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Searched refs:sceneNodeArray (Results 1 – 23 of 23) sorted by relevance

/NW4C-1.2.23/demos/gfx/ParticleMultiModelDemo/sources/
DParticleMultiModelDemo.cpp253 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(&s_DeviceAllocator); in BuildResources() local
272 sceneNodeArray.push_back(node); in BuildResources()
292 sceneNodeArray.push_back(node); in BuildResources()
297 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources()
299 nw::gfx::ParticleUtil::SetupParticleObject(&sceneNodeArray, s_ParticleContext); in BuildResources()
303 sceneNodeArray.Begin(), in BuildResources()
304 sceneNodeArray.End(), in BuildResources()
310 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(&s_DeviceAllocator); in BuildResources() local
321 sceneNodeArray.push_back(node); in BuildResources()
325 sceneNodeArray.Begin(), in BuildResources()
[all …]
/NW4C-1.2.23/demos/gfx/ParticleUpdaterDemo/sources/
DParticleUpdaterDemo.cpp301 nw::ut::MoveArray<nw::gfx::SceneNode*> *sceneNodeArray in SetUserUpdater() argument
304 NW_NULL_ASSERT(sceneNodeArray); in SetUserUpdater()
306 NW_FOREACH(nw::gfx::SceneNode* node, *sceneNodeArray) in SetUserUpdater()
395 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(&s_DeviceAllocator); in BuildResources() local
408 sceneNodeArray.push_back(node); in BuildResources()
422 sceneNodeArray.push_back(node); in BuildResources()
435 sceneNodeArray.push_back(node); in BuildResources()
439 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources()
441 nw::gfx::ParticleUtil::SetupParticleObject(&sceneNodeArray, s_ParticleContext); in BuildResources()
443 SetUserUpdater(&sceneNodeArray); in BuildResources()
[all …]
/NW4C-1.2.23/sources/libraries/demo/
Ddemo_Particle.cpp219 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(this->m_MainAllocator); in Allocate() local
229 sceneNodeArray.PushBack(node); in Allocate()
243 sceneNodeArray.PushBack(node); in Allocate()
250 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in Allocate()
253 nw::gfx::ParticleUtil::SetupParticleObject(&sceneNodeArray, this->m_ParticleContext); in Allocate()
256 NW_FOREACH(nw::gfx::SceneNode* node, sceneNodeArray) in Allocate()
/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_ParticleUtil.cpp29 ut::MoveArray<SceneNode*>* sceneNodeArray in FindParticleSet() argument
32 for (ut::MoveArray<SceneNode*>::iterator i = sceneNodeArray->Begin(); in FindParticleSet()
33 i != sceneNodeArray->End(); in FindParticleSet()
58 ut::MoveArray<SceneNode*>* sceneNodeArray, in SetupParticleObject() argument
62 NW_NULL_ASSERT(sceneNodeArray); in SetupParticleObject()
65 ResolveParticleObject(sceneNodeArray); in SetupParticleObject()
67 NW_FOREACH(SceneNode* node, *sceneNodeArray) in SetupParticleObject()
101 ut::MoveArray<SceneNode*>* sceneNodeArray in ResolveParticleObject() argument
104 NW_NULL_ASSERT(sceneNodeArray); in ResolveParticleObject()
106 NW_FOREACH(SceneNode* node, *sceneNodeArray) in ResolveParticleObject()
[all …]
/NW4C-1.2.23/demos/gfx/ParticleMultiEmitterDemo/sources/
DParticleMultiEmitterDemo.cpp251 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(&s_DeviceAllocator); in BuildResources() local
264 sceneNodeArray.push_back(node); in BuildResources()
286 sceneNodeArray.push_back(node); in BuildResources()
300 sceneNodeArray.push_back(node); in BuildResources()
304 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources()
306 nw::gfx::ParticleUtil::SetupParticleObject(&sceneNodeArray, s_ParticleContext); in BuildResources()
310 sceneNodeArray.Begin(), in BuildResources()
311 sceneNodeArray.End(), in BuildResources()
/NW4C-1.2.23/demos/gfx/ParticleDemo/sources/
DParticleDemo.cpp251 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(SCENE_NODE_COUNT, &s_DeviceAllocator); in BuildResources() local
264 sceneNodeArray.push_back(node); in BuildResources()
279 sceneNodeArray.push_back(node); in BuildResources()
293 sceneNodeArray.push_back(node); in BuildResources()
297 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources()
299 nw::gfx::ParticleUtil::SetupParticleObject(&sceneNodeArray, s_ParticleContext); in BuildResources()
