Lines Matching refs:y
250 …nt(ShaderUniform location, s32 x, s32 y) const { glUniform2i(m_UniformLocation->GetUniformLocation… in SetUniformInt() argument
259 …ShaderUniform location, s32 x, s32 y, s32 z) const { glUniform3i(m_UniformLocation->GetUniformLoca… in SetUniformInt() argument
269 …erUniform location, s32 x, s32 y, s32 z, s32 w) const { glUniform4i(m_UniformLocation->GetUniformL… in SetUniformInt() argument
548 void SetVertexUniformInt(int index, s32 x, s32 y) const in SetVertexUniformInt() argument
551 m_VertexIntUniforms[2 + index] = (x & 0xFF) | ((y & 0xFF) << 8); in SetVertexUniformInt()
560 void SetGeometryUniformInt(int index, s32 x, s32 y) const in SetGeometryUniformInt() argument
563 m_GeometryIntUniforms[2 + index] = (x & 0xFF) | ((y & 0xFF) << 8); in SetGeometryUniformInt()
573 void SetVertexUniformInt(int index, s32 x, s32 y, s32 z) const in SetVertexUniformInt() argument
576 m_VertexIntUniforms[2 + index] = (x & 0xFF) | ((y & 0xFF) << 8) | ((z & 0xFF) << 16); in SetVertexUniformInt()
586 void SetGeometryUniformInt(int index, s32 x, s32 y, s32 z) const in SetGeometryUniformInt() argument
589 m_GeometryIntUniforms[2 + index] = (x & 0xFF) | ((y & 0xFF) << 8) | ((z & 0xFF) << 16); in SetGeometryUniformInt()