| /NW4C-1.2.23/sources/libraries/gfx/ |
| D | gfx_SceneNode.cpp | 46 Result result = node->Initialize(allocator); in Create() local 48 NW_ASSERT(result.IsSuccess()); in Create() 73 Result result = node->Initialize(allocator); in Create() local 75 NW_ASSERT(result.IsSuccess()); in Create() 99 Result result = INITIALIZE_RESULT_OK; in CreateAnimBinding() local 103 return result; in CreateAnimBinding() 110 return result; in CreateAnimBinding() 116 return result; in CreateAnimBinding() 125 result |= Result::MASK_FAIL_BIT; in CreateAnimBinding() 128 NW_ENSURE_AND_RETURN(result); in CreateAnimBinding() [all …]
|
| D | gfx_Model.cpp | 57 Result result = node->Initialize(allocator); in Create() local 59 NW_ASSERT(result.IsSuccess()); in Create() 73 Result result = INITIALIZE_RESULT_OK; in Initialize() local 75 result |= TransformNode::Initialize(allocator); in Initialize() 76 NW_ENSURE_AND_RETURN(result); in Initialize() 78 result |= CreateResMeshes(allocator); in Initialize() 79 NW_ENSURE_AND_RETURN(result); in Initialize() 81 result |= CreateResMeshNodeVisibilities(allocator); in Initialize() 82 NW_ENSURE_AND_RETURN(result); in Initialize() 84 result |= CreateMaterials(allocator); in Initialize() [all …]
|
| D | gfx_AmbientLight.cpp | 49 Result result = light->Initialize(allocator); in Create() local 50 NW_ASSERT(result.IsSuccess()); in Create() 78 Result result = light->Initialize(allocator); in Create() local 79 NW_ASSERT(result.IsSuccess()); in Create() 160 Result result = INITIALIZE_RESULT_OK; in CreateOriginalValue() local 171 return result; in CreateOriginalValue() 178 Result result = INITIALIZE_RESULT_OK; in Initialize() local 180 result |= TransformNode::Initialize(allocator); in Initialize() 181 NW_ENSURE_AND_RETURN(result); in Initialize() 183 result |= CreateOriginalValue(allocator); in Initialize() [all …]
|
| D | gfx_HemiSphereLight.cpp | 51 Result result = light->Initialize(allocator); in Create() local 52 NW_ASSERT(result.IsSuccess()); in Create() 80 Result result = light->Initialize(allocator); in Create() local 81 NW_ASSERT(result.IsSuccess()); in Create() 161 Result result = INITIALIZE_RESULT_OK; in CreateOriginalValue() local 172 return result; in CreateOriginalValue() 179 Result result = INITIALIZE_RESULT_OK; in Initialize() local 181 result |= TransformNode::Initialize(allocator); in Initialize() 182 NW_ENSURE_AND_RETURN(result); in Initialize() 184 result |= CreateOriginalValue(allocator); in Initialize() [all …]
|
| D | gfx_AnimObject.cpp | 165 Result result = INITIALIZE_RESULT_OK; in Initialize() local 175 result |= Result::MASK_FAIL_BIT; in Initialize() 177 NW_ENSURE_AND_RETURN(result); in Initialize() 194 result |= Result::MASK_FAIL_BIT; in Initialize() 196 NW_ENSURE_AND_RETURN(result); in Initialize() 206 result |= Result::MASK_FAIL_BIT; in Initialize() 208 NW_ENSURE_AND_RETURN(result); in Initialize() 218 result |= Result::MASK_FAIL_BIT; in Initialize() 220 NW_ENSURE_AND_RETURN(result); in Initialize() 231 result |= Result::MASK_FAIL_BIT; in Initialize() [all …]
|
