| /NW4C-1.3.3/sources/libraries/gfx/ |
| D | gfx_SceneContext.cpp | 28 os::IAllocator* allocator in Create() argument 31 NW_NULL_ASSERT(allocator); in Create() 33 SceneNodeArray sceneNodes(allocator); in Create() 34 ModelArray models(allocator); in Create() 35 SkeletalModelArray skeletalModels(allocator); in Create() 36 LightArray lights(allocator); in Create() 37 FragmentLightArray fragmentLights(allocator); in Create() 38 VertexLightArray vertexLights(allocator); in Create() 39 HemiSphereLightArray hemiSphereLights(allocator); in Create() 40 AmbientLightArray ambientLights(allocator); in Create() [all …]
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| D | gfx_SceneNode.cpp | 35 os::IAllocator* allocator in Create() argument 38 NW_NULL_ASSERT(allocator); in Create() 40 void* memory = allocator->Alloc(sizeof(SceneNode)); in Create() 44 allocator, ResSceneNode(), m_Description); in Create() 46 Result result = node->Initialize(allocator); in Create() 60 os::IAllocator* allocator in Create() argument 63 NW_NULL_ASSERT(allocator); in Create() 67 void* memory = allocator->Alloc(sizeof(SceneNode)); in Create() 71 allocator, resNode, description); in Create() 73 Result result = node->Initialize(allocator); in Create() [all …]
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| D | gfx_FragmentLight.cpp | 35 os::IAllocator* allocator in Create() argument 38 NW_NULL_ASSERT(allocator); in Create() 44 CreateResFragmentLight(allocator), in Create() 45 ResFragmentLightDataDestroyer(allocator)); in Create() 47 void* memory = allocator->Alloc(sizeof(FragmentLight)); in Create() 50 allocator, in Create() 54 Result result = light->Initialize(allocator); in Create() 97 os::IAllocator* allocator in Create() argument 100 NW_NULL_ASSERT(allocator); in Create() 106 void* memory = allocator->Alloc(sizeof(FragmentLight)); in Create() [all …]
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| D | gfx_LightSet.cpp | 29 os::IAllocator* allocator in Create() argument 32 NW_NULL_ASSERT(allocator); in Create() 34 void* memory = allocator->Alloc(sizeof(LightSet)); in Create() 37 allocator, in Create() 43 void* memoryArray = allocator->Alloc(sizeof(VertexLight*) * m_Description.maxVertexLights); in Create() 44 …lightSet->m_VertexLights = VertexLightArray(memoryArray, m_Description.maxVertexLights, allocator); in Create() 48 lightSet->m_VertexLights = VertexLightArray(allocator); in Create() 58 os::IAllocator* allocator in Create() argument 61 NW_NULL_ASSERT(allocator); in Create() 64 void* memory = allocator->Alloc(sizeof(LightSet)); in Create() [all …]
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| D | gfx_AmbientLight.cpp | 33 os::IAllocator* allocator in Create() argument 36 NW_NULL_ASSERT(allocator); in Create() 42 CreateResAmbientLight(allocator), in Create() 43 ResAmbientLightDataDestroyer(allocator)); in Create() 45 void* memory = allocator->Alloc(sizeof(AmbientLight)); in Create() 48 allocator, in Create() 52 Result result = light->Initialize(allocator); in Create() 92 os::IAllocator* allocator in Create() argument 95 NW_NULL_ASSERT(allocator); in Create() 101 void* memory = allocator->Alloc(sizeof(AmbientLight)); in Create() [all …]
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| D | gfx_HemiSphereLight.cpp | 35 os::IAllocator* allocator in Create() argument 38 NW_NULL_ASSERT(allocator); in Create() 44 CreateResHemiSphereLight(allocator), in Create() 45 ResHemiSphereLightDataDestroyer(allocator)); in Create() 47 void* memory = allocator->Alloc(sizeof(HemiSphereLight)); in Create() 50 allocator, in Create() 54 Result result = light->Initialize(allocator); in Create() 94 os::IAllocator* allocator in Create() argument 97 NW_NULL_ASSERT(allocator); in Create() 103 void* memory = allocator->Alloc(sizeof(HemiSphereLight)); in Create() [all …]
