Lines Matching refs:m_AnimObjects

635         for (int animObjIdx = 0; animObjIdx < m_AnimObjects.Size(); ++animObjIdx)  in UpdateFrame()
637 if (m_AnimObjects[animObjIdx] != NULL) in UpdateFrame()
639 m_AnimObjects[animObjIdx]->UpdateFrame(); in UpdateFrame()
697 NW_MINMAXLT_ASSERT(groupIdx, 0, m_AnimObjects.Size());
701 return m_AnimObjects[index];
711 return m_AnimObjects[index];
748 m_AnimObjects[index] = animObject;
838 m_AnimObjects = AnimObjectArray(memory, animObjectCount, &GetAllocator()); in Initialize()
848 m_AnimObjects.PushBackFast<AnimObject*>(NULL); in Initialize()
871 AnimObjectArray m_AnimObjects; //!< @details :private variable
1599 for (int animObjIdx = 0; animObjIdx < m_AnimObjects.Size(); ++animObjIdx) in UpdateFrame()
1601 if (m_AnimObjects[animObjIdx] != NULL) in UpdateFrame()
1603 m_AnimObjects[animObjIdx]->UpdateFrame(); in UpdateFrame()
1622 for (int animObjIdx = 0; animObjIdx < m_AnimObjects.Size(); ++animObjIdx) in HasMemberAnim()
1624 if (m_AnimObjects[animObjIdx] != NULL && in HasMemberAnim()
1625 m_AnimObjects[animObjIdx]->HasMemberAnim(memberIdx)) in HasMemberAnim()
1646 NW_ASSERT(m_AnimObjects.Size() < m_AnimObjects.Capacity()); in AddAnimObject()
1647 m_AnimObjects.PushBack(animObj); in AddAnimObject()
1658 NW_MINMAXLT_ASSERT(animObjIdx, 0, m_AnimObjects.Size()); in GetAnimObject()
1659 return m_AnimObjects[animObjIdx]; in GetAnimObject()
1670 NW_MINMAXLT_ASSERT(animObjIdx, 0, m_AnimObjects.Size()); in GetAnimObject()
1671 return m_AnimObjects[animObjIdx]; in GetAnimObject()
1684 NW_MINMAXLT_ASSERT(animObjIdx, 0, m_AnimObjects.Size()); in ReplaceAnimObject()
1685 AnimObject* oldObj = m_AnimObjects[animObjIdx]; in ReplaceAnimObject()
1686 m_AnimObjects[animObjIdx] = animObj; in ReplaceAnimObject()
1693 m_AnimObjects.Clear(); in ClearAnimObjects()
1699 return m_AnimObjects.Size(); in GetAnimObjectCount()
1705 return m_AnimObjects.Capacity(); in GetMaxAnimObjects()
1717 for (int animObjIdx = 0; animObjIdx < m_AnimObjects.Size(); ++animObjIdx) in UpdateCache()
1719 if (m_AnimObjects[animObjIdx] != NULL) in UpdateCache()
1721 m_AnimObjects[animObjIdx]->UpdateCache(); in UpdateCache()
1752 m_AnimObjects = AnimObjectArray(memory, maxAnimObjects, &GetAllocator()); in Initialize()
1757 AnimObjectArray m_AnimObjects; //!< @details :private variable