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Searched refs:MaxChildren (Results 1 – 22 of 22) sorted by relevance

/NW4C-1.3.3/demos/gfx/SceneTreeDemo/sources/
DSceneTreeDemo.cpp178 .MaxChildren(4) in BuildRootNodes()
224 .MaxChildren(0) in BuildLights()
233 .MaxChildren(0) in BuildLights()
245 .MaxChildren(0) in BuildLights()
263 .MaxChildren(0) in BuildLights()
287 .MaxChildren(0) in BuildFogs()
/NW4C-1.3.3/sources/libraries/demo/
Ddemo_Utility.cpp122 .MaxChildren(0) in CreateCamera()
176 .MaxChildren(0) in CreateAimCamera()
234 .MaxChildren(0) in CreateFrustumCamera()
292 .MaxChildren(0) in CreateOrthoCamera()
339 .MaxChildren(0) in CreateStereoCameras()
349 .MaxChildren(0) in CreateStereoCameras()
Ddemo_Particle.cpp230 .MaxChildren(this->m_ResModels.Size() + this->m_ResEmitters.Size()) in Allocate()
302 .MaxChildren(this->m_ResModels.Size() + particleEmitterNum) in CreateMultiEmitterParticleHandle()
/NW4C-1.3.3/demos/gfx/LowLayerDemo/sources/
DLowLayerDemo.cpp308 .MaxChildren(0) in CreateSceneNode()
384 .MaxChildren(0) in BuildCameras()
394 .MaxChildren(0) in BuildCameras()
401 .MaxChildren(0) in BuildCameras()
/NW4C-1.3.3/demos/gfx/ParticleLowLayerDemo/sources/
DParticleLowLayerDemo.cpp322 .MaxChildren(0) in CreateSceneNode()
425 .MaxChildren(0) in BuildCameras()
435 .MaxChildren(0) in BuildCameras()
442 .MaxChildren(0) in BuildCameras()
/NW4C-1.3.3/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp330 .MaxChildren(0) in CreateSceneNode()
407 .MaxChildren(0) in BuildCameras()
417 .MaxChildren(0) in BuildCameras()
424 .MaxChildren(0) in BuildCameras()
/NW4C-1.3.3/demos/gfx/ResourceDemo/sources/
DResourceDemo.cpp210 .MaxChildren(16) in BuildRootNodes()
223 .MaxChildren(0) in BuildCameras()
231 .MaxChildren(0) in BuildCameras()
/NW4C-1.3.3/include/nw/gfx/
Dgfx_AmbientLight.h75 DynamicBuilder& MaxChildren(int maxChildren) in MaxChildren() function
Dgfx_HemiSphereLight.h76 DynamicBuilder& MaxChildren(int maxChildren) in MaxChildren() function
Dgfx_VertexLight.h109 DynamicBuilder& MaxChildren(int maxChildren) in MaxChildren() function
Dgfx_FragmentLight.h109 DynamicBuilder& MaxChildren(int maxChildren) in MaxChildren() function
Dgfx_SceneBuilder.h68 SceneBuilder& MaxChildren(int maxChildren) { m_MaxChildren = maxChildren; return *this; } in MaxChildren() function
Dgfx_Fog.h98 DynamicBuilder& MaxChildren(int maxChildren) in MaxChildren() function
Dgfx_SkeletalModel.h86 Builder& MaxChildren(int maxChildren) in MaxChildren() function
Dgfx_TransformNode.h81 DynamicBuilder& MaxChildren(int maxChildren) in MaxChildren() function
Dgfx_Camera.h76 DynamicBuilder& MaxChildren(int maxChildren) in MaxChildren() function
Dgfx_SceneNode.h123 DynamicBuilder& MaxChildren(int maxChildren) in MaxChildren() function
/NW4C-1.3.3/demos/gfx/ParticleApplicationDemo/sources/
DParticleApplicationDemo.cpp159 .MaxChildren(16) in BuildRootNodes()
165 .MaxChildren(16) in BuildRootNodes()
/NW4C-1.3.3/demos/Nw4cDemo/sources/
Dmain.cpp581 .MaxChildren(0) in DemoScene()
587 .MaxChildren(0) in DemoScene()
DSmCamera.cpp123 .MaxChildren(0) in SmCamera()
/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_SceneBuilder.cpp195 .MaxChildren(m_MaxChildren) in BuildSceneObject()
/NW4C-1.3.3/include/nw/demo/
Ddemo_Particle.h66 DynamicBuilder& MaxChildren(int maxChildren) in MaxChildren() function