303 sceneNodeArray.Begin(), in BuildResources()
304 sceneNodeArray.End(), in BuildResources()
/NW4C-1.2.23/demos/Nw4cDemo/sources/
DGfxCtrl.cpp215 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(m_Allocator); in CreateModel() local
216 sceneNodeArray.push_back( pAddNode ); in CreateModel()
217 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in CreateModel()
349 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(m_Allocator); in CreateParticle() local
375 sceneNodeArray.push_back( pAddNode ); in CreateParticle()
393 sceneNodeArray.push_back( pAddEmitNode ); in CreateParticle()
432 nw::gfx::ParticleUtil::SetupParticleObject( &sceneNodeArray, m_ParticleContext ); in CreateParticle()
435 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in CreateParticle()
439 sceneNodeArray.Begin(), in CreateParticle()
440 sceneNodeArray.End(), in CreateParticle()
/NW4C-1.2.23/demos/gfx/SimpleDemo/sources/
DSimpleDemo.cpp200 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(SCENE_NODE_COUNT, &s_DeviceAllocator); in BuildResources() local
214 sceneNodeArray.push_back(node); in BuildResources()
228 sceneNodeArray.push_back(node); in BuildResources()
233 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources()
237 sceneNodeArray.Begin(), in BuildResources()
238 sceneNodeArray.End(), in BuildResources()
/NW4C-1.2.23/include/nw/gfx/
Dgfx_ParticleUtil.h48 ut::MoveArray<SceneNode*>* sceneNodeArray,
54 static void ResolveParticleObject(ut::MoveArray<SceneNode*>* sceneNodeArray);
/NW4C-1.2.23/demos/gfx/ParticleChangeVtxDemo/sources/
DParticleChangeVtxDemo.cpp223 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(&s_DeviceAllocator); in BuildResources() local
236 sceneNodeArray.push_back(node); in BuildResources()
253 sceneNodeArray.push_back(node); in BuildResources()
269 sceneNodeArray.push_back(node); in BuildResources()
273 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources()
275 nw::gfx::ParticleUtil::SetupParticleObject(&sceneNodeArray, s_ParticleContext); in BuildResources()
279 sceneNodeArray.Begin(), in BuildResources()
280 sceneNodeArray.End(), in BuildResources()
/NW4C-1.2.23/demos/gfx/ResourceDemo/sources/
DResourceDemo.cpp270 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(SCENE_NODE_COUNT, &s_DeviceAllocator); in InitializeScenes() local
316 sceneNodeArray.push_back(node); in InitializeScenes()
341 sceneNodeArray.push_back(node); in InitializeScenes()
354 sceneNodeArray.push_back(node); in InitializeScenes()
367 sceneNodeArray.push_back(node); in InitializeScenes()
388 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in InitializeScenes()
392 sceneNodeArray.Begin(), in InitializeScenes()
393 sceneNodeArray.End(), in InitializeScenes()
/NW4C-1.2.23/demos/gfx/PartialAnimationDemo/sources/
DPartialAnimationDemo.cpp338 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(SCENE_NODE_COUNT, &s_DeviceAllocator); in BuildResources() local
353 sceneNodeArray.push_back(node); in BuildResources()
368 sceneNodeArray.push_back(node); in BuildResources()
372 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources()
376 sceneNodeArray.Begin(), in BuildResources()
377 sceneNodeArray.End(), in BuildResources()
/NW4C-1.2.23/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp489 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(&s_DeviceAllocator); in BuildResources() local
501 sceneNodeArray.push_back(node); in BuildResources()
522 sceneNodeArray.push_back(node); in BuildResources()
538 sceneNodeArray.push_back(node); in BuildResources()
553 sceneNodeArray.push_back(node); in BuildResources()
557 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources()
559 nw::gfx::ParticleUtil::SetupParticleObject(&sceneNodeArray, s_ParticleContext); in BuildResources()
563 sceneNodeArray.Begin(), in BuildResources()
564 sceneNodeArray.End(), in BuildResources()
/NW4C-1.2.23/demos/gfx/AnimationDemo/sources/
DAnimationDemo.cpp385 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(SCENE_NODE_COUNT, &s_DeviceAllocator); in BuildResources() local
398 sceneNodeArray.push_back(node); in BuildResources()
413 sceneNodeArray.push_back(node); in BuildResources()
