| /NW4C-1.3.3/include/nw/gfx/ |
| D | gfx_SortingMaterialIdGenerator.h | 59 bool isFixedSizeMemory; //!< 最初に固定サイズのメモリを確保するフラグです。 member 64 : isFixedSizeMemory(true), in Description() 85 Builder& IsFixedSizeMemory(bool isFixedSizeMemory) in IsFixedSizeMemory() argument 87 m_Description.isFixedSizeMemory = isFixedSizeMemory; in IsFixedSizeMemory()
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| D | gfx_LightSet.h | 58 : isFixedSizeMemory(true), in Description() 62 bool isFixedSizeMemory; member 87 DynamicBuilder& IsFixedSizeMemory(bool isFixedSizeMemory) in IsFixedSizeMemory() argument 89 m_Description.isFixedSizeMemory = isFixedSizeMemory; in IsFixedSizeMemory()
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| D | gfx_StandardSkeleton.h | 55 bool isFixedSizeMemory, 178 bool isFixedSizeMemory, in StandardSkeleton() argument 183 : Skeleton(allocator, resource, maxCallbacks, isFixedSizeMemory), in StandardSkeleton()
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| D | gfx_AmbientLight.h | 68 DynamicBuilder& IsFixedSizeMemory(bool isFixedSizeMemory) in IsFixedSizeMemory() argument 70 m_Description.isFixedSizeMemory = isFixedSizeMemory; in IsFixedSizeMemory()
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| D | gfx_HemiSphereLight.h | 69 DynamicBuilder& IsFixedSizeMemory(bool isFixedSizeMemory) in IsFixedSizeMemory() argument 71 m_Description.isFixedSizeMemory = isFixedSizeMemory; in IsFixedSizeMemory()
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| D | gfx_SceneNode.h | 80 bool isFixedSizeMemory; //!< 最初に固定サイズのメモリを確保するフラグです。 member 88 : isFixedSizeMemory(true), in Description() 116 DynamicBuilder& IsFixedSizeMemory(bool isFixedSizeMemory) in IsFixedSizeMemory() argument 118 m_Description.isFixedSizeMemory = isFixedSizeMemory; in IsFixedSizeMemory() 527 NW_ASSERT(description.isFixedSizeMemory); in GetMemorySizeForInitialize()
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| D | gfx_VertexLight.h | 102 DynamicBuilder& IsFixedSizeMemory(bool isFixedSizeMemory) in IsFixedSizeMemory() argument 104 m_Description.isFixedSizeMemory = isFixedSizeMemory; in IsFixedSizeMemory()
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| D | gfx_FragmentLight.h | 102 DynamicBuilder& IsFixedSizeMemory(bool isFixedSizeMemory) in IsFixedSizeMemory() argument 104 m_Description.isFixedSizeMemory = isFixedSizeMemory; in IsFixedSizeMemory()
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| D | gfx_ParticleContext.h | 69 Builder& IsFixedSizeMemory(bool isFixedSizeMemory) in IsFixedSizeMemory() argument 71 m_IsFixedSizeMemory = isFixedSizeMemory; in IsFixedSizeMemory()
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| D | gfx_Fog.h | 91 DynamicBuilder& IsFixedSizeMemory(bool isFixedSizeMemory) in IsFixedSizeMemory() argument 93 m_Description.isFixedSizeMemory = isFixedSizeMemory; in IsFixedSizeMemory()
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| D | gfx_TransformNode.h | 74 DynamicBuilder& IsFixedSizeMemory(bool isFixedSizeMemory) in IsFixedSizeMemory() argument 76 m_Description.isFixedSizeMemory = isFixedSizeMemory; in IsFixedSizeMemory() 415 NW_ASSERT(description.isFixedSizeMemory); in GetMemorySizeForInitialize()
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| D | gfx_SkeletalModel.h | 79 Builder& IsFixedSizeMemory(bool isFixedSizeMemory) in IsFixedSizeMemory() argument 81 m_Description.isFixedSizeMemory = isFixedSizeMemory; in IsFixedSizeMemory()
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| D | gfx_SceneBuilder.h | 61 SceneBuilder& IsFixedSizeMemory(bool isFixedSizeMemory) in IsFixedSizeMemory() argument 63 m_IsFixedSizeMemory = isFixedSizeMemory; in IsFixedSizeMemory()