| D | gfx_VertexLight.cpp | 52 Result result = light->Initialize(allocator); in Create() local 53 NW_ASSERT(result.IsSuccess()); in Create() 81 Result result = light->Initialize(allocator); in Create() local 82 NW_ASSERT(result.IsSuccess()); in Create() 179 Result result = INITIALIZE_RESULT_OK; in CreateOriginalValue() local 190 return result; in CreateOriginalValue() 197 Result result = INITIALIZE_RESULT_OK; in Initialize() local 199 result |= TransformNode::Initialize(allocator); in Initialize() 200 NW_ENSURE_AND_RETURN(result); in Initialize() 202 result |= CreateOriginalValue(allocator); in Initialize() [all …]
|
| D | gfx_Material.cpp | 88 Result result = material->Initialize(allocator); in Create() local 89 if (result.IsSuccess()) in Create() 270 Result result = INITIALIZE_RESULT_OK; in CreateBuffers() local 280 result |= Result::MASK_FAIL_BIT; in CreateBuffers() 283 NW_ENSURE_AND_RETURN(result); in CreateBuffers() 289 NW_ENSURE_AND_RETURN(result); in CreateBuffers() 299 result |= Result::MASK_FAIL_BIT; in CreateBuffers() 304 return result; in CreateBuffers() 313 Result result = INITIALIZE_RESULT_OK; in CopyResMaterial() local 320 result |= Result::MASK_FAIL_BIT; in CopyResMaterial() [all …]
|
| D | gfx_TransformNode.cpp | 70 Result result = node->Initialize(allocator); in Create() local 72 NW_ASSERT(result.IsSuccess()); in Create() 98 Result result = node->Initialize(allocator); in Create() local 100 NW_ASSERT(result.IsSuccess()); in Create() 115 Result result = INITIALIZE_RESULT_OK; in CreateCallbacks() local 139 result |= Result::MASK_FAIL_BIT; in CreateCallbacks() 142 return result; in CreateCallbacks() 235 Result result = INITIALIZE_RESULT_OK; in Initialize() local 237 result |= SceneNode::Initialize(allocator); in Initialize() 238 NW_ENSURE_AND_RETURN(result); in Initialize() [all …]
|
| D | gfx_FragmentLight.cpp | 51 Result result = light->Initialize(allocator); in Create() local 52 NW_ASSERT(result.IsSuccess()); in Create() 80 Result result = light->Initialize(allocator); in Create() local 81 NW_ASSERT(result.IsSuccess()); in Create() 210 Result result = INITIALIZE_RESULT_OK; in CreateOriginalValue() local 221 return result; in CreateOriginalValue() 228 Result result = INITIALIZE_RESULT_OK; in Initialize() local 230 result |= TransformNode::Initialize(allocator); in Initialize() 231 NW_ENSURE_AND_RETURN(result); in Initialize() 233 result |= CreateOriginalValue(allocator); in Initialize() [all …]
|
| D | gfx_SkeletalModel.cpp | 88 Result result = model->Initialize(allocator); in Create() local 89 NW_ASSERT(result.IsSuccess()); in Create() 114 Result result = INITIALIZE_RESULT_OK; in CreateSkeletalAnimGroup() local 119 return result; in CreateSkeletalAnimGroup() 148 result |= Result::MASK_FAIL_BIT; in CreateSkeletalAnimGroup() 151 NW_ENSURE_AND_RETURN(result); in CreateSkeletalAnimGroup() 177 return result; in CreateSkeletalAnimGroup() 211 Result result = INITIALIZE_RESULT_OK; in Initialize() local 213 result |= Model::Initialize(allocator); in Initialize() 214 NW_ENSURE_AND_RETURN(result); in Initialize() [all …]
|
| /NW4C-1.2.23/include/nw/anim/ |
