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Searched refs:ut (Results 1 – 25 of 394) sorted by relevance

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/NW4C-1.2.23/include/nw/lyt/
Dlyt_Resources.h236 ut::BinaryFileHeader fileHeader;
253 ut::BinaryBlockHeader blockHeader;
257 ut::ResU8 originType;
260 ut::ResU8 padding[3];
305 ut::BinaryBlockHeader blockHeader;
308 ut::ResU16 fontNum;
311 ut::ResU8 padding[2];
358 ut::BinaryBlockHeader blockHeader;
361 ut::ResU16 texNum;
364 ut::ResU8 padding[2];
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/NW4C-1.2.23/include/nw/anim/res/
Danim_ResAnimCurve.h80 ut::ResF32 m_Frame;
81 ut::ResF32 m_Value;
91 ut::ResU32 m_FrameValue; // u12 m_Frame; u20 m_Value * scale + offset;
101 ut::ResF32 m_Frame;
102 ut::ResF32 m_Value;
103 ut::ResF32 m_InSlope;
104 ut::ResF32 m_OutSlope;
116 ut::ResU32 m_FrameValue; // u12 m_Frame; u20 m_Value * scale + offset;
117 ut::ResS16 m_InSlope; // fx7.8
118 ut::ResS16 m_OutSlope; // fx7.8
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Danim_ResAnim.h64 ut::BinaryRevisionHeader m_Header;
65 ut::BinString toName;
66 ut::BinString toTargetAnimGroupName;
67 ut::ResU8 m_LoopMode;
69 ut::ResF32 m_FrameSize;
70 ut::ResS32 m_MemberAnimSetDicCount;
71 ut::Offset toMemberAnimSetDic;
72 ut::ResS32 m_UserDataDicCount;
73 ut::Offset toUserDataDic;
88 ut::ResU32 m_LightKind;
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/NW4C-1.2.23/include/nw/gfx/res/
Dgfx_ResSkeleton.h46 nw::ut::BinString toName;
47 nw::ut::ResU32 m_Flags;
48 nw::ut::ResS32 m_Index;
49 nw::ut::ResS32 m_ParentBoneIndex;
50 nw::ut::Offset toParentBone;
51 nw::ut::Offset toChildBone;
52 nw::ut::Offset toPrevSibling;
53 nw::ut::Offset toNextSibling;
54 nw::ut::ResTransform3 m_Transform;
55 nw::ut::ResMtx34 m_LocalMatrix;
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Dgfx_ResLight.h35 nw::ut::ResBool m_IsLightEnabled;
54 nw::ut::ResS32 m_LightKind;
55 nw::ut::ResFloatColor m_Ambient;
56 nw::ut::ResFloatColor m_Diffuse;
57 nw::ut::ResFloatColor m_Specular0;
58 nw::ut::ResFloatColor m_Specular1;
59 nw::ut::ResU32 m_AmbientU32;
60 nw::ut::ResU32 m_DiffuseU32;
61 nw::ut::ResU32 m_Specular0U32;
62 nw::ut::ResU32 m_Specular1U32;
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Dgfx_ResParticleSet.h32 typedef ut::ResArrayClass<ResParticleInitializer>::type::iterator ResParticleInitializerArrayIterat…
33 typedef ut::ResArrayClass<const ResParticleInitializer>::type::const_iterator ResParticleInitialize…
34 typedef ut::ResArrayClass<ResParticleInitializer>::type ResParticleInitializerArray;
35 typedef ut::ResArrayClass<const ResParticleInitializer>::type ResParticleInitializerArrayConst;
37 typedef ut::ResArrayClass<ResParticleUpdater>::type::iterator ResParticleUpdaterArrayIterator;
38 typedef ut::ResArrayClass<const ResParticleUpdater>::type::const_iterator ResParticleUpdaterArrayCo…
39 typedef ut::ResArrayClass<ResParticleUpdater>::type ResParticleUpdaterArray;
40 typedef ut::ResArrayClass<const ResParticleUpdater>::type ResParticleUpdaterArrayConst;
45 nw::ut::Offset toParticleCollection;