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| D | gfx_Skeleton.h | 415 bool isFixedSizeMemory) in Skeleton() argument 423 CreateCallbacks(allocator, maxCallbacks, isFixedSizeMemory); in Skeleton() 457 void CreateCallbacks(os::IAllocator* allocator, int maxCallbacks, bool isFixedSizeMemory);
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| D | gfx_Camera.h | 69 DynamicBuilder& IsFixedSizeMemory(bool isFixedSizeMemory) in IsFixedSizeMemory() argument 71 m_Description.isFixedSizeMemory = isFixedSizeMemory; in IsFixedSizeMemory()
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| /NW4C-1.3.3/sources/libraries/gfx/ |
| D | gfx_SceneBuilder.cpp | 96 description.isFixedSizeMemory = m_IsFixedSizeMemory; in BuildSceneObject() 125 description.isFixedSizeMemory = m_IsFixedSizeMemory; in BuildSceneObject() 157 description.isFixedSizeMemory = m_IsFixedSizeMemory; in BuildSceneObject() 225 description.isFixedSizeMemory = m_IsFixedSizeMemory; in BuildSceneObject() 263 description.isFixedSizeMemory = m_IsFixedSizeMemory; in BuildSceneObject() 294 description.isFixedSizeMemory = m_IsFixedSizeMemory; in BuildSceneObject() 327 description.isFixedSizeMemory = m_IsFixedSizeMemory; in BuildSceneObject() 359 description.isFixedSizeMemory = m_IsFixedSizeMemory; in BuildSceneObject() 391 description.isFixedSizeMemory = m_IsFixedSizeMemory; in BuildSceneObject() 423 description.isFixedSizeMemory = m_IsFixedSizeMemory; in BuildSceneObject() [all …]
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| D | gfx_Skeleton.cpp | 32 Skeleton::CreateCallbacks(os::IAllocator* allocator, int maxCallbacks, bool isFixedSizeMemory) in CreateCallbacks() argument 34 if (isFixedSizeMemory) in CreateCallbacks()
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| D | gfx_StandardSkeleton.cpp | 35 bool isFixedSizeMemory, in Create() argument 60 isFixedSizeMemory, in Create()
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| D | gfx_LightSet.cpp | 41 if (m_Description.isFixedSizeMemory && m_Description.maxVertexLights != 0) in Create() 75 if (description.isFixedSizeMemory && description.maxVertexLights != 0) in Create()
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| D | gfx_SceneNode.cpp | 156 if (m_Description.isFixedSizeMemory) in CreateChildren() 190 if (m_Description.isFixedSizeMemory) in CreateCallbacks()
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| D | gfx_AmbientLight.cpp | 62 NW_ASSERT(this->m_Description.isFixedSizeMemory); in GetMemorySize() 232 NW_ASSERT(description.isFixedSizeMemory); in GetMemorySizeInternal()
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| D | gfx_HemiSphereLight.cpp | 64 NW_ASSERT(this->m_Description.isFixedSizeMemory); in GetMemorySize() 233 NW_ASSERT(description.isFixedSizeMemory); in GetMemorySizeInternal()
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| D | gfx_VertexLight.cpp | 65 NW_ASSERT(this->m_Description.isFixedSizeMemory); in GetMemorySize() 252 NW_ASSERT(description.isFixedSizeMemory); in GetMemorySizeInternal()
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| D | gfx_ParticleModel.cpp | 84 particleSetDescription.isFixedSizeMemory = true; in GetMemorySizeInternal() 184 description.isFixedSizeMemory = true; in Create()
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| D | gfx_FragmentLight.cpp | 64 NW_ASSERT(this->m_Description.isFixedSizeMemory); in GetMemorySize() 285 NW_ASSERT(description.isFixedSizeMemory); in GetMemorySizeInternal()
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