| /NW4C-1.2.23/demos/gfx/ParticleMultiModelDemo/sources/ |
| D | ParticleMultiModelDemo.cpp | 253 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(&s_DeviceAllocator); in BuildResources() local 272 sceneNodeArray.push_back(node); in BuildResources() 292 sceneNodeArray.push_back(node); in BuildResources() 297 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources() 299 nw::gfx::ParticleUtil::SetupParticleObject(&sceneNodeArray, s_ParticleContext); in BuildResources() 303 sceneNodeArray.Begin(), in BuildResources() 304 sceneNodeArray.End(), in BuildResources() 310 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(&s_DeviceAllocator); in BuildResources() local 321 sceneNodeArray.push_back(node); in BuildResources() 325 sceneNodeArray.Begin(), in BuildResources() [all …]
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| /NW4C-1.2.23/demos/gfx/ParticleUpdaterDemo/sources/ |
| D | ParticleUpdaterDemo.cpp | 301 nw::ut::MoveArray<nw::gfx::SceneNode*> *sceneNodeArray in SetUserUpdater() argument 304 NW_NULL_ASSERT(sceneNodeArray); in SetUserUpdater() 306 NW_FOREACH(nw::gfx::SceneNode* node, *sceneNodeArray) in SetUserUpdater() 395 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(&s_DeviceAllocator); in BuildResources() local 408 sceneNodeArray.push_back(node); in BuildResources() 422 sceneNodeArray.push_back(node); in BuildResources() 435 sceneNodeArray.push_back(node); in BuildResources() 439 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources() 441 nw::gfx::ParticleUtil::SetupParticleObject(&sceneNodeArray, s_ParticleContext); in BuildResources() 443 SetUserUpdater(&sceneNodeArray); in BuildResources() [all …]
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| /NW4C-1.2.23/sources/libraries/demo/ |
| D | demo_Particle.cpp | 219 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(this->m_MainAllocator); in Allocate() local 229 sceneNodeArray.PushBack(node); in Allocate() 243 sceneNodeArray.PushBack(node); in Allocate() 250 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in Allocate() 253 nw::gfx::ParticleUtil::SetupParticleObject(&sceneNodeArray, this->m_ParticleContext); in Allocate() 256 NW_FOREACH(nw::gfx::SceneNode* node, sceneNodeArray) in Allocate()
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| /NW4C-1.2.23/sources/libraries/gfx/ |
| D | gfx_ParticleUtil.cpp | 29 ut::MoveArray<SceneNode*>* sceneNodeArray in FindParticleSet() argument 32 for (ut::MoveArray<SceneNode*>::iterator i = sceneNodeArray->Begin(); in FindParticleSet() 33 i != sceneNodeArray->End(); in FindParticleSet() 58 ut::MoveArray<SceneNode*>* sceneNodeArray, in SetupParticleObject() argument 62 NW_NULL_ASSERT(sceneNodeArray); in SetupParticleObject() 65 ResolveParticleObject(sceneNodeArray); in SetupParticleObject() 67 NW_FOREACH(SceneNode* node, *sceneNodeArray) in SetupParticleObject() 101 ut::MoveArray<SceneNode*>* sceneNodeArray in ResolveParticleObject() argument 104 NW_NULL_ASSERT(sceneNodeArray); in ResolveParticleObject() 106 NW_FOREACH(SceneNode* node, *sceneNodeArray) in ResolveParticleObject() [all …]
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| /NW4C-1.2.23/demos/gfx/ParticleMultiEmitterDemo/sources/ |
| D | ParticleMultiEmitterDemo.cpp | 251 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(&s_DeviceAllocator); in BuildResources() local 264 sceneNodeArray.push_back(node); in BuildResources() 286 sceneNodeArray.push_back(node); in BuildResources() 300 sceneNodeArray.push_back(node); in BuildResources() 304 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources() 306 nw::gfx::ParticleUtil::SetupParticleObject(&sceneNodeArray, s_ParticleContext); in BuildResources() 310 sceneNodeArray.Begin(), in BuildResources() 311 sceneNodeArray.End(), in BuildResources()
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| /NW4C-1.2.23/demos/gfx/ParticleDemo/sources/ |
| D | ParticleDemo.cpp | 251 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(SCENE_NODE_COUNT, &s_DeviceAllocator); in BuildResources() local 264 sceneNodeArray.push_back(node); in BuildResources() 279 sceneNodeArray.push_back(node); in BuildResources() 293 sceneNodeArray.push_back(node); in BuildResources() 297 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources() 299 nw::gfx::ParticleUtil::SetupParticleObject(&sceneNodeArray, s_ParticleContext); in BuildResources() 303 sceneNodeArray.Begin(), in BuildResources() 304 sceneNodeArray.End(), in BuildResources()
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| /NW4C-1.2.23/demos/Nw4cDemo/sources/ |
