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Searched refs:ResSceneObject (Results 1 – 25 of 51) sorted by relevance

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/NW4C-1.3.3/include/nw/gfx/
Dgfx_SceneObject.h60 ResSceneObject GetResSceneObject() { return m_ResObject; } in GetResSceneObject()
63 const ResSceneObject GetResSceneObject() const { return m_ResObject; } in GetResSceneObject()
81 SceneObject(os::IAllocator* allocator, ResSceneObject resObj) in SceneObject()
92 ResSceneObject m_ResObject;
Dgfx_SceneBuilder.h54 SceneBuilder& Resource(ResSceneObject resource) { m_Resource = resource; return *this; } in Resource()
240 ResSceneObject resource,
263 ResSceneObject resource,
270 ResSceneObject m_Resource;
Dgfx_SceneNode.h196 ResSceneObject resource,
252 ResSceneObject,
264 ResSceneObject, in GetDeviceMemorySizeInternal() argument
Dgfx_AmbientLight.h119 ResSceneObject resource,
Dgfx_HemiSphereLight.h120 ResSceneObject resource,
Dgfx_VertexLight.h153 ResSceneObject resource,
Dgfx_FragmentLight.h153 ResSceneObject resource,
Dgfx_SceneEnvironmentSetting.h103 ResSceneObject resource,
Dgfx_ParticleModel.h108 ResSceneObject resource,
/NW4C-1.3.3/include/nw/gfx/res/
Dgfx_ResSceneObject.h74 class ResSceneObject : public nw::ut::ResCommon< ResSceneObjectData >
77 enum { TYPE_INFO = NW_GFX_RES_TYPE_INFO(ResSceneObject) };
80 NW_RES_CTOR( ResSceneObject )
123 class ResSceneNode : public ResSceneObject
129 NW_RES_CTOR_INHERIT( ResSceneNode, ResSceneObject ) in NW_RES_CTOR_INHERIT() argument
171 …NW_RES_FIELD_CLASS_LIST_DECL( ResSceneObject, Children ) // GetChildren(int idx), GetChildrenCount… in NW_RES_CTOR_INHERIT()
Dgfx_ResSceneEnvironmentSetting.h72 NW_RES_FIELD_CLASS_DECL( ResSceneObject, Target ) // GetTarget()
105 class ResSceneEnvironmentSetting : public ResSceneObject
112 NW_RES_CTOR_INHERIT( ResSceneEnvironmentSetting, ResSceneObject ) in NW_RES_CTOR_INHERIT() argument
Dgfx_ResMesh.h55 class ResMesh : public ResSceneObject
66 NW_RES_CTOR_INHERIT( ResMesh, ResSceneObject ) in NW_RES_CTOR_INHERIT() argument
Dgfx_ResSkeleton.h229 class ResSkeleton : public ResSceneObject
241 NW_RES_CTOR_INHERIT( ResSkeleton, ResSceneObject )
Dgfx_ResLookupTable.h180 class ResLookupTableSet : public ResSceneObject
187 NW_RES_CTOR_INHERIT( ResLookupTableSet, ResSceneObject )
Dgfx_ResShape.h256 class ResShape : public ResSceneObject
267 NW_RES_CTOR_INHERIT( ResShape, ResSceneObject ) in NW_RES_CTOR_INHERIT() argument
Dgfx_ResShader.h693 class ResShader : public ResSceneObject
700 NW_RES_CTOR_INHERIT( ResShader, ResSceneObject ) in NW_RES_CTOR_INHERIT() argument
Dgfx_ResTexture.h126 class ResTexture : public ResSceneObject
133 NW_RES_CTOR_INHERIT( ResTexture, ResSceneObject ) in NW_RES_CTOR_INHERIT() argument
/NW4C-1.3.3/sources/libraries/gfx/res/
Dgfx_ResSceneObject.cpp27 NW_UT_RUNTIME_TYPEINFO_ROOT_DEFINITION( ResSceneObject );
28 NW_UT_RUNTIME_TYPEINFO_DEFINITION( ResSceneNode, ResSceneObject );
34 &ResSceneObject::s_TypeInfo,
/NW4C-1.3.3/demos/Nw4cDemo/sources/
DGfxCtrl.cpp212 nw::gfx::ResSceneObject((*models.begin()))); in CreateModel()
366 nw::gfx::ResSceneObject((*modelResource).ptr())); in CreateParticle()
391 nw::gfx::ResSceneObject((*emitterResource).ptr())); in CreateParticle()
474 .Resource( nw::gfx::ResSceneObject((*lightResource).ptr()) ) in CreateSceneEnvironment()
538 nw::gfx::ResSceneObject(*fogResource) in CreateSceneEnvironment()
592 .Resource( nw::gfx::ResSceneObject( *cameras.begin() ) ) in CreateCamera()
DSmModel.cpp219 .Create( NULL, nw::gfx::ResSceneObject( m_SkeletalModel->GetResModel() ), m_Allocator ); in Duplicate()
224 .Create(NULL, nw::gfx::ResSceneObject(m_SkeletalModel->GetResModel()), m_Allocator); in Duplicate()
/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_SceneNode.cpp58 ResSceneObject resource, in Create()
106 ResSceneObject resSceneObject = GetResSceneObject(); in CreateAnimBinding()
Dgfx_SkeletalModel.cpp39 ResSceneObject resource, in Create()
142 ResSceneObject resSceneObject = GetResSceneObject(); in CreateSkeletalAnimGroup()
Dgfx_SceneBuilder.cpp78 ResSceneObject resource, in BuildSceneObject()
540 ResSceneObject resource, in BuildChildren()
551 typedef nw::ut::ResArrayClass<ResSceneObject>::type ResSceneObjectArray; in BuildChildren()
Dgfx_TransformNode.cpp81 ResSceneObject resource, in Create()
Dgfx_AmbientLight.cpp90 ResSceneObject resource, in Create()

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