| /NW4C-1.2.23/sources/shaders/gfx/DefaultShader/ |
| D | TransformMatrix.vsh | 26 dp4 TEMP3.y, TEMP_POSI, nw_matrix_pallet[1 + a0.x]._XYZW 36 add TEMP1.y, TEMP1.y, TEMP2.y 40 dp4 TEMP3.y, TEMP_POSI, nw_matrix_pallet[1 + a0.x]._XYZW 43 dp3 TEMP4.x, TEMP_NORM, nw_matrix_pallet[0 + a0.y]._XYZW 44 dp3 TEMP4.y, TEMP_NORM, nw_matrix_pallet[1 + a0.y]._XYZW 45 dp3 TEMP4.z, TEMP_NORM, nw_matrix_pallet[2 + a0.y]._XYZW 55 add TEMP1.y, TEMP1.y, TEMP2.y 59 dp4 TEMP3.y, TEMP_POSI, nw_matrix_pallet[1 + a0.x]._XYZW 62 dp3 TEMP4.x, TEMP_NORM, nw_matrix_pallet[0 + a0.y]._XYZW 63 dp3 TEMP4.y, TEMP_NORM, nw_matrix_pallet[1 + a0.y]._XYZW [all …]
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| D | CalcVertexLighting.vsh | 29 mov TEMP4.y, VERTEX_LIGHT_UNIFORM(VERTEX_LIGHT_DISTANCE_ATTENUATION + a0.x)._W 33 mov TEMP6.y, CONST_1 37 mov TEMP6.y, CONST_1 41 mul TEMP5.y, TEMP5.z, TEMP5.z 42 …dp3 TEMP6.y, TEMP5, VERTEX_LIGHT_UNIFORM(VERTEX_LIGHT_DISTANCE_ATTENUATION + a0… 43 rcp TEMP6.y, TEMP6.y 53 … slt TEMP5.y, TEMP5.x, VERTEX_LIGHT_UNIFORM(VERTEX_LIGHT_SPOT_FACTOR + a0.x)._Y 58 log TEMP5.y, TEMP5.x 59 … mul TEMP5.y, TEMP5.y, VERTEX_LIGHT_UNIFORM(VERTEX_LIGHT_SPOT_FACTOR + a0.x)._X 60 exp TEMP5.x, TEMP5.y [all …]
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| /NW4C-1.2.23/SampleData/Graphics/Shader/UserShader/ |
| D | UserTransformMatrix.vsh | 26 dp4 TEMP3.y, TEMP_POSI, nw_matrix_pallet[1 + a0.x]._XYZW 36 add TEMP1.y, TEMP1.y, TEMP2.y 40 dp4 TEMP3.y, TEMP_POSI, nw_matrix_pallet[1 + a0.x]._XYZW 43 dp3 TEMP4.x, TEMP_NORM, nw_matrix_pallet[0 + a0.y]._XYZW 44 dp3 TEMP4.y, TEMP_NORM, nw_matrix_pallet[1 + a0.y]._XYZW 45 dp3 TEMP4.z, TEMP_NORM, nw_matrix_pallet[2 + a0.y]._XYZW 55 add TEMP1.y, TEMP1.y, TEMP2.y 59 dp4 TEMP3.y, TEMP_POSI, nw_matrix_pallet[1 + a0.x]._XYZW 62 dp3 TEMP4.x, TEMP_NORM, nw_matrix_pallet[0 + a0.y]._XYZW 63 dp3 TEMP4.y, TEMP_NORM, nw_matrix_pallet[1 + a0.y]._XYZW [all …]
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| D | CalcVertexLighting.vsh | 29 mov TEMP4.y, VERTEX_LIGHT_UNIFORM(VERTEX_LIGHT_DISTANCE_ATTENUATION + a0.x)._W 33 mov TEMP6.y, CONST_1 37 mov TEMP6.y, CONST_1 41 mul TEMP5.y, TEMP5.z, TEMP5.z 42 …dp3 TEMP6.y, TEMP5, VERTEX_LIGHT_UNIFORM(VERTEX_LIGHT_DISTANCE_ATTENUATION + a0… 43 rcp TEMP6.y, TEMP6.y 53 … slt TEMP5.y, TEMP5.x, VERTEX_LIGHT_UNIFORM(VERTEX_LIGHT_SPOT_FACTOR + a0.x)._Y 58 log TEMP5.y, TEMP5.x 59 … mul TEMP5.y, TEMP5.y, VERTEX_LIGHT_UNIFORM(VERTEX_LIGHT_SPOT_FACTOR + a0.x)._X 60 exp TEMP5.x, TEMP5.y [all …]
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| /NW4C-1.2.23/sources/shaders/font/ |