46 nw::ut::ResS32 m_ParticleInitializersTableCount;
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Dgfx_ResParticleEmitter.h33 nw::ut::ResU32 m_Id;
34 nw::ut::BinString toParticleSetPath;
35 nw::ut::Offset toParticleForm;
36 nw::ut::ResBool m_IsResourceCopyEnabled;
38 nw::ut::ResF32 m_EmissionRatio;
39 nw::ut::ResF32 m_EmissionRatioRandom;
40 nw::ut::ResS32 m_EmissionInterval;
41 nw::ut::ResF32 m_EmissionIntervalRandom;
42 nw::ut::ResBool m_EmissionSpanInfinity;
44 nw::ut::ResS32 m_EmissionSpan;
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Dgfx_ResShape.h37 nw::ut::ResS32 m_Index;
38 nw::ut::ResF32 m_Weight;
45 class ResKeyShapeWeight : public nw::ut::ResCommon< ResKeyShapeWeightData >
57 nw::ut::ResTypeInfo typeInfo;
58 nw::ut::ResS32 m_KeyShapeWeightsTableCount;
59 nw::ut::Offset toKeyShapeWeightsTable;
66 class ResMorphShape : public nw::ut::ResCommon< ResMorphShapeData >
77 nw::ut::ResS32 m_DeltaVertexAttributesTableCount;
78 nw::ut::Offset toDeltaVertexAttributesTable;
99 nw::ut::ResS32 m_IndexStreamsTableCount;
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Dgfx_ResGraphicsFile.h42 nw::ut::ResU32 m_Signature;
43 nw::ut::ResU16 m_ByteOrder;
44 nw::ut::ResU16 m_HeaderSize;
45 nw::ut::ResU32 m_Revision;
46 nw::ut::ResU32 m_FileSize;
47 nw::ut::ResU16 m_NumBlocks;
49 nw::ut::BinaryBlockHeader m_BlockHeader;
56 nw::ut::ResS32 m_ModelsDicCount;
57 nw::ut::Offset toModelsDic;
58 nw::ut::ResS32 m_TexturesDicCount;
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Dgfx_ResParticleForm.h31 nw::ut::ResTypeInfo typeInfo;
32 nw::ut::ResBool m_IsResourceCopyEnabled;
40 class ResParticleForm : public nw::ut::ResCommon< ResParticleFormData >
55 nw::ut::ResTypeInfo GetTypeInfo() const { return ref().typeInfo; } in NW_RES_FIELD_PRIMITIVE_DECL()
62 nw::ut::ResF32 m_Inner;
63 nw::ut::ResVec3 m_Scale;
64 nw::ut::ResBool m_EvenInterval;
90 nw::ut::ResF32 m_Inner;
91 nw::ut::ResF32 m_AngleWidth;
92 nw::ut::ResF32 m_AngleOffset;
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Dgfx_ResVertex.h40 nw::ut::ResTypeInfo typeInfo;
41 nw::ut::ResS32 m_Usage;
42 nw::ut::ResU32 m_Flags;
51 class ResVertexAttribute : public nw::ut::ResCommon< ResVertexAttributeData >
124 nw::ut::ResTypeInfo GetTypeInfo() const { return ref().typeInfo; } in GetTypeInfo()
126 typedef nw::ut::ResArrayClass<ResVertexAttribute>::type ResVertexAttributeArray;
132 nw::ut::ResU32 m_FormatType;
133 nw::ut::ResU8 m_Dimension;
135 nw::ut::ResF32 m_Scale;
136 nw::ut::Offset m_AttributeTableCount;
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Dgfx_ResSceneObject.h35 nw::ut::ResTypeInfo typeInfo;
36 nw::ut::BinaryRevisionHeader m_Header;
37 nw::ut::BinString toName;
38 nw::ut::ResS32 m_UserDataDicCount;
39 nw::ut::Offset toUserDataDic;
54 nw::ut::ResU32 m_Flags;
55 nw::ut::ResBool m_IsBranchVisible;
57 nw::ut::ResS32 m_ChildrenTableCount;
58 nw::ut::Offset toChildrenTable;
59 nw::ut::ResS32 m_AnimGroupsDicCount;
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Dgfx_ResModel.h38 nw::ut::BinString toName;
39 nw::ut::ResBool m_IsVisible;
45 nw::ut::ResS32 m_MeshesTableCount;
46 nw::ut::Offset toMeshesTable;
