| /NW4C-1.3.3/sources/libraries/gfx/ |
| D | gfx_ParticleUtil.cpp | 396 const ResParticleForm& form = child.GetParticleForm(); in GetMemorySizeForDuplicateResParticleUpdaterInternal() local 399 if (form.IsValid()) in GetMemorySizeForDuplicateResParticleUpdaterInternal() 401 switch (form.GetTypeInfo()) in GetMemorySizeForDuplicateResParticleUpdaterInternal() 580 const ResParticleForm& form = child.GetParticleForm(); in DuplicateResParticleUpdater() local 583 if (form.IsValid()) in DuplicateResParticleUpdater() 585 switch (form.GetTypeInfo()) in DuplicateResParticleUpdater() 807 const ResParticleForm& form = child.GetParticleForm(); in DuplicateResParticleUpdater() local 811 form.ptr(), in DuplicateResParticleUpdater()
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| /NW4C-1.3.3/sources/shaders/gfx/DefaultShader/ |
| D | GenTexcoordReflection.vsh | 10 // not be disclosed to third parties or copied or duplicated in any form,
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| D | GetTexcoordSource.vsh | 10 // not be disclosed to third parties or copied or duplicated in any form,
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| D | CalcHemisphereLighting.vsh | 10 // not be disclosed to third parties or copied or duplicated in any form,
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| D | GenTexcoordSphereReflection.vsh | 10 // not be disclosed to third parties or copied or duplicated in any form,
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| D | CalcTexcoord2.vsh | 10 // not be disclosed to third parties or copied or duplicated in any form,
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| D | CalcColor.vsh | 10 // not be disclosed to third parties or copied or duplicated in any form,
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| D | CalcTexcoord1.vsh | 10 // not be disclosed to third parties or copied or duplicated in any form,
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| D | CalcTexcoord0.vsh | 10 // not be disclosed to third parties or copied or duplicated in any form,
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| /NW4C-1.3.3/sources/shaders/lyt/ |
| D | lyt_ConstColorShader.vsh | 10 // not be disclosed to third parties or copied or duplicated in any form,
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| /NW4C-1.3.3/documents/License/IronRuby/ |
| D | LICENSE.Ruby.txt | 5 1. You may make and give away verbatim copies of the source form of the 26 form, provided that you do at least ONE of the following:
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| D | LICENSE.CPL.txt | 28 …bution of such Contributor, if any, and such derivative works, in source code and object code form. 30 … Contribution of such Contributor, if any, in source code and object code form. This patent licens… 38 A Contributor may choose to distribute the Program in object code form under its own license agreem… 52 When the Program is made available in source code form:
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| /NW4C-1.3.3/SampleData/Graphics/Shader/JShader/ |
| D | CalcHemisphereLighting.vsh | 10 // not be disclosed to third parties or copied or duplicated in any form,
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| D | CalcColor.vsh | 10 // not be disclosed to third parties or copied or duplicated in any form,
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| /NW4C-1.3.3/tools/DccPlugin/Maya/scripts/ |
| D | NW4C_SetCameraFovy.mel | 183 string $form = `formLayout -nd 100`; 190 $form;
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| D | NW4C_SetFrameExtensionList.mel | 180 string $form = `formLayout -nd 100`; 187 $form;
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| D | NW4C_SetNoCompressNode.mel | 267 string $form = `formLayout -nd 100`; 274 $form;
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| D | NW4C_SetBillboard.mel | 300 string $form = `formLayout -nd 100`; 307 $form;
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| /NW4C-1.3.3/sources/libraries/snd/platform/ |
| D | snd_HardwareChannelManagerAX.cppi | 10 not be disclosed to third parties or copied or duplicated in any form,
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| /NW4C-1.3.3/sources/shaders/demo/ |
| D | demo_Common.vsh | 10 // not be disclosed to third parties or copied or duplicated in any form,
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| /NW4C-1.3.3/demos/Nw4cDemo/sources/shader/ |
| D | nw4cDemo.vsh | 10 // not be disclosed to third parties or copied or duplicated in any form,
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| /NW4C-1.3.3/sources/shaders/font/ |
| D | font_TextWriterShader.vsh | 10 // not be disclosed to third parties or copied or duplicated in any form,
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| /NW4C-1.3.3/SampleData/Graphics/Shader/UserShader/ |
| D | UserCalcColor.vsh | 10 // not be disclosed to third parties or copied or duplicated in any form,
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| /NW4C-1.3.3/sources/shaders/gfx/ShadowShader/ |
| D | gfx_ShadowShader.vsh | 10 // not be disclosed to third parties or copied or duplicated in any form,
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| /NW4C-1.3.3/sources/shaders/gfx/ParticleShader/ |
| D | gfx_ParticleGShader.gsh | 10 // not be disclosed to third parties or copied or duplicated in any form,
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