Lines Matching refs:sceneNodeArray
301 nw::ut::MoveArray<nw::gfx::SceneNode*> *sceneNodeArray in SetUserUpdater() argument
304 NW_NULL_ASSERT(sceneNodeArray); in SetUserUpdater()
306 NW_FOREACH(nw::gfx::SceneNode* node, *sceneNodeArray) in SetUserUpdater()
395 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(&s_DeviceAllocator); in BuildResources() local
408 sceneNodeArray.push_back(node); in BuildResources()
422 sceneNodeArray.push_back(node); in BuildResources()
435 sceneNodeArray.push_back(node); in BuildResources()
439 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources()
441 nw::gfx::ParticleUtil::SetupParticleObject(&sceneNodeArray, s_ParticleContext); in BuildResources()
443 SetUserUpdater(&sceneNodeArray); in BuildResources()
447 sceneNodeArray.Begin(), in BuildResources()
448 sceneNodeArray.End(), in BuildResources()