47 nw::ut::ResS32 m_MaterialsDicCount;
48 nw::ut::Offset toMaterialsDic;
49 nw::ut::ResS32 m_ShapesTableCount;
50 nw::ut::Offset toShapesTable;
51 nw::ut::ResS32 m_MeshNodeVisibilitiesDicCount;
52 nw::ut::Offset toMeshNodeVisibilitiesDic;
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Dgfx_ResSceneEnvironmentSetting.h38 nw::ut::ResS32 m_Index;
39 nw::ut::BinString toPath;
40 nw::ut::Offset toTarget;
47 nw::ut::ResS32 m_Index;
48 nw::ut::ResS32 m_LightsTableCount;
49 nw::ut::Offset toLightsTable;
55 nw::ut::ResS32 m_CamerasTableCount;
56 nw::ut::Offset toCamerasTable;
57 nw::ut::ResS32 m_LightSetsTableCount;
58 nw::ut::Offset toLightSetsTable;
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Dgfx_ResMaterial.h44 nw::ut::ResFloatColor m_Emission;
45 nw::ut::ResFloatColor m_AmbientAndVertexColorScale;
46 nw::ut::ResFloatColor m_Diffuse;
47 nw::ut::ResFloatColor m_Specular0;
48 nw::ut::ResFloatColor m_Specular1;
49 nw::ut::ResFloatColor m_Constant0;
50 nw::ut::ResFloatColor m_Constant1;
51 nw::ut::ResFloatColor m_Constant2;
52 nw::ut::ResFloatColor m_Constant3;
53 nw::ut::ResFloatColor m_Constant4;
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Dgfx_ResProceduralTexture.h36 nw::ut::ResBool m_IsNoiseEnabled;
38 nw::ut::ResVec3 m_NoiseU;
39 nw::ut::ResVec3 m_NoiseV;
40 nw::ut::Offset toNoiseTable;
46 nw::ut::ResU32 m_ClampU;
47 nw::ut::ResU32 m_ClampV;
48 nw::ut::ResU32 m_ShiftU;
49 nw::ut::ResU32 m_ShiftV;
55 nw::ut::ResBool m_IsAlphaSeparate;
57 nw::ut::ResU32 m_MappingFunction;
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Dgfx_ResShader.h41 typedef ut::ResArrayClass<ResShaderSymbol>::type::iterator ResShaderSymbolArrayIterator;
42 typedef ut::ResArrayClass<const ResShaderSymbol>::type::const_iterator ResShaderSymbolArrayConstIte…
43 typedef ut::ResArrayClass<ResShaderSymbol>::type ResShaderSymbolArray;
44 typedef ut::ResArrayClass<const ResShaderSymbol>::type ResShaderSymbolArrayConst;
49 nw::ut::ResS32 m_UniformType;
50 nw::ut::ResF32 m_Value[1]; // UniformType によってこの後に可変長のデータが続きます。
56 nw::ut::BinString toName;
57 nw::ut::ResBool m_IsEnabled;
58 nw::ut::ResBool m_IsGeometryUniform;
60 nw::ut::ResS32 m_Location;
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Dgfx_ResCamera.h35 nw::ut::ResS32 m_ViewType;
36 nw::ut::ResS32 m_ProjectionType;
37 nw::ut::Offset toViewUpdater;
38 nw::ut::Offset toProjectionUpdater;
39 nw::ut::ResF32 m_WScale;
45 nw::ut::ResTypeInfo typeInfo;
51 nw::ut::ResTypeInfo typeInfo;
52 nw::ut::ResF32 m_Near;
53 nw::ut::ResF32 m_Far;
66 nw::ut::ResU32 m_Flags;
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Dgfx_ResParticleAnimation.h31 nw::ut::ResTypeInfo typeInfo;
32 nw::ut::Offset toParticleAnimationOption;
33 nw::ut::ResS32 m_AnimationLength;
34 nw::ut::ResS32 m_AnimationDimension;
35 nw::ut::ResS32 m_AnimationStride;
36 nw::ut::ResS32 m_AnimationEnabledTableCount;
37 nw::ut::Offset toAnimationEnabledTable;
38 nw::ut::ResS32 m_AnimationDataTableCount;
39 nw::ut::Offset toAnimationDataTable;
45 class ResParticleAnimation : public nw::ut::ResCommon< ResParticleAnimationData >