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| D | gfx_VertexLight.cpp | 36 os::IAllocator* allocator in Create() argument 39 NW_NULL_ASSERT(allocator); in Create() 45 CreateResVertexLight(allocator), in Create() 46 ResVertexLightDataDestroyer(allocator)); in Create() 48 void* memory = allocator->Alloc(sizeof(VertexLight)); in Create() 51 allocator, in Create() 55 Result result = light->Initialize(allocator); in Create() 95 os::IAllocator* allocator in Create() argument 98 NW_NULL_ASSERT(allocator); in Create() 104 void* memory = allocator->Alloc(sizeof(VertexLight)); in Create() [all …]
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| D | gfx_ParticleContext.cpp | 28 os::IAllocator* allocator in Create() argument 31 NW_NULL_ASSERT(allocator); in Create() 33 VEC3Array emissionPositions(allocator); in Create() 34 U16Array emissionParents(allocator); in Create() 35 F32Array particleWorkF32(allocator); in Create() 39 emissionPositions = VEC3Array(this->m_MaxEmission, allocator); in Create() 40 emissionParents = U16Array(this->m_MaxEmission, allocator); in Create() 41 particleWorkF32 = F32Array(this->m_MaxStreamLength, allocator); in Create() 50 void* memory = allocator->Alloc(sizeof(ParticleContext)); in Create() 54 allocator, emissionPositions, emissionParents, particleWorkF32); in Create()
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| D | gfx_TransformNode.cpp | 33 os::IAllocator* allocator, in TransformNode() argument 36 : SceneNode(allocator, resObj, description), in TransformNode() 57 os::IAllocator* allocator in Create() argument 60 NW_NULL_ASSERT(allocator); in Create() 62 void* memory = allocator->Alloc(sizeof(TransformNode)); in Create() 66 allocator, in Create() 70 Result result = node->Initialize(allocator); in Create() 83 os::IAllocator* allocator in Create() argument 86 NW_NULL_ASSERT(allocator); in Create() 90 void* memory = allocator->Alloc(sizeof(TransformNode)); in Create() [all …]
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| D | gfx_Model.cpp | 39 os::IAllocator* allocator in Create() argument 42 NW_NULL_ASSERT(allocator); in Create() 48 void* memory = allocator->Alloc(sizeof(Model)); in Create() 52 allocator, in Create() 56 Result result = node->Initialize(allocator); in Create() 70 Model::Initialize(os::IAllocator* allocator) in Initialize() argument 74 result |= TransformNode::Initialize(allocator); in Initialize() 77 result |= CreateResMeshes(allocator); in Initialize() 80 result |= CreateResMeshNodeVisibilities(allocator); in Initialize() 83 result |= CreateMaterials(allocator); in Initialize() [all …]
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| D | gfx_Fog.cpp | 38 os::IAllocator* allocator in Create() argument 41 NW_NULL_ASSERT(allocator); in Create() 44 CreateResFog(allocator), in Create() 45 ResFogDataDestroyer(allocator)); in Create() 47 void* memory = allocator->Alloc(sizeof(Fog)); in Create() 50 allocator, in Create() 53 Result result = fog->Initialize(allocator); in Create() 109 os::IAllocator* allocator in Create() argument 112 NW_NULL_ASSERT(allocator); in Create() 118 void* memory = allocator->Alloc(sizeof(Fog)); in Create() [all …]