| D | GfxCtrl.cpp | 215 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(m_Allocator); in CreateModel() local 216 sceneNodeArray.push_back( pAddNode ); in CreateModel() 217 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in CreateModel() 349 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(m_Allocator); in CreateParticle() local 375 sceneNodeArray.push_back( pAddNode ); in CreateParticle() 393 sceneNodeArray.push_back( pAddEmitNode ); in CreateParticle() 432 nw::gfx::ParticleUtil::SetupParticleObject( &sceneNodeArray, m_ParticleContext ); in CreateParticle() 435 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in CreateParticle() 439 sceneNodeArray.Begin(), in CreateParticle() 440 sceneNodeArray.End(), in CreateParticle()
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| /NW4C-1.2.23/demos/gfx/SimpleDemo/sources/ |
| D | SimpleDemo.cpp | 200 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(SCENE_NODE_COUNT, &s_DeviceAllocator); in BuildResources() local 214 sceneNodeArray.push_back(node); in BuildResources() 228 sceneNodeArray.push_back(node); in BuildResources() 233 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources() 237 sceneNodeArray.Begin(), in BuildResources() 238 sceneNodeArray.End(), in BuildResources()
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| /NW4C-1.2.23/include/nw/gfx/ |
| D | gfx_ParticleUtil.h | 48 ut::MoveArray<SceneNode*>* sceneNodeArray, 54 static void ResolveParticleObject(ut::MoveArray<SceneNode*>* sceneNodeArray);
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| /NW4C-1.2.23/demos/gfx/ParticleChangeVtxDemo/sources/ |
| D | ParticleChangeVtxDemo.cpp | 223 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(&s_DeviceAllocator); in BuildResources() local 236 sceneNodeArray.push_back(node); in BuildResources() 253 sceneNodeArray.push_back(node); in BuildResources() 269 sceneNodeArray.push_back(node); in BuildResources() 273 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources() 275 nw::gfx::ParticleUtil::SetupParticleObject(&sceneNodeArray, s_ParticleContext); in BuildResources() 279 sceneNodeArray.Begin(), in BuildResources() 280 sceneNodeArray.End(), in BuildResources()
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| /NW4C-1.2.23/demos/gfx/ResourceDemo/sources/ |
| D | ResourceDemo.cpp | 270 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(SCENE_NODE_COUNT, &s_DeviceAllocator); in InitializeScenes() local 316 sceneNodeArray.push_back(node); in InitializeScenes() 341 sceneNodeArray.push_back(node); in InitializeScenes() 354 sceneNodeArray.push_back(node); in InitializeScenes() 367 sceneNodeArray.push_back(node); in InitializeScenes() 388 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in InitializeScenes() 392 sceneNodeArray.Begin(), in InitializeScenes() 393 sceneNodeArray.End(), in InitializeScenes()
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| /NW4C-1.2.23/demos/gfx/PartialAnimationDemo/sources/ |
| D | PartialAnimationDemo.cpp | 338 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(SCENE_NODE_COUNT, &s_DeviceAllocator); in BuildResources() local 353 sceneNodeArray.push_back(node); in BuildResources() 368 sceneNodeArray.push_back(node); in BuildResources() 372 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources() 376 sceneNodeArray.Begin(), in BuildResources() 377 sceneNodeArray.End(), in BuildResources()
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| /NW4C-1.2.23/demos/gfx/ConstraintDemo/sources/ |
| D | ConstraintDemo.cpp | 489 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(&s_DeviceAllocator); in BuildResources() local 501 sceneNodeArray.push_back(node); in BuildResources() 522 sceneNodeArray.push_back(node); in BuildResources() 538 sceneNodeArray.push_back(node); in BuildResources() 553 sceneNodeArray.push_back(node); in BuildResources() 557 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources() 559 nw::gfx::ParticleUtil::SetupParticleObject(&sceneNodeArray, s_ParticleContext); in BuildResources() 563 sceneNodeArray.Begin(), in BuildResources() 564 sceneNodeArray.End(), in BuildResources()
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| /NW4C-1.2.23/demos/gfx/AnimationDemo/sources/ |
| D | AnimationDemo.cpp | 385 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(SCENE_NODE_COUNT, &s_DeviceAllocator); in BuildResources() local 398 sceneNodeArray.push_back(node); in BuildResources() 413 sceneNodeArray.push_back(node); in BuildResources() 417 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources() 421 sceneNodeArray.Begin(), in BuildResources() 422 sceneNodeArray.End(), in BuildResources()
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| /NW4C-1.2.23/demos/gfx/AnimationChangeDemo/sources/ |