| D | font_RectDrawerShader.vsh | 91 mov rTransform.xw, uUniformData[ a0.y ].wwyy 94 mov rTransform.yw, uUniformData[ a0.y ].zzxx 96 dp4 rTempPos.y, rPosition, rTransform 101 dp4 rTempView.y, rTempPos, uUniformMtx[ a0.x + 1 ].wzyx 107 add rTempPos.z, rTempPos.z, uStereoCamera.y // temp z += add dist 115 sub rTempPos.y, rTempPos.z, uStereoCamera.z // temp y = temp z - Dlevel 117 mul rTempPos.z, rTempPos.y, rTempPos.z // temp z *= temp y 123 dp4 oPosition.y, rTempView, uProjection[ 1 ].wzyx 128 cmp 3, 3, rQuad.w, cVal.y 134 mov oColor.xyz, cVal.y [all …]
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| /NW4C-1.2.23/sources/libraries/lyt/ |
| D | lyt_DrawerUniform.cpp | 37 mtx.f._00 * vec.x + mtx.f._01 * vec.y, in Transform() 38 mtx.f._10 * vec.x + mtx.f._11 * vec.y); in Transform() 91 register const f32 scaley = texSRT.scale.y; in CalcTextureCoords() 103 ( center.y + texSRT.translate.y ) * adjust_y ); in CalcTextureCoords() 109 pTexCoordQuad[ src ][ VERTEX_LT ].y); in CalcTextureCoords() 111 pTexCoordQuad[ src ][ VERTEX_RB ].y ); in CalcTextureCoords() 117 pTexCoord->y = 1.f - lt.y; in CalcTextureCoords() 119 pTexCoord->w = 1.f - rb.y; in CalcTextureCoords() 126 pTexCoordQuad[ src ][ VERTEX_LB ].y ); in CalcTextureCoords() 128 pTexCoordQuad[ src ][ VERTEX_RT ].y ); in CalcTextureCoords() [all …]
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| /NW4C-1.2.23/demos/Nw4cDemo/include/ |
| D | SmRectCollision.h | 35 void SetRect( f32 x, f32 y, f32 w, f32 h ) in SetRect() argument 37 m_Collision.SetOriginAndSize( x, y, w, h ); in SetRect() 45 bool CheckInner( u16 x, u16 y ) in CheckInner() argument 48 f32 posy = static_cast<f32>(y); in CheckInner() 74 void SetXY( f32 x, f32 y ) in SetXY() argument 76 m_Collision.MoveTo( x, y ); in SetXY() 80 void AddXY( f32 x, f32 y ) in AddXY() argument 84 m_Collision.right += y; in AddXY() 85 m_Collision.bottom += y; in AddXY()
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| /NW4C-1.2.23/sources/shaders/gfx/ShadowShader/ |
| D | TransformMatrix.vsh | 28 dp4 TEMP3.y, TEMP_POSI, nw_matrix_pallet[1 + a0.x]._XYZW 38 add TEMP1.y, TEMP1.y, TEMP2.y 42 dp4 TEMP3.y, TEMP_POSI, nw_matrix_pallet[1 + a0.x]._XYZW 45 dp3 TEMP4.x, TEMP_NORM, nw_matrix_pallet[0 + a0.y]._XYZW 46 dp3 TEMP4.y, TEMP_NORM, nw_matrix_pallet[1 + a0.y]._XYZW 47 dp3 TEMP4.z, TEMP_NORM, nw_matrix_pallet[2 + a0.y]._XYZW 73 mov TEMP2.y, nw_attribute_scale2._Z 75 mov TEMP2.y, CONST_0 86 mul TEMP1.xy, nw_boneIndex.y, TEMP2.x 87 mul TEMP1.w, nw_boneWeight.y, nw_attribute_scale1._W [all …]
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| /NW4C-1.2.23/demos/Nw4cDemo/sources/ |