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| D | gfx_PerspectiveProjectionUpdater.cpp | 29 PerspectiveProjectionUpdater::Create(os::IAllocator* allocator) in Create() argument 31 NW_NULL_ASSERT(allocator); in Create() 33 void* updaterMemory = allocator->Alloc(sizeof(PerspectiveProjectionUpdater)); in Create() 37 = AllocateAndFill<ResPerspectiveProjectionUpdaterData>(allocator, 0); in Create() 50 return new(updaterMemory) PerspectiveProjectionUpdater(allocator, true, resUpdater); in Create() 56 os::IAllocator* allocator, in Create() argument 59 NW_NULL_ASSERT(allocator); in Create() 61 void* updaterMemory = allocator->Alloc(sizeof(PerspectiveProjectionUpdater)); in Create() 64 return new(updaterMemory) PerspectiveProjectionUpdater(allocator, false, resUpdater); in Create() 69 os::IAllocator* allocator, in PerspectiveProjectionUpdater() argument [all …]
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| D | gfx_Skeleton.cpp | 32 Skeleton::CreateCallbacks(os::IAllocator* allocator, int maxCallbacks, bool isFixedSizeMemory) in CreateCallbacks() argument 39 CalculateMatrixSignal::CreateInvalidateSignal(allocator); in CreateCallbacks() 41 CalculateMatrixSignal::CreateInvalidateSignal(allocator); in CreateCallbacks() 46 CalculateMatrixSignal::CreateFixedSizedSignal(maxCallbacks, allocator); in CreateCallbacks() 48 CalculateMatrixSignal::CreateFixedSizedSignal(maxCallbacks, allocator); in CreateCallbacks() 54 CalculateMatrixSignal::CreateVariableSizeSignal(allocator); in CreateCallbacks() 56 CalculateMatrixSignal::CreateVariableSizeSignal(allocator); in CreateCallbacks()
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| D | gfx_Material.cpp | 44 os::IAllocator* allocator, in Material() argument 49 allocator, in Material() 67 os::IAllocator* allocator in Create() argument 70 NW_NULL_ASSERT(allocator); in Create() 76 void* memory = allocator->Alloc(sizeof(Material)); in Create() 83 allocator, in Create() 88 Result result = material->Initialize(allocator); in Create() 274 Material::CreateBuffers(os::IAllocator* allocator) in CreateBuffers() argument 283 void* memory = allocator->Alloc(sizeof(ResMaterial) * m_BufferCount); in CreateBuffers() 291 m_Buffers = ResMaterialArray(memory, m_BufferCount, allocator); in CreateBuffers() [all …]
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| D | gfx_FrustumProjectionUpdater.cpp | 30 FrustumProjectionUpdater::Create(os::IAllocator* allocator) in Create() argument 32 NW_NULL_ASSERT(allocator); in Create() 34 void* updaterMemory = allocator->Alloc(sizeof(FrustumProjectionUpdater)); in Create() 38 = AllocateAndFill<ResFrustumProjectionUpdaterData>(allocator, 0); in Create() 52 return new(updaterMemory) FrustumProjectionUpdater(allocator, true, resUpdater); in Create() 57 FrustumProjectionUpdater::Create(os::IAllocator* allocator, ResFrustumProjectionUpdater resUpdater) in Create() argument 59 NW_NULL_ASSERT(allocator); in Create() 61 void* updaterMemory = allocator->Alloc(sizeof(FrustumProjectionUpdater)); in Create() 64 return new(updaterMemory) FrustumProjectionUpdater(allocator, false, resUpdater); in Create() 69 os::IAllocator* allocator, in FrustumProjectionUpdater() argument [all …]
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| D | gfx_LookAtTargetViewUpdater.cpp | 29 LookAtTargetViewUpdater::Create(os::IAllocator* allocator) in Create() argument 31 NW_NULL_ASSERT(allocator); in Create() 33 void* updaterMemory = allocator->Alloc(sizeof(LookAtTargetViewUpdater)); in Create() 37 = AllocateAndFill<ResLookAtTargetViewUpdaterData>(allocator, 0); in Create() 49 return new(updaterMemory) LookAtTargetViewUpdater(allocator, true, resUpdater); in Create() 54 LookAtTargetViewUpdater::Create(os::IAllocator* allocator, ResLookAtTargetViewUpdater resUpdater) in Create() argument 56 NW_NULL_ASSERT(allocator); in Create() 58 void* updaterMemory = allocator->Alloc(sizeof(LookAtTargetViewUpdater)); in Create() 61 return new(updaterMemory) LookAtTargetViewUpdater(allocator, false, resUpdater); in Create() 66 os::IAllocator* allocator, in LookAtTargetViewUpdater() argument [all …]