| D | AnimationChangeDemo.cpp | 368 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(SCENE_NODE_COUNT, &s_DeviceAllocator); in BuildResources() local 380 sceneNodeArray.push_back(node); in BuildResources() 394 sceneNodeArray.push_back(node); in BuildResources() 398 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources() 402 sceneNodeArray.Begin(), in BuildResources() 403 sceneNodeArray.End(), in BuildResources()
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| /NW4C-1.2.23/demos/gfx/DynamicMaterialDemo/sources/ |
| D | DynamicMaterialDemo.cpp | 315 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(SCENE_NODE_COUNT, &s_DeviceAllocator); in BuildResources() local 376 sceneNodeArray.push_back(bufferNode); in BuildResources() 379 sceneNodeArray.push_back(node); in BuildResources() 392 sceneNodeArray.push_back(node); in BuildResources() 396 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources() 400 sceneNodeArray.Begin(), in BuildResources() 401 sceneNodeArray.End(), in BuildResources()
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| /NW4C-1.2.23/demos/gfx/MultiAnimationDemo/sources/ |
| D | MultiAnimationDemo.cpp | 330 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(&s_DeviceAllocator); in BuildResources() local 342 sceneNodeArray.push_back(node); in BuildResources() 357 sceneNodeArray.push_back(node); in BuildResources() 372 sceneNodeArray.push_back(node); in BuildResources() 378 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources() 382 sceneNodeArray.Begin(), in BuildResources() 383 sceneNodeArray.End(), in BuildResources()
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| /NW4C-1.2.23/demos/gfx/MultiInstanceDemo/sources/ |
| D | MultiInstanceDemo.cpp | 336 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(&s_DeviceAllocator); in BuildResources() local 348 sceneNodeArray.push_back(node); in BuildResources() 363 sceneNodeArray.push_back(node); in BuildResources() 367 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources() 371 sceneNodeArray.Begin(), in BuildResources() 372 sceneNodeArray.End(), in BuildResources()
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| /NW4C-1.2.23/demos/gfx/AnimationBlendDemo/sources/ |
| D | AnimationBlendDemo.cpp | 543 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(SCENE_NODE_COUNT, &s_DeviceAllocator); in BuildResources() local 555 sceneNodeArray.push_back(node); in BuildResources() 569 sceneNodeArray.push_back(node); in BuildResources() 573 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources() 577 sceneNodeArray.Begin(), in BuildResources() 578 sceneNodeArray.End(), in BuildResources()
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| /NW4C-1.2.23/demos/gfx/SceneTreeDemo/sources/ |
| D | SceneTreeDemo.cpp | 327 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(&s_DeviceAllocator); in BuildResources() local 342 sceneNodeArray.push_back(node); in BuildResources() 358 sceneNodeArray.Begin(), in BuildResources() 359 sceneNodeArray.End(), in BuildResources()
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| /NW4C-1.2.23/demos/gfx/ProjectionShadowDemo/sources/ |
| D | ProjectionShadowDemo.cpp | 665 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(&s_DeviceAllocator); in BuildResources() local 697 sceneNodeArray.push_back(node); in BuildResources() 716 sceneNodeArray.push_back(node); in BuildResources() 720 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources() 724 sceneNodeArray.Begin(), in BuildResources() 725 sceneNodeArray.End(), in BuildResources()
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| /NW4C-1.2.23/demos/gfx/ParticleLowLayerDemo/sources/ |
| D | ParticleLowLayerDemo.cpp | 346 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(&s_DeviceAllocator); in BuildResources() local 356 sceneNodeArray.push_back(node); in BuildResources() 379 sceneNodeArray.push_back(node); in BuildResources() 390 nw::gfx::ParticleUtil::SetupParticleObject(&sceneNodeArray, s_ParticleContext); in BuildResources()
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| /NW4C-1.2.23/demos/gfx/ShadowMapDemo/sources/ |
| D | ShadowMapDemo.cpp | 721 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(&s_DeviceAllocator); in BuildResources() local 760 sceneNodeArray.push_back(node); in BuildResources() 779 sceneNodeArray.push_back(node); in BuildResources() 783 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources() 787 sceneNodeArray.Begin(), in BuildResources() 788 sceneNodeArray.End(), in BuildResources()
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