| D | anim_AnimBlend.h | 232 virtual bool PostBlend(AnimResult* result, const float* weights) const in PostBlend() argument 234 (void)result; in PostBlend() 259 virtual void Apply(void* target, const AnimResult* result) const = 0; 267 virtual void ConvertToAnimResult(AnimResult* result, const void* source) const = 0; 305 void ApplyFloatVector(void* target, const AnimResult* result, int compCount) const; 313 … void ConvertFloatVectorToAnimResult(AnimResult* result, const void* source, int compCount) const; 366 virtual void Apply(void* target, const AnimResult* result) const in Apply() argument 369 *reinterpret_cast<const bool*>(result->GetValueBuffer()); in Apply() 372 virtual void ConvertToAnimResult(AnimResult* result, const void* source) const in ConvertToAnimResult() argument 374 *reinterpret_cast<bool*>(result->GetValueBuffer()) = in ConvertToAnimResult() [all …]
|
| /NW4C-1.2.23/sources/libraries/snd/ |
| D | snd_SoundStartable.cpp | 87 StartResult result = detail_SetupSound( in StartSound() local 93 if ( ! result.IsSuccess() ) return result; in StartSound() 119 StartResult result( StartResult::START_ERR_INVALID_LABEL_STRING ); in StartSound() local 120 return result; in StartSound() 145 StartResult result( StartResult::START_SUCCESS ); in HoldSound() local 146 return result; in HoldSound() 149 StartResult result = detail_SetupSound( in HoldSound() local 155 if ( ! result.IsSuccess() ) return result; in HoldSound() 182 StartResult result( StartResult::START_ERR_INVALID_LABEL_STRING ); in HoldSound() local 183 return result; in HoldSound() [all …]
|
| D | snd_WaveSoundFile.cpp | 173 bool result = optionParameter.GetValue( &value, WAVE_SOUND_INFO_PAN ); in GetPan() local 174 if ( result == false ) return DEFAULT_PAN; in GetPan() 180 bool result = optionParameter.GetValue( &value, WAVE_SOUND_INFO_PAN ); in GetSurroundPan() local 181 if ( result == false ) return DEFAULT_SURROUND_PAN; in GetSurroundPan() 187 bool result = optionParameter.GetValueF32( &value, WAVE_SOUND_INFO_PITCH ); in GetPitch() local 188 if ( result == false ) return DEFAULT_PITCH; in GetPitch() 196 bool result = optionParameter.GetValue( &value, WAVE_SOUND_INFO_SEND ); in GetSendValue() local 197 if ( result == false ) in GetSendValue() 223 bool result = optionParameter.GetValue( &offsetToReference, WAVE_SOUND_INFO_ENVELOPE ); in GetAdshrCurve() local 224 if ( result == false ) return DEFAULT_ADSHR_CURVE; in GetAdshrCurve() [all …]
|
| D | snd_SoundArchiveFile.cpp | 614 bool result = optionParameter.GetValue( &offset, SOUND_INFO_OFFSET_TO_3D_PARAM ); in GetSound3DInfo() local 615 if ( result == false ) in GetSound3DInfo() 627 bool result = optionParameter.GetValue( &value, SOUND_INFO_STRING_ID ); in GetStringId() local 628 if ( result == false ) in GetStringId() 638 bool result = optionParameter.GetValue( &value, SOUND_INFO_PAN_PARAM ); in GetPanMode() local 639 if ( result == false ) in GetPanMode() 649 bool result = optionParameter.GetValue( &value, SOUND_INFO_PAN_PARAM ); in GetPanCurve() local 650 if ( result == false ) in GetPanCurve() 660 bool result = optionParameter.GetValue( &value, SOUND_INFO_PLAYER_PARAM ); in GetPlayerPriority() local 661 if ( result == false ) in GetPlayerPriority() [all …]
|