| D | SmSliderBar.cpp | 32 SmSliderBar::SmSliderBar( uint x, uint y, uint length, SmSliderBarType type ) in SmSliderBar() argument 40 m_BaseY( y ), in SmSliderBar() 54 m_Bar->SetVertex( 0, x - SM_BAR_HALF_SIZE, y, nw::ut::Color8::BLACK ); in SmSliderBar() 55 m_Bar->SetVertex( 1, x - SM_BAR_HALF_SIZE, y + length, nw::ut::Color8::BLACK ); in SmSliderBar() 56 m_Bar->SetVertex( 2, x + SM_BAR_HALF_SIZE, y, nw::ut::Color8::BLACK ); in SmSliderBar() 57 m_Bar->SetVertex( 3, x + SM_BAR_HALF_SIZE, y + length, nw::ut::Color8::BLACK ); in SmSliderBar() 65 …m_Slider->SetVertex( 0, x - SM_SLIDER_HALF_SIZE, y - SM_SLIDER_HALF_SIZE, nw::ut::Color8::RED … in SmSliderBar() 66 …m_Slider->SetVertex( 1, x - SM_SLIDER_HALF_SIZE, y + SM_SLIDER_HALF_SIZE, nw::ut::Color8::RED … in SmSliderBar() 67 …m_Slider->SetVertex( 2, x + SM_SLIDER_HALF_SIZE, y - SM_SLIDER_HALF_SIZE, nw::ut::Color8::RED … in SmSliderBar() 68 …m_Slider->SetVertex( 3, x + SM_SLIDER_HALF_SIZE, y + SM_SLIDER_HALF_SIZE, nw::ut::Color8::RED … in SmSliderBar() [all …]
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| D | SmButton.cpp | 28 SmButton::SmButton( uint x, uint y, uint w, uint h ) in SmButton() argument 44 m_Button->SetVertex( 0, x, y, nw::ut::Color8::BLACK ); in SmButton() 45 m_Button->SetVertex( 1, x, y + h, nw::ut::Color8::BLACK ); in SmButton() 46 m_Button->SetVertex( 2, x + w, y, nw::ut::Color8::BLACK ); in SmButton() 47 m_Button->SetVertex( 3, x + w, y + h, nw::ut::Color8::BLACK ); in SmButton() 56 …m_PushButton->SetVertex( 0, x - PRESSED_BTN_MARGIN, y - PRESSED_BTN_MARGIN, nw::ut::Colo… in SmButton() 57 …m_PushButton->SetVertex( 1, x - PRESSED_BTN_MARGIN, y + h + PRESSED_BTN_MARGIN, nw::ut::Colo… in SmButton() 58 …m_PushButton->SetVertex( 2, x + w + PRESSED_BTN_MARGIN, y - PRESSED_BTN_MARGIN, nw::ut::Colo… in SmButton() 59 …m_PushButton->SetVertex( 3, x + w + PRESSED_BTN_MARGIN, y + h + PRESSED_BTN_MARGIN, nw::ut::Colo… in SmButton() 64 m_Collision.SetRect( x, y, w, h ); in SmButton()
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| D | SmLytSliderBar.cpp | 24 SmLytSliderBar::SmLytSliderBar( f32 x, f32 y, SmLayout* smLayout ) in SmLytSliderBar() argument 32 m_BaseY( y ) in SmLytSliderBar() 43 m_Layout->SetPosition( x, y ); in SmLytSliderBar() 47 SM_LOWER_SCREEN_HALF_SIZE_H + y - m_Collision.GetHeight()/2.f ); in SmLytSliderBar() 50 m_RangeMinY = SM_LOWER_SCREEN_HALF_SIZE_H + y - rectBase.GetHeight()/2.f; in SmLytSliderBar() 51 m_RangeMaxY = SM_LOWER_SCREEN_HALF_SIZE_H + y + rectBase.GetHeight()/2.f; in SmLytSliderBar()
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| /NW4C-1.2.23/sources/libraries/gfx/ |
| D | gfx_ParticleEmitter.cpp | 597 if (nw::math::FAbs(cookedScale.y) < Epsilon) in CalcCubeForm() 599 cookedScale.y = Epsilon; in CalcCubeForm() 615 position.y = random->NextFloatSignedOne(); in CalcCubeForm() 619 position.y *= cookedScale.y; in CalcCubeForm() 625 ((cookedScale.x * cookedScale.y) + in CalcCubeForm() 626 (cookedScale.y * cookedScale.z) + in CalcCubeForm() 641 if (d < cookedScale.x * cookedScale.y) in CalcCubeForm() 645 else if (d < (cookedScale.x * cookedScale.y) + (cookedScale.y * cookedScale.z)) in CalcCubeForm() 655 position.y *= cookedScale.y; in CalcCubeForm() 660 f32 xyz = cookedScale.x * cookedScale.y * cookedScale.z; in CalcCubeForm() [all …]
