Lines Matching refs:y
45 VEC3 lookReverse(pCamPos->x - pTarget->x, pCamPos->y - pTarget->y, pCamPos->z - pTarget->z);
61 if (lookReverse.y <= 0.0f)
68 m[2][3] = pCamPos->y;
77 m[2][3] = -pCamPos->y;
97 // r.y == 0であることに注意
99 right.y = st * u.y;
103 up.y = ct * u.y;
108 m[0][1] = right.y;
114 m[1][1] = up.y;
120 m[2][1] = lookReverse.y;
151 SinCosFIdx(&sy, &cy, pCamRotate->y);
158 right.y = cx * sz;
162 up.y = cx * cz;
166 back.y = - sx;
170 m[0][1] = right.y;
175 m[1][1] = up.y;
180 m[2][1] = back.y;
201 rotateFIdx.y = NW_MATH_RAD_TO_FIDX(pCamRotate->y);
237 pOut->y = FSqrt((pM->f._01 * pM->f._01) + (pM->f._11 * pM->f._11) + (pM->f._21 * pM->f._21));
256 pOut->y = FSqrt((pM->f._10 * pM->f._10) + (pM->f._11 * pM->f._11) + (pM->f._12 * pM->f._12));