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Dgfx_ResParticleCollection.h30 nw::ut::ResTypeInfo typeInfo;
31 nw::ut::ResS32 m_Usage;
38 class ResParticleAttribute : public nw::ut::ResCommon< ResParticleAttributeData >
53 nw::ut::ResTypeInfo GetTypeInfo() const { return ref().typeInfo; } in NW_RES_FIELD_PRIMITIVE_DECL()
56 typedef nw::ut::ResArrayClass<ResParticleAttribute>::type ResParticleAttributeArray;
79 nw::ut::ResS32 m_Dimension;
80 nw::ut::ResS32 m_DataTableCount;
81 nw::ut::Offset toDataTable;
104 nw::ut::ResTypeInfo GetTypeInfo() const { return ref().typeInfo; } in NW_RES_CTOR_INHERIT()
110 nw::ut::ResS32 m_Capacity;
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Dgfx_ResParticleInitializer.h32 nw::ut::ResTypeInfo typeInfo;
33 nw::ut::ResBool m_IsResourceCopyEnabled;
34 nw::ut::ResBool m_InitializerEnabled;
36 nw::ut::ResS32 m_TargetStream;
43 class ResParticleInitializer : public nw::ut::ResCommon< ResParticleInitializerData >
60 nw::ut::ResTypeInfo GetTypeInfo() const { return ref().typeInfo; } in NW_RES_FIELD_PRIMITIVE_DECL()
86 nw::ut::ResF32 m_Power;
87 nw::ut::ResVec3 m_Direction;
110 nw::ut::ResF32 m_Power;
111 nw::ut::ResVec3 m_Direction;
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Dgfx_ResParticleUpdater.h72 nw::ut::ResTypeInfo typeInfo;
73 nw::ut::ResBool m_IsResourceCopyEnabled;
74 nw::ut::ResBool m_UpdaterEnabled;
76 nw::ut::ResS32 m_TargetStream;
77 nw::ut::Offset toParticleAnimation;
84 class ResParticleUpdater : public nw::ut::ResCommon< ResParticleUpdaterData >
102 nw::ut::ResTypeInfo GetTypeInfo() const { return ref().typeInfo; } in NW_RES_FIELD_PRIMITIVE_DECL()
128 nw::ut::ResF32 m_Factor;
149 nw::ut::ResF32 m_DefaultValue;
190 nw::ut::ResU32 m_InTime;
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/NW4C-1.2.23/include/nw/snd/
Dsnd_SoundArchiveFile.h44 struct FileHeader : public ut::BinaryFileHeader
120 ut::ResU32 stringId; // 文字列 ID
121 ut::ResU32 itemId; // アイテム ID (サウンドID、バンクIDなど)
126 ut::ResU16 flags;
127 ut::ResU16 bit;
128 ut::ResU32 leftIdx;
129 ut::ResU32 rightIdx;
133 ut::ResU32 rootIdx;
166 ut::BinaryBlockHeader header;
179 ut::AddOffsetToPtr( this, table.item[ stringId ].offset ) ); in GetString()
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Dsnd_StreamSoundFile.h148 struct FileHeader : public ut::BinaryFileHeader
171 ut::AddOffsetToPtr( this, GetInfoBlockOffset() ) ); in GetInfoBlock()
198 ut::BinaryBlockHeader header;
208 ut::ResU32 sampleRate;
209 ut::ResU32 loopStart;
210 ut::ResU32 frameCount;
211 ut::ResU32 blockCount;
213 ut::ResU32 oneBlockBytes;
214 ut::ResU32 oneBlockSamples;
216 ut::ResU32 lastBlockBytes;
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/NW4C-1.2.23/include/nw/ut/
Dut_ResMetaData.h26 namespace ut {
31 nw::ut::ResTypeInfo typeInfo;
32 nw::ut::BinString toKey;
33 nw::ut::ResS32 m_DataType;
39 nw::ut::ResS32 m_ValuesCount;
40 nw::ut::ResS32 m_Values[1]; // ValueCount分の値が格納されている
46 nw::ut::ResS32 m_ValuesCount;
47 nw::ut::ResF32 m_Values[1]; // ValueCount分の値が格納されている
53 nw::ut::ResU32 m_Encoding;
54 nw::ut::ResS32 m_ValuesCount;
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