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| D | gfx_OrthoProjectionUpdater.cpp | 30 OrthoProjectionUpdater::Create(os::IAllocator* allocator) in Create() argument 32 NW_NULL_ASSERT(allocator); in Create() 34 void* updaterMemory = allocator->Alloc(sizeof(OrthoProjectionUpdater)); in Create() 38 = AllocateAndFill<ResOrthoProjectionUpdaterData>(allocator, 0); in Create() 52 return new(updaterMemory) OrthoProjectionUpdater(allocator, true, resUpdater); in Create() 58 os::IAllocator* allocator, in Create() argument 61 NW_NULL_ASSERT(allocator); in Create() 63 void* updaterMemory = allocator->Alloc(sizeof(OrthoProjectionUpdater)); in Create() 66 return new(updaterMemory) OrthoProjectionUpdater(allocator, false, resUpdater); in Create() 71 os::IAllocator* allocator, in OrthoProjectionUpdater() argument [all …]
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| D | gfx_RotateViewUpdater.cpp | 29 RotateViewUpdater::Create(os::IAllocator* allocator) in Create() argument 31 NW_NULL_ASSERT(allocator); in Create() 33 void* updaterMemory = allocator->Alloc(sizeof(RotateViewUpdater)); in Create() 37 = AllocateAndFill<ResRotateViewUpdaterData>(allocator, 0); in Create() 49 return new(updaterMemory) RotateViewUpdater(allocator, true, resUpdater); in Create() 54 RotateViewUpdater::Create(os::IAllocator* allocator, ResRotateViewUpdater resUpdater) in Create() argument 56 NW_NULL_ASSERT(allocator); in Create() 58 void* updaterMemory = allocator->Alloc(sizeof(RotateViewUpdater)); in Create() 61 return new(updaterMemory) RotateViewUpdater(allocator, false, resUpdater); in Create() 66 os::IAllocator* allocator, in RotateViewUpdater() argument [all …]
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| /NW4C-1.3.3/include/nw/ut/generated/ |
| D | ut_Signal.hi | 33 explicit Slot0(AllocatorType* allocator) : m_Allocator(allocator) {} 38 AllocatorType* allocator = this->GetAllocator(); 39 if (allocator) 42 allocator->Free(this); 47 void Destroy(AllocatorType* allocator) 49 NW_NULL_ASSERT(allocator); 51 allocator->Free(this); 87 FunctionSlot0(AllocatorType* allocator, FunctionType function) 88 : Slot0<TResult, TAllocator>(allocator), m_Function(function) {} 145 //! @param[in] allocator アロケータです。 [all …]
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| /NW4C-1.3.3/sources/libraries/gfx/res/ |
| D | gfx_ResTextureMapper.cpp | 27 typedef Result (*SetupFunc)(ResTextureMapper resTextureMapper, os::IAllocator* allocator, ResGraphi… 29 …ResTextureMapper (*CloneDynamicFunc)(ResTextureMapper resTextureMapper, os::IAllocator* allocator); 30 typedef void (*DestroyDynamicFunc)(ResTextureMapper resTextureMapper, os::IAllocator* allocator); 32 …dTextureMapper_Setup(ResTextureMapper resTextureMapper, os::IAllocator* allocator, ResGraphicsFile… 33 …lTextureMapper_Setup(ResTextureMapper resTextureMapper, os::IAllocator* allocator, ResGraphicsFile… 36 …PixelBasedTextureMapper_CloneDynamic(ResTextureMapper resTextureMapper, os::IAllocator* allocator); 37 …ProceduralTextureMapper_CloneDynamic(ResTextureMapper resTextureMapper, os::IAllocator* allocator); 38 …xelBasedTextureMapper_DestroyDynamic(ResTextureMapper resTextureMapper, os::IAllocator* allocator); 39 …oceduralTextureMapper_DestroyDynamic(ResTextureMapper resTextureMapper, os::IAllocator* allocator); 41 static ResTexture ReferResTexture(os::IAllocator* allocator, ResTexture resTexture); [all …]