| D | snd_BankFile.cpp | 299 bool result = optionParameter.GetValue( &value, VELOCITY_REGION_KEY ); in GetOriginalKey() local 300 if ( result == false ) return DEFAULT_ORIGINAL_KEY; in GetOriginalKey() 307 bool result = optionParameter.GetValue( &value, VELOCITY_REGION_VOLUME ); in GetVolume() local 308 if ( result == false ) return DEFAULT_VOLUME; in GetVolume() 315 bool result = optionParameter.GetValue( &value, VELOCITY_REGION_PAN ); in GetPan() local 316 if ( result == false ) return DEFAULT_PAN; in GetPan() 324 bool result = optionParameter.GetValue( &value, VELOCITY_REGION_PAN ); in GetSurroundPan() local 325 if ( result == false ) return DEFAULT_SURROUND_PAN; in GetSurroundPan() 333 bool result = optionParameter.GetValueF32( &value, VELOCITY_REGION_PITCH ); in GetPitch() local 334 if ( result == false ) return DEFAULT_PITCH; in GetPitch() [all …]
|
| D | snd_SoundArchivePlayer.cpp | 391 bool result = playerHeap->Create( buf, heapSize ); in CreatePlayerHeap() local 393 if ( ! result ) in CreatePlayerHeap() 763 result( SoundStartable::StartResult::START_ERR_NOT_AVAILABLE ); in detail_SetupSoundImpl() local 764 return result; in detail_SetupSoundImpl() 777 result( SoundStartable::StartResult::START_ERR_INVALID_SOUNDID ); in detail_SetupSoundImpl() local 778 return result; in detail_SetupSoundImpl() 875 result( SoundStartable::StartResult::START_ERR_NOT_ENOUGH_INSTANCE ); in detail_SetupSoundImpl() local 876 return result; in detail_SetupSoundImpl() 897 result( SoundStartable::StartResult::START_ERR_NOT_ENOUGH_INSTANCE ); in detail_SetupSoundImpl() local 898 return result; in detail_SetupSoundImpl() [all …]
|
| /NW4C-1.2.23/sources/libraries/gfx/res/ |
| D | gfx_ResLookupTable.cpp | 50 Result result = RESOURCE_RESULT_OK; in ResImageLut_Setup() local 54 return result; in ResImageLut_Setup() 62 Result result = RESOURCE_RESULT_OK; in ResReferenceLut_Setup() local 64 result |= ResImageLut_Setup(resLut.Dereference()); in ResReferenceLut_Setup() 66 return result; in ResReferenceLut_Setup() 93 Result result = RESOURCE_RESULT_OK; in Setup() local 99 result |= s_LutSetupTable[0]( *this ); in Setup() 104 result |= s_LutSetupTable[1]( *this ); in Setup() 113 return result; in Setup() 147 Result result = RESOURCE_RESULT_OK; in Setup() local [all …]
|
| D | gfx_ResGraphicsFile.cpp | 37 Result result = RESOURCE_RESULT_OK; in Setup() local 45 result |= this->GetLutSets( i ).Setup(allocator, graphicsFile); in Setup() 51 result |= this->GetLights( i ).Setup(allocator, graphicsFile); in Setup() 57 result |= this->GetFogs( i ).Setup(allocator, graphicsFile); in Setup() 63 result |= this->GetShaders( i ).Setup(allocator, graphicsFile); in Setup() 69 result |= this->GetTextures( i ).Setup(allocator, graphicsFile); in Setup() 75 result |= this->GetSkeletalAnims( i ).Setup(allocator, graphicsFile); in Setup() 81 result |= this->GetMaterialAnims( i ).Setup(allocator, graphicsFile); in Setup() 87 result |= this->GetVisibilityAnims( i ).Setup(allocator, graphicsFile); in Setup() 93 result |= this->GetCameraAnims( i ).Setup(allocator, graphicsFile); in Setup() [all …]
|