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| D | gfx_BillboardUpdater.cpp | 115 viewPos.x = - (m[0][0] * wPos.x + m[0][1] * wPos.y + m[0][2] * wPos.z + m[0][3]); in Update() 116 viewPos.y = - (m[1][0] * wPos.x + m[1][1] * wPos.y + m[1][2] * wPos.z + m[1][3]); in Update() 117 viewPos.z = - (m[2][0] * wPos.x + m[2][1] * wPos.y + m[2][2] * wPos.z + m[2][3]); in Update() 198 m[1][0] = rx.y; in CalculateLocalMatrix() 199 m[1][1] = ry.y; in CalculateLocalMatrix() 200 m[1][2] = rz.y; in CalculateLocalMatrix() 231 m[1][0] = rx.y; in CalculateLocalMatrix() 232 m[1][1] = ry.y; in CalculateLocalMatrix() 233 m[1][2] = rz.y; in CalculateLocalMatrix() 269 m[1][0] = rx.y; in CalculateScreenLocalMatrix() [all …]
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| /NW4C-1.2.23/include/nw/font/ |
| D | font_CharWriter.h | 257 m_Scale.y = vScale; in SetScale() 267 m_Scale.y = hvScale; in SetScale() 280 f32 GetScaleV() const { return m_Scale.y; } in GetScaleV() 383 f32 y in SetCursor() argument 387 m_CursorPos.y = y; in SetCursor() 398 f32 y, in SetCursor() argument 403 m_CursorPos.y = y; in SetCursor() 418 m_CursorPos.y += dy; in MoveCursor() 434 m_CursorPos.y += dy; in MoveCursor() 448 void SetCursorY(f32 y) { m_CursorPos.y = y; } in SetCursorY() argument [all …]
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| /NW4C-1.2.23/sources/shaders/gfx/ParticleShader/ |
| D | gfx_ParticleVShader.vsh | 144 mul TEMP0.y, TEMP0.y, in_rotate.x 149 // sincos y 150 mad TEMP0.xy, TEMP3.y, TEMP1.xy, TEMP1.zw 151 mad TEMP0.xy, TEMP3.y, TEMP0.xy, TEMP2.xy 152 mad TEMP0.xy, TEMP3.y, TEMP0.xy, TEMP2.zw 153 mad TEMP0.xy, TEMP3.y, TEMP0.xy, TEMP5.xy 154 mad TEMP0.xy, TEMP3.y, TEMP0.xy, TEMP5.zw 155 mul TEMP0.y, TEMP0.y, in_rotate.y 156 mad TEMP0.x, TEMP3.y, TEMP0.x, CONST_1 158 mov TEMP4.zw, TEMP0.xxxy // TEMP4 = cos x, sin x, cos y, sin y [all …]
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| /NW4C-1.2.23/sources/libraries/dev/ |
| D | dev_DirectPrint.cpp | 258 int y, in Erase() argument 266 this->Erase(context, x, y, width, height); in Erase() 287 int y, in DrawString() argument 298 this->DrawString(context, x, y, str, turnOver, backErase); in DrawString() 345 u8* GetPixelAddress(const PixelWriterContext& context, int x, int y) in GetPixelAddress() argument 347 return context.m_BufferBase + context.m_StrideX * x + context.m_StrideY * y; in GetPixelAddress() 361 int y, in Erase() argument 373 if (y < 0) in Erase() 375 height += y; in Erase() 376 y = 0; in Erase() [all …]
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| /NW4C-1.2.23/include/nw/math/inline/ |
