetResult()638 if (m_AnimObjects[animIdx] == NULL) in GetResult()652 m_AnimObjects[animIdx]->GetResult(&workResult, memberIdx); in GetResult()[all …]
928 for (int animIdx = 0; animIdx < m_AnimObjects.Size(); ++animIdx) in GetResult()930 if (m_AnimObjects[animIdx] == NULL) in GetResult()937 const AnimObject* animObj = m_AnimObjects[animIdx]; in GetResult()1002 for (int animIdx = m_AnimObjects.Size() - 1; animIdx >= 0; --animIdx) in GetResult()1004 const AnimObject* animObj = m_AnimObjects[animIdx]; in GetResult()1095 for (int animIdx = 0; animIdx < m_AnimObjects.Size(); ++animIdx) in GetResult()1097 if (m_AnimObjects[animIdx] && m_AnimObjects[animIdx]->HasMemberAnim(memberIdx)) in GetResult()1135 for (int animIdx = m_AnimObjects.Size() - 1; animIdx >= 0; --animIdx) in GetResult()1137 const AnimObject* animObj = m_AnimObjects[animIdx]; in GetResult()1261 for (int animIdx = m_AnimObjects.Size() - 1; animIdx >= 0; --animIdx) in GetResult()[all …]
635 for (int animObjIdx = 0; animObjIdx < m_AnimObjects.Size(); ++animObjIdx) in UpdateFrame()637 if (m_AnimObjects[animObjIdx] != NULL) in UpdateFrame()639 m_AnimObjects[animObjIdx]->UpdateFrame(); in UpdateFrame()697 NW_MINMAXLT_ASSERT(groupIdx, 0, m_AnimObjects.Size());701 return m_AnimObjects[index];711 return m_AnimObjects[index];748 m_AnimObjects[index] = animObject;838 m_AnimObjects = AnimObjectArray(memory, animObjectCount, &GetAllocator()); in Initialize()848 m_AnimObjects.PushBackFast<AnimObject*>(NULL); in Initialize()871 AnimObjectArray m_AnimObjects; //!< @details :private variable[all …]