Lines Matching refs:ut
44 nw::ut::ResFloatColor m_Emission;
45 nw::ut::ResFloatColor m_AmbientAndVertexColorScale;
46 nw::ut::ResFloatColor m_Diffuse;
47 nw::ut::ResFloatColor m_Specular0;
48 nw::ut::ResFloatColor m_Specular1;
49 nw::ut::ResFloatColor m_Constant0;
50 nw::ut::ResFloatColor m_Constant1;
51 nw::ut::ResFloatColor m_Constant2;
52 nw::ut::ResFloatColor m_Constant3;
53 nw::ut::ResFloatColor m_Constant4;
54 nw::ut::ResFloatColor m_Constant5;
55 nw::ut::ResU32 m_EmissionU32;
56 nw::ut::ResU32 m_AmbientU32;
57 nw::ut::ResU32 m_DiffuseU32;
58 nw::ut::ResU32 m_Specular0U32;
59 nw::ut::ResU32 m_Specular1U32;
60 nw::ut::ResU32 m_Constant0U32;
61 nw::ut::ResU32 m_Constant1U32;
62 nw::ut::ResU32 m_Constant2U32;
63 nw::ut::ResU32 m_Constant3U32;
64 nw::ut::ResU32 m_Constant4U32;
65 nw::ut::ResU32 m_Constant5U32;
82 nw::ut::ResU32 m_Flags;
83 nw::ut::ResU32 m_CullingMode;
84 nw::ut::ResF32 m_PolygonOffsetUnit;
86 nw::ut::ResU32 m_CommandBuffer[2];
100 nw::ut::ResS32 m_Mode;
101 nw::ut::ResFloatColor m_BlendColor;
103 nw::ut::ResU32 m_CommandBuffer[6];
121 nw::ut::ResU32 m_Flags;
123 nw::ut::ResU32 m_CommandBuffer[4];
135 nw::ut::ResU32 m_CommandBuffer[4];
149 nw::ut::ResS32 m_SourceCoordinate;
150 nw::ut::ResS32 m_MappingMethod;
151 nw::ut::ResS32 m_ReferenceCamera;
152 nw::ut::ResS32 m_MatrixMode;
153 nw::ut::ResVec2 m_Scale;
154 nw::ut::ResF32 m_Rotate;
155 nw::ut::ResVec2 m_Translate;
156 nw::ut::ResBool m_IsDirty;
157 nw::ut::ResBool m_IsEnabled;
159 nw::ut::ResMtx34 m_TextureMatrix;
176 nw::ut::ResU32 m_Flags;
177 nw::ut::ResS32 m_TextureCoordinateConfig;
178 nw::ut::ResS32 m_TranslucencyKind;
182 nw::ut::ResS32 m_ActiveTextureCoordinatorsCount;
184 nw::ut::Offset toTextureMappers[3];
185 nw::ut::Offset toProceduralTextureMapper;
186 nw::ut::Offset toShader;
187 nw::ut::Offset toFragmentShader;
188 nw::ut::ResS32 m_ShaderProgramDescriptionIndex;
189 nw::ut::ResS32 m_ShaderParametersTableCount;
190 nw::ut::Offset toShaderParametersTable;
191 nw::ut::ResS32 m_LightSetIndex;
192 nw::ut::ResS32 m_FogIndex;
193 nw::ut::ResU32 m_ShadingParameterHash;
194 nw::ut::ResU32 m_ShaderParametersHash;
195 nw::ut::ResU32 m_TextureCoordinatorsHash;
196 nw::ut::ResU32 m_TextureSamplersHash;
197 nw::ut::ResU32 m_TextureMappersHash;
198 nw::ut::ResU32 m_MaterialColorHash;
199 nw::ut::ResU32 m_RasterizationHash;
200 nw::ut::ResU32 m_FragmentLightingHash;
201 nw::ut::ResU32 m_FragmentLightingTableHash;
202 nw::ut::ResU32 m_FragmentLightingTableParametersHash;
203 nw::ut::ResU32 m_TextureCombinersHash;
204 nw::ut::ResU32 m_AlphaTestHash;
205 nw::ut::ResU32 m_FragmentOperationHash;
206 nw::ut::ResU32 m_MaterialId;
213 class ResMaterialColor : public nw::ut::ResCommon< ResMaterialColorData >
227 const nw::ut::FloatColor& GetAmbient() const { return ref().m_AmbientAndVertexColorScale; } in NW_RES_CTOR()
268 void SetAmbient( const nw::ut::FloatColor& value ) in SetAmbient()
393 NW_RES_FIELD_FLOAT_U32_COLOR_DECL( nw::ut::FloatColor, Emission ) // GetEmission()
394 …NW_RES_FIELD_FLOAT_U32_COLOR_DECL( nw::ut::FloatColor, Diffuse ) // GetDiffuse(), SetDiffuse(r,g…
395 …NW_RES_FIELD_FLOAT_U32_COLOR_DECL( nw::ut::FloatColor, Specular0 ) // GetSpecular0(), SetSpecular0…
396 …NW_RES_FIELD_FLOAT_U32_COLOR_DECL( nw::ut::FloatColor, Specular1 ) // GetSpecular1(), SetSpecular1…
397 …NW_RES_FIELD_FLOAT_U32_COLOR_DECL( nw::ut::FloatColor, Constant0 ) // GetConstant0(), SetConstant0…
398 …NW_RES_FIELD_FLOAT_U32_COLOR_DECL( nw::ut::FloatColor, Constant1 ) // GetConstant1(), SetConstant1…
399 …NW_RES_FIELD_FLOAT_U32_COLOR_DECL( nw::ut::FloatColor, Constant2 ) // GetConstant2(), SetConstant2…
400 …NW_RES_FIELD_FLOAT_U32_COLOR_DECL( nw::ut::FloatColor, Constant3 ) // GetConstant3(), SetConstant3…
401 …NW_RES_FIELD_FLOAT_U32_COLOR_DECL( nw::ut::FloatColor, Constant4 ) // GetConstant4(), SetConstant4…
402 …NW_RES_FIELD_FLOAT_U32_COLOR_DECL( nw::ut::FloatColor, Constant5 ) // GetConstant5(), SetConstant5…
410 class ResRasterization : public nw::ut::ResCommon< ResRasterizationData >
486 class ResBlendOperation : public nw::ut::ResCommon< ResBlendOperationData >
624 const nw::ut::FloatColor& GetBlendColor() const in GetBlendColor()
634 void SetBlendColor(const nw::ut::FloatColor& value) in SetBlendColor()
821 class ResDepthOperation : public nw::ut::ResCommon< ResDepthOperationData >
915 class ResStencilOperation : public nw::ut::ResCommon< ResStencilOperationData >
1069 class ResFragmentOperation : public nw::ut::ResCommon< ResFragmentOperationData >
1136 class ResTextureCoordinator : public nw::ut::ResCommon< ResTextureCoordinatorData >
1624 typedef nw::ut::ResArrayPatricia<ResMaterial>::type ResMaterialArray;
1625 typedef nw::ut::ResArrayPatricia<const ResMaterial>::type ResMaterialArrayConst;