| D | gfx_ResFragmentShader.cpp | 32 Result result = RESOURCE_RESULT_OK; in Setup() local 35 result |= resFragmentLightingTable.Setup(allocator, graphicsFile); in Setup() 40 result |= RESOURCE_RESULT_IRRELEVANT_LOCATION_LUT; in Setup() 43 return result; in Setup() 53 Result result = RESOURCE_RESULT_OK; in Setup() local 64 result |= this->GetDistribution0Sampler().GetSampler().Setup(); in Setup() 67 result |= referenceResult; in Setup() 79 result |= this->GetDistribution1Sampler().GetSampler().Setup(); in Setup() 82 result |= referenceResult; in Setup() 94 result |= this->GetReflectanceRSampler().GetSampler().Setup(); in Setup() [all …]
|
| D | gfx_ResLight.cpp | 32 Result result = RESOURCE_RESULT_OK; in Setup() local 47 result |= fragment.GetDistanceSampler().Setup(); in Setup() 51 result |= distanceResult; in Setup() 66 result |= resLut.Setup(); in Setup() 69 result |= angleResult; in Setup() 73 result |= RESOURCE_RESULT_IRRELEVANT_LOCATION_LUT; in Setup() 78 return result; in Setup()
|
| /NW4C-1.2.23/include/nw/gfx/ |
| D | gfx_Common.h | 50 #define NW_ENSURE_AND_RETURN(result) \ argument 51 if ( result.IsFailure() ) { return result; } 55 #define NW_ENSURE_AND_RETURN(result) \ argument 56 NW_ASSERT( result.IsSuccess() ); 88 self_type operator = (self_type result) { m_Code = result.GetCode(); return *this; } 90 self_type operator |= (self_type result) { m_Code |= result.GetCode(); return *this; } 92 self_type operator &= (self_type result) { m_Code &= result.GetCode(); return *this; }
|
| /NW4C-1.2.23/sources/libraries/demo/ |
| D | demo_HioPacketChannel.cpp | 83 nn::Result result; in Listen() local 86 result = m_Serial.WaitHost(nn::hio::CTR::SerialChannel::ATTRIBUTE_NONE); in Listen() 90 result = m_Serial.WaitHost(nn::hio::CTR::SerialChannel::ATTRIBUTE_NO_WAIT); in Listen() 93 return result == nn::hio::CTR::ResultConnected(); in Listen() 119 nn::Result result; in SendPacket() local 125 result = m_Serial.Write(&writtenSize, &PACKET_HEADER_ID, sizeof(PACKET_HEADER_ID)); in SendPacket() 127 if ( result.IsFailure() || writtenSize != sizeof(PACKET_HEADER_ID) ) in SendPacket() 135 result = m_Serial.Write(&writtenSize, &size, sizeof(size)); in SendPacket() 137 if ( result.IsFailure() || writtenSize != sizeof(size) ) in SendPacket() 146 result = m_Serial.Write(&writtenSize, headerBuffer, headerLength); in SendPacket() [all …]
|
| /NW4C-1.2.23/demos/snd/withSdk/sources/ |
| D | main.cpp | 169 bool result = m_ArchivePlayer.Initialize( in InitializeSoundSystem() local 174 NW_ASSERT( result ); in InitializeSoundSystem() 180 bool result = m_Heap.Create( m_pMemoryForSoundHeap, SOUND_HEAP_SIZE ); in InitializeSoundSystem() local 181 NW_ASSERT( result ); in InitializeSoundSystem() 203 nn::Result result = fileReader.TryInitialize( SDK_WAV_NAME ); in InitializeSdkVoice() local 204 NN_UTIL_PANIC_IF_FAILED( result ); in InitializeSdkVoice() 325 bool result = m_ArchivePlayer.StartSound( &m_Handle, SEQ_MARIOKART ).IsSuccess(); in OnUpdatePad() local 326 NN_LOG("[SEQ] SEQ_MARIOKART ... (%d)\n", result); in OnUpdatePad() 332 bool result = m_ArchivePlayer.StartSound( &m_Handle, STRM_MARIOKART ).IsSuccess(); in OnUpdatePad() local 333 NN_LOG("[STRM] STRM_MARIOKART ... (%d)\n", result ); in OnUpdatePad() [all …]
|
| /NW4C-1.2.23/sources/libraries/anim/ |
| D | anim_AnimBlend.cpp | 136 AnimBlendOp::ApplyFloatVector(void* target, const AnimResult* result, int compCount) const in ApplyFloatVector() argument 140 reinterpret_cast<const float*>(result->GetValueBuffer()); in ