Searched refs:_XYZW (Results 1 – 14 of 14) sorted by relevance
| /NW4C-1.3.3/sources/shaders/gfx/DefaultShader/ |
| D | TransformMatrix.vsh | 25 dp4 TEMP3.x, TEMP_POSI, nw_matrix_pallet[0 + a0.x]._XYZW 26 dp4 TEMP3.y, TEMP_POSI, nw_matrix_pallet[1 + a0.x]._XYZW 27 dp4 TEMP3.z, TEMP_POSI, nw_matrix_pallet[2 + a0.x]._XYZW 38 dp4 TEMP3.x, TEMP_POSI, nw_matrix_pallet[0 + a0.x]._XYZW 39 dp4 TEMP3.y, TEMP_POSI, nw_matrix_pallet[1 + a0.x]._XYZW 40 dp4 TEMP3.z, TEMP_POSI, nw_matrix_pallet[2 + a0.x]._XYZW 42 dp3 TEMP4.x, TEMP_NORM, nw_matrix_pallet[0 + a0.x]._XYZW 43 dp3 TEMP4.y, TEMP_NORM, nw_matrix_pallet[1 + a0.x]._XYZW 44 dp3 TEMP4.z, TEMP_NORM, nw_matrix_pallet[2 + a0.x]._XYZW 56 dp4 TEMP3.x, TEMP_POSI, nw_matrix_pallet[0 + a0.x]._XYZW [all …]
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| D | CalcTexcoord0.vsh | 41 dp4 TRAN_TEX0.x, TEMP_TEX, nw_texture_matrix0[0]._XYZW 42 dp4 TRAN_TEX0.y, TEMP_TEX, nw_texture_matrix0[1]._XYZW 43 dp4 TRAN_TEX0.z, TEMP_TEX, nw_texture_matrix0[2]._XYZW 49 dp3 TRAN_TEX0.x, TEMP_TEX, nw_inverse_view_matrix[0]._XYZW 50 dp3 TRAN_TEX0.y, TEMP_TEX, nw_inverse_view_matrix[1]._XYZW 51 dp3 TRAN_TEX0.z, TEMP_TEX, nw_inverse_view_matrix[2]._XYZW 54 dp4 TRAN_TEX0.x, TEMP_TEX, nw_texture_matrix0[0]._XYZW 55 dp4 TRAN_TEX0.y, TEMP_TEX, nw_texture_matrix0[1]._XYZW
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| D | CalcVertexLighting.vsh | 23 mov TEMP1, nw_material_ambient._XYZW 24 mov TEMP2, nw_material_diffuse._XYZW 32 … dp3 TEMP6.x, TEMP_NORM, VERTEX_LIGHT_UNIFORM(VERTEX_LIGHT_POSITION + a0.x)._XYZW 36 sub TEMP4, VERTEX_LIGHT_UNIFORM(VERTEX_LIGHT_POSITION + a0.x)._XYZW, TEMP_POSI 42 … TEMP6.y, TEMP5, VERTEX_LIGHT_UNIFORM(VERTEX_LIGHT_DISTANCE_ATTENUATION + a0.x)._XYZW 45 mov TEMP5, VERTEX_LIGHT_UNIFORM(VERTEX_LIGHT_SPOT_DIRECTION + a0.x)._XYZW 52 …dp3 TEMP5.x, -TEMP4, VERTEX_LIGHT_UNIFORM(VERTEX_LIGHT_SPOT_DIRECTION + a0.x)._XYZW 71 …mul TEMP4, TEMP2, VERTEX_LIGHT_UNIFORM(VERTEX_LIGHT_DIFFUSE + a0.x)._XYZW
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| D | CalcHemisphereLighting.vsh | 23 dp3 TEMP1, TEMP_NORM, nw_hemi_sphere_direction._XYZW 26 mov TEMP3, nw_hemi_sphere_ground._XYZW 27 sub TEMP2, nw_hemi_sphere_sky._XYZW, TEMP3 32 mad TEMP_COLO.xyz, TEMP4, nw_material_diffuse._XYZW, TEMP_COLO
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| D | CalcTexcoord1.vsh | 43 dp4 TRAN_TEX1.x, TEMP_TEX, nw_texture_matrix1[0]._XYZW 44 dp4 TRAN_TEX1.y, TEMP_TEX, nw_texture_matrix1[1]._XYZW 45 dp4 TRAN_TEX1.z, TEMP_TEX, nw_texture_matrix1[2]._XYZW 51 dp4 TRAN_TEX1.x, TEMP_TEX, nw_texture_matrix1[0]._XYZW 52 dp4 TRAN_TEX1.y, TEMP_TEX, nw_texture_matrix1[1]._XYZW
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| D | CalcTexcoord2.vsh | 41 dp4 TRAN_TEX2.x, TEMP_TEX, nw_texture_matrix2[0]._XYZW 42 dp4 TRAN_TEX2.y, TEMP_TEX, nw_texture_matrix2[1]._XYZW
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| D | CalcColor.vsh | 52 mov TEMP_COLO, nw_material_diffuse._XYZW
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| /NW4C-1.3.3/SampleData/Graphics/Shader/UserShader/ |
| D | UserTransformMatrix.vsh | 25 dp4 TEMP3.x, TEMP_POSI, nw_matrix_pallet[0 + a0.x]._XYZW 26 dp4 TEMP3.y, TEMP_POSI, nw_matrix_pallet[1 + a0.x]._XYZW 27 dp4 TEMP3.z, TEMP_POSI, nw_matrix_pallet[2 + a0.x]._XYZW 38 dp4 TEMP3.x, TEMP_POSI, nw_matrix_pallet[0 + a0.x]._XYZW 39 dp4 TEMP3.y, TEMP_POSI, nw_matrix_pallet[1 + a0.x]._XYZW 40 dp4 TEMP3.z, TEMP_POSI, nw_matrix_pallet[2 + a0.x]._XYZW 42 dp3 TEMP4.x, TEMP_NORM, nw_matrix_pallet[0 + a0.x]._XYZW 43 dp3 TEMP4.y, TEMP_NORM, nw_matrix_pallet[1 + a0.x]._XYZW 44 dp3 TEMP4.z, TEMP_NORM, nw_matrix_pallet[2 + a0.x]._XYZW 56 dp4 TEMP3.x, TEMP_POSI, nw_matrix_pallet[0 + a0.x]._XYZW [all …]
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| D | UserCalcColor.vsh | 52 mov TEMP_COLO, nw_material_diffuse._XYZW
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| /NW4C-1.3.3/sources/shaders/gfx/ShadowShader/ |
| D | TransformMatrix.vsh | 27 dp4 TEMP3.x, TEMP_POSI, nw_matrix_pallet[0 + a0.x]._XYZW 28 dp4 TEMP3.y, TEMP_POSI, nw_matrix_pallet[1 + a0.x]._XYZW 29 dp4 TEMP3.z, TEMP_POSI, nw_matrix_pallet[2 + a0.x]._XYZW 40 dp4 TEMP3.x, TEMP_POSI, nw_matrix_pallet[0 + a0.x]._XYZW 41 dp4 TEMP3.y, TEMP_POSI, nw_matrix_pallet[1 + a0.x]._XYZW 42 dp4 TEMP3.z, TEMP_POSI, nw_matrix_pallet[2 + a0.x]._XYZW 44 dp3 TEMP4.x, TEMP_NORM, nw_matrix_pallet[0 + a0.x]._XYZW 45 dp3 TEMP4.y, TEMP_NORM, nw_matrix_pallet[1 + a0.x]._XYZW 46 dp3 TEMP4.z, TEMP_NORM, nw_matrix_pallet[2 + a0.x]._XYZW 58 add TEMP_POSI.xyz, TEMP_POSI, nw_position_offset._XYZW [all …]
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| D | gfx_ShadowShader.vsh | 103 mov o1, nw_material_diffuse._XYZW
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| /NW4C-1.3.3/SampleData/Graphics/Shader/JShader/ |
| D | CalcHemisphereLighting.vsh | 23 dp3 TEMP1, TEMP_NORM, nw_hemi_sphere_direction._XYZW 26 mov TEMP3, nw_hemi_sphere_ground._XYZW 27 sub TEMP2, nw_hemi_sphere_sky._XYZW, TEMP3
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| /NW4C-1.3.3/sources/shaders/gfx/ParticleShader/ |
| D | gfx_ParticleVShader.vsh | 377 add TEMP_POSI.xyz, nw_position, nw_position_offset._XYZW 379 dp4 WRLD_POSI.x, TEMP_POSI, uModel[0]._XYZW 380 dp4 WRLD_POSI.y, TEMP_POSI, uModel[1]._XYZW 381 dp4 WRLD_POSI.z, TEMP_POSI, uModel[2]._XYZW 384 dp4 TEMP_VIEW.x, WRLD_POSI, nw_world_to_view_matrix[0]._XYZW 385 dp4 TEMP_VIEW.y, WRLD_POSI, nw_world_to_view_matrix[1]._XYZW 386 dp4 TEMP_VIEW.z, WRLD_POSI, nw_world_to_view_matrix[2]._XYZW 402 dp4 o_Position.x, TEMP_VIEW, nw_projection_matrix[0]._XYZW 403 dp4 o_Position.y, TEMP_VIEW, nw_projection_matrix[1]._XYZW 404 dp4 o_Position.z, TEMP_VIEW, nw_projection_matrix[2]._XYZW [all …]
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| /NW4C-1.3.3/sources/shaders/gfx/ |
| D | VertexShader.h | 77 #define _XYZW xyzw macro
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