417 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources()
421 sceneNodeArray.Begin(), in BuildResources()
422 sceneNodeArray.End(), in BuildResources()
/NW4C-1.2.23/demos/gfx/AnimationChangeDemo/sources/
DAnimationChangeDemo.cpp368 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(SCENE_NODE_COUNT, &s_DeviceAllocator); in BuildResources() local
380 sceneNodeArray.push_back(node); in BuildResources()
394 sceneNodeArray.push_back(node); in BuildResources()
398 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources()
402 sceneNodeArray.Begin(), in BuildResources()
403 sceneNodeArray.End(), in BuildResources()
/NW4C-1.2.23/demos/gfx/DynamicMaterialDemo/sources/
DDynamicMaterialDemo.cpp315 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(SCENE_NODE_COUNT, &s_DeviceAllocator); in BuildResources() local
376 sceneNodeArray.push_back(bufferNode); in BuildResources()
379 sceneNodeArray.push_back(node); in BuildResources()
392 sceneNodeArray.push_back(node); in BuildResources()
396 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources()
400 sceneNodeArray.Begin(), in BuildResources()
401 sceneNodeArray.End(), in BuildResources()
/NW4C-1.2.23/demos/gfx/MultiAnimationDemo/sources/
DMultiAnimationDemo.cpp330 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(&s_DeviceAllocator); in BuildResources() local
342 sceneNodeArray.push_back(node); in BuildResources()
357 sceneNodeArray.push_back(node); in BuildResources()
372 sceneNodeArray.push_back(node); in BuildResources()
378 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources()
382 sceneNodeArray.Begin(), in BuildResources()
383 sceneNodeArray.End(), in BuildResources()
/NW4C-1.2.23/demos/gfx/MultiInstanceDemo/sources/
DMultiInstanceDemo.cpp336 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(&s_DeviceAllocator); in BuildResources() local
348 sceneNodeArray.push_back(node); in BuildResources()
363 sceneNodeArray.push_back(node); in BuildResources()
367 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources()
371 sceneNodeArray.Begin(), in BuildResources()
372 sceneNodeArray.End(), in BuildResources()
/NW4C-1.2.23/demos/gfx/AnimationBlendDemo/sources/
DAnimationBlendDemo.cpp543 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(SCENE_NODE_COUNT, &s_DeviceAllocator); in BuildResources() local
555 sceneNodeArray.push_back(node); in BuildResources()
569 sceneNodeArray.push_back(node); in BuildResources()
573 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources()
577 sceneNodeArray.Begin(), in BuildResources()
578 sceneNodeArray.End(), in BuildResources()
/NW4C-1.2.23/demos/gfx/SceneTreeDemo/sources/
DSceneTreeDemo.cpp327 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(&s_DeviceAllocator); in BuildResources() local
342 sceneNodeArray.push_back(node); in BuildResources()
358 sceneNodeArray.Begin(), in BuildResources()
359 sceneNodeArray.End(), in BuildResources()
/NW4C-1.2.23/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp665 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(&s_DeviceAllocator); in BuildResources() local
697 sceneNodeArray.push_back(node); in BuildResources()
716 sceneNodeArray.push_back(node); in BuildResources()
720 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources()
724 sceneNodeArray.Begin(), in BuildResources()
725 sceneNodeArray.End(), in BuildResources()
/NW4C-1.2.23/demos/gfx/ParticleLowLayerDemo/sources/
DParticleLowLayerDemo.cpp346 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(&s_DeviceAllocator); in BuildResources() local
356 sceneNodeArray.push_back(node); in BuildResources()
379 sceneNodeArray.push_back(node); in BuildResources()
390 nw::gfx::ParticleUtil::SetupParticleObject(&sceneNodeArray, s_ParticleContext); in BuildResources()
/NW4C-1.2.23/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp721 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(&s_DeviceAllocator); in BuildResources() local
760 sceneNodeArray.push_back(node); in BuildResources()
779 sceneNodeArray.push_back(node); in BuildResources()
783 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources()
787 sceneNodeArray.Begin(), in BuildResources()
788 sceneNodeArray.End(), in BuildResources()