Lines Matching refs:ut
35 nw::ut::ResBool m_IsLightEnabled;
54 nw::ut::ResS32 m_LightKind;
55 nw::ut::ResFloatColor m_Ambient;
56 nw::ut::ResFloatColor m_Diffuse;
57 nw::ut::ResFloatColor m_Specular0;
58 nw::ut::ResFloatColor m_Specular1;
59 nw::ut::ResU32 m_AmbientU32;
60 nw::ut::ResU32 m_DiffuseU32;
61 nw::ut::ResU32 m_Specular0U32;
62 nw::ut::ResU32 m_Specular1U32;
63 nw::ut::ResVec3 m_Direction;
64 nw::ut::Offset toDistanceSampler;
65 nw::ut::Offset toAngleSampler;
66 nw::ut::ResF32 m_DistanceAttenuationStart; // アニメーション書き込み用バッファ
67 nw::ut::ResF32 m_DistanceAttenuationEnd; // アニメーション書き込み用バッファ
68 nw::ut::ResU32 m_DistanceAttenuationScale;
69 nw::ut::ResU32 m_DistanceAttenuationBias;
71 nw::ut::ResBool m_IsDirty;
78 nw::ut::ResFloatColor m_Ambient;
79 nw::ut::ResU32 m_AmbientU32;
81 nw::ut::ResBool m_IsDirty;
96 nw::ut::ResS32 m_LightKind;
97 nw::ut::ResFloatColor m_Ambient;
98 nw::ut::ResFloatColor m_Diffuse;
99 nw::ut::ResVec3 m_Direction;
100 nw::ut::ResVec3 m_DistanceAttenuation;
101 nw::ut::ResF32 m_IsDistanceAttenuationEnabled;
102 nw::ut::ResVec2 m_SpotFactor;
116 nw::ut::ResFloatColor m_GroundColor;
117 nw::ut::ResFloatColor m_SkyColor;
118 nw::ut::ResVec3 m_Direction;
119 nw::ut::ResF32 m_LerpFactor;
162 typedef nw::ut::ResArrayPatricia<ResLight>::type ResLightArray;
266 …NW_RES_FIELD_FLOAT_U32_COLOR_DECL( nw::ut::FloatColor, Ambient ) // const FloatColor& GetAmbie… in NW_RES_CTOR_INHERIT()
267 …NW_RES_FIELD_FLOAT_U32_COLOR_DECL( nw::ut::FloatColor, Diffuse ) // const FloatColor& GetDiffu… in NW_RES_CTOR_INHERIT()
268 …NW_RES_FIELD_FLOAT_U32_COLOR_DECL( nw::ut::FloatColor, Specular0 ) // const FloatColor& GetSpecu… in NW_RES_CTOR_INHERIT()
269 …NW_RES_FIELD_FLOAT_U32_COLOR_DECL( nw::ut::FloatColor, Specular1 ) // const FloatColor& GetSpecu… in NW_RES_CTOR_INHERIT()
341 ref().m_DistanceAttenuationScale = ut::Float20::Float32ToBits20(1.0f / diff); in SetDistanceAttenuation()
342 ref().m_DistanceAttenuationBias = ut::Float20::Float32ToBits20(-start / diff); in SetDistanceAttenuation()
371 NW_RES_FIELD_FLOAT_U32_COLOR_DECL( nw::ut::FloatColor, Ambient ) // FloatColor& GetAmbient()
443 … NW_RES_FIELD_FLOAT_COLOR_DECL( nw::ut::FloatColor, Ambient ) // const FloatColor& GetAmbient() in NW_RES_CTOR_INHERIT()
444 … NW_RES_FIELD_FLOAT_COLOR_DECL( nw::ut::FloatColor, Diffuse ) // const FloatColor& GetDiffuse() in NW_RES_CTOR_INHERIT()
530 NW_RES_FIELD_FLOAT_COLOR_DECL( nw::ut::FloatColor, GroundColor ) // FloatColor& GetGroundColor() in NW_RES_CTOR_INHERIT()
531 NW_RES_FIELD_FLOAT_COLOR_DECL( nw::ut::FloatColor, SkyColor ) // FloatColor& GetSkyColor() in NW_RES_CTOR_INHERIT()