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| D | gfx_ResGraphicsFile.cpp | 35 ResGraphicsFile::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() argument 45 result |= this->GetLutSets( i ).Setup(allocator, graphicsFile); in Setup() 51 result |= this->GetLights( i ).Setup(allocator, graphicsFile); in Setup() 57 result |= this->GetFogs( i ).Setup(allocator, graphicsFile); in Setup() 63 result |= this->GetShaders( i ).Setup(allocator, graphicsFile); in Setup() 69 result |= this->GetTextures( i ).Setup(allocator, graphicsFile); in Setup() 75 result |= this->GetSkeletalAnims( i ).Setup(allocator, graphicsFile); in Setup() 81 result |= this->GetMaterialAnims( i ).Setup(allocator, graphicsFile); in Setup() 87 result |= this->GetVisibilityAnims( i ).Setup(allocator, graphicsFile); in Setup() 93 result |= this->GetCameraAnims( i ).Setup(allocator, graphicsFile); in Setup() [all …]
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| /NW4C-1.3.3/include/nw/gfx/ |
| D | gfx_Fog.h | 117 Fog* Create(os::IAllocator* allocator); 144 os::IAllocator* allocator); 239 ResFogDataDestroyer(os::IAllocator* allocator = 0) : m_Allocator(allocator) in m_Allocator() 251 ResFogUpdaterDataDestroyer(os::IAllocator* allocator = 0) : m_Allocator(allocator) in m_Allocator() 271 os::IAllocator* allocator, in Fog() argument 275 allocator, in Fog() 287 os::IAllocator* allocator, in Fog() argument 291 allocator, in Fog() 317 virtual Result Initialize(os::IAllocator* allocator); 320 Result CreateAnimGroup(os::IAllocator* allocator); [all …]
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| D | gfx_AmbientLight.h | 94 AmbientLight* Create(os::IAllocator* allocator); 121 os::IAllocator* allocator); 182 ResAmbientLightDataDestroyer(os::IAllocator* allocator = 0) : m_Allocator(allocator) in m_Allocator() 201 os::IAllocator* allocator, in AmbientLight() argument 205 allocator, in AmbientLight() 212 os::IAllocator* allocator, in AmbientLight() argument 216 allocator, in AmbientLight() 232 virtual Result Initialize(os::IAllocator* allocator); 242 …static ResAmbientLightData* CreateResAmbientLight(os::IAllocator* allocator, const char* name =… 250 …static void DestroyResAmbientLight(os::IAllocator* allocator, ResAmbientLightData* resAmbientLight… [all …]
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| D | gfx_HemiSphereLight.h | 95 HemiSphereLight* Create(os::IAllocator* allocator); 122 os::IAllocator* allocator); 183 ResHemiSphereLightDataDestroyer(os::IAllocator* allocator = 0) : m_Allocator(allocator) in m_Allocator() 202 os::IAllocator* allocator, in HemiSphereLight() argument 206 allocator, in HemiSphereLight() 213 os::IAllocator* allocator, in HemiSphereLight() argument 217 allocator, in HemiSphereLight() 232 virtual Result Initialize(os::IAllocator* allocator); 242 …static ResHemiSphereLightData* CreateResHemiSphereLight(os::IAllocator* allocator, const char* … 250 …static void DestroyResHemiSphereLight(os::IAllocator* allocator, ResHemiSphereLightData* resHemiSp… [all …]
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| /NW4C-1.3.3/sources/libraries/dev/ |
| D | dev_Screenshot.cpp | 31 nw::os::IAllocator* allocator, in Create() argument 36 u32* hash = allocator->AllocAndFill(HASH_LENGTH, static_cast<u32>(0)); in Create() 40 u8* copyScreen = allocator->AllocAndFill(maxLength, static_cast<u8>(0)); in Create() 43 void* memory = allocator->Alloc(sizeof(Screenshot)); in Create() 47 allocator, in Create() 115 nw::os::IAllocator* allocator, in Create() argument 122 void* memory = allocator->Alloc(sizeof(Screenshot)); in Create() 123 ScreenshotArray screenshots = ScreenshotArray(maxScreenshot, allocator); in Create() 127 screenshots.push_back(Screenshot::Create(allocator, memorySize)); in Create() 130 return new(memory) ScreenshotManager(allocator, screenshots); in Create() [all …]
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