Lines Matching refs:sceneNodeArray
253 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(&s_DeviceAllocator); in BuildResources() local
272 sceneNodeArray.push_back(node); in BuildResources()
292 sceneNodeArray.push_back(node); in BuildResources()
297 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources()
299 nw::gfx::ParticleUtil::SetupParticleObject(&sceneNodeArray, s_ParticleContext); in BuildResources()
303 sceneNodeArray.Begin(), in BuildResources()
304 sceneNodeArray.End(), in BuildResources()
310 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(&s_DeviceAllocator); in BuildResources() local
321 sceneNodeArray.push_back(node); in BuildResources()
325 sceneNodeArray.Begin(), in BuildResources()
326 sceneNodeArray.End(), in BuildResources()