Lines Matching refs:allocator
35 os::IAllocator* allocator in Create() argument
38 NW_NULL_ASSERT(allocator); in Create()
40 void* memory = allocator->Alloc(sizeof(SceneNode)); in Create()
44 allocator, ResSceneNode(), m_Description); in Create()
46 Result result = node->Initialize(allocator); in Create()
60 os::IAllocator* allocator in Create() argument
63 NW_NULL_ASSERT(allocator); in Create()
67 void* memory = allocator->Alloc(sizeof(SceneNode)); in Create()
71 allocator, resNode, description); in Create()
73 Result result = node->Initialize(allocator); in Create()
97 SceneNode::CreateAnimBinding(os::IAllocator* allocator) in CreateAnimBinding() argument
136 .Create(allocator); in CreateAnimBinding()
152 SceneNode::CreateChildren(os::IAllocator* allocator) in CreateChildren() argument
164 void* memory = allocator->Alloc( in CreateChildren()
173 m_Children = SceneNodeChildren(NULL, memory, m_Description.maxChildren, allocator); in CreateChildren()
178 m_Children = SceneNodeChildren(NULL, allocator); in CreateChildren()
186 SceneNode::CreateCallbacks(os::IAllocator* allocator) in CreateCallbacks() argument
195 UpdateSignal::CreateInvalidateSignal(allocator); in CreateCallbacks()
200 UpdateSignal::CreateFixedSizedSignal(m_Description.maxCallbacks, allocator); in CreateCallbacks()
206 UpdateSignal::CreateVariableSizeSignal(allocator); in CreateCallbacks()
220 SceneNode::Initialize(os::IAllocator* allocator) in Initialize() argument
224 result |= CreateChildren(allocator); in Initialize()
229 result |= CreateCallbacks(allocator); in Initialize()
232 result |= CreateAnimBinding(allocator); in Initialize()