| D | math_Matrix34.ipp | 45 VEC3 lookReverse(pCamPos->x - pTarget->x, pCamPos->y - pTarget->y, pCamPos->z - pTarget->z); 61 if (lookReverse.y <= 0.0f) 68 m[2][3] = pCamPos->y; 77 m[2][3] = -pCamPos->y; 97 // r.y == 0であることに注意 99 right.y = st * u.y; 103 up.y = ct * u.y; 108 m[0][1] = right.y; 114 m[1][1] = up.y; 120 m[2][1] = lookReverse.y; [all …]
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| /NW4C-1.2.23/sources/libraries/demo/ |
| D | demo_CameraController.cpp | 156 m_Rotate.x = nw::math::AsinFIdx(-lookReverse.y); in CameraEntry() 157 m_Rotate.y = nw::math::Atan2FIdx(-lookReverse.x, lookReverse.z); in CameraEntry() 166 m_Rotate.x = nw::math::AsinFIdx(-lookReverse.y); in CameraEntry() 167 m_Rotate.y = nw::math::Atan2FIdx(-lookReverse.x, lookReverse.z); in CameraEntry() 177 f32 ys = nw::math::SinFIdx(m_Rotate.y); in CameraEntry() 178 f32 yc = nw::math::CosFIdx(m_Rotate.y); in CameraEntry() 181 m_TargetPos.y = cameraPos.y + m_TargetDistance * xs; in CameraEntry() 208 else if (stick.x != 0.0f || stick.y != 0.0f) in Update() 213 m_TargetDistance -= (stick.x + stick.y) * dollySpeed; in Update() 218 nw::math::VEC3 dScreen(stick.x * moveSpeed, 0.0f, -stick.y * moveSpeed); in Update() [all …]
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| /NW4C-1.2.23/sources/shaders/lyt/ |
| D | lyt_PaneShader.vsh | 69 #define CONST_1_2 CONST.y 101 // aPosition = [ aVertexIndex.x, - aVertexIndex.y, 0, 1 ] 106 // aTexCoord[0,1,2] = [ aVertex.x, aVertex.y, 0, 1 ] 109 // i = 1 * aVertex.x + 2 * aVertex.y 116 cmp CMP_GT, CMP_GT, aFrameSpec.y, aFrameSpec.x 136 dp4 tmp0.y, aPosition, uModelView[1] 148 cmp CMP_GT, CMP_GT, aFrameSpec.y, aFrameSpec.x 160 cmp CMP_GT, CMP_GT, aFrameSpec.y, aFrameSpec.x 178 cmp CMP_GT, CMP_GT, aFrameSpec.y, aFrameSpec.x 187 // aTexCoord[0,1,2].y += 1 - texScale.y [all …]
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| /NW4C-1.2.23/documents/CreativeStudio/html/assets/ |
| D | yahoo-dom-event.js | 8 …y,Y,G;if(z){if(z[l]||z.item){return z;}if(typeof z==="string"){AB=z;z=K.getElementById(z);G=(z)?z.… argument 9 y.removeAttribute(G);}}}else{}return Y;},replaceClass:function(x,Y,G){return E.Dom.batch(x,E.Dom._r… argument
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| /NW4C-1.2.23/include/nw/ut/ |
| D | ut_Rect.h | 145 void MoveTo(f32 x, f32 y) in MoveTo() 149 bottom = y + GetHeight(); in MoveTo() 150 top = y; in MoveTo() 175 void SetOriginAndSize(f32 x, f32 y, f32 width, f32 height ) in SetOriginAndSize() 179 top = y; in SetOriginAndSize() 180 bottom = y + height; in SetOriginAndSize()
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| D | ut_ResTypes.h | 279 nw::ut::ResF32 y; member 281 operator nw::math::VEC2() const { nw::math::VEC2 vec; vec.x = x; vec.y = y; return vec; } in VEC2() 282 void operator = (const VEC2& val) { x = val.x; y = val.y; } 288 nw::ut::ResF32 y; member 293 nw::math::VEC3 vec; vec.x = x; vec.y = y; vec.z = z; return vec; in VEC3() 295 void operator = (const VEC3& val) { x = val.x; y = val.y; z = val.z; } 301 nw::ut::ResF32 y; member 307 nw::math::VEC4 vec; vec.x = x; vec.y = y; vec.z = z; vec.w = w; return vec; in VEC4() 309 void operator = (const nw::math::VEC4& val) { x = val.x; y = val.y; z = val.z; w = val.w; } 348 ResF32 y; member [all …]
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| /NW4C-1.2.23/include/nw/dev/ |
| D | dev_DirectPrint.h | 239 void Erase(int x, int y, int width, int height); 251 void Printf(int x, int y, const char* format, ...); 263 void Printf(int x, int y, bool turnOver, const char* format, ...); 275 int y, 292 int y, 308 int y,
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| /NW4C-1.2.23/include/nw/gfx/ |
| D | gfx_WorldMatrixUpdater.h | 155 dstMatrix->f._01 = srcMatrix->f._01 * scale.y; in MultScale() 156 dstMatrix->f._11 = srcMatrix->f._11 * scale.y; in MultScale() 157 dstMatrix->f._21 = srcMatrix->f._21 * scale.y; in MultScale() 171 dstMatrix->f._01 *= scale.y; in ScaleMatrix() 172 dstMatrix->f._11 *= scale.y; in ScaleMatrix() 173 dstMatrix->f._21 *= scale.y; in ScaleMatrix() 190 dstMatrix->f._13 += translate.y; in AddTranslate() 198 float mag = (scale.x * scale.x + scale.y * scale.y + scale.z * scale.z); in CompensateScale() 203 scale.y = (scale.y < 0.0f) ? -MinimumScale : MinimumScale; in CompensateScale()
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| D | gfx_ShaderProgram.h | 250 …nt(ShaderUniform location, s32 x, s32 y) const { glUniform2i(m_UniformLocation->GetUniformLocation… in SetUniformInt() argument 259 …ShaderUniform location, s32 x, s32 y, s32 z) const { glUniform3i(m_UniformLocation->GetUniformLoca… in SetUniformInt() argument 269 …erUniform location, s32 x, s32 y, s32 z, s32 w) const { glUniform4i(m_UniformLocation->GetUniformL… in SetUniformInt() argument 548 void SetVertexUniformInt(int index, s32 x, s32 y) const in SetVertexUniformInt() argument 551 m_VertexIntUniforms[2 + index] = (x & 0xFF) | ((y & 0xFF) << 8); in SetVertexUniformInt() 560 void SetGeometryUniformInt(int index, s32 x, s32 y) const in SetGeometryUniformInt() argument 563 m_GeometryIntUniforms[2 + index] = (x & 0xFF) | ((y & 0xFF) << 8); in SetGeometryUniformInt() 573 void SetVertexUniformInt(int index, s32 x, s32 y, s32 z) const in SetVertexUniformInt() argument 576 m_VertexIntUniforms[2 + index] = (x & 0xFF) | ((y & 0xFF) << 8) | ((z & 0xFF) << 16); in SetVertexUniformInt() 586 void SetGeometryUniformInt(int index, s32 x, s32 y, s32 z) const in SetGeometryUniformInt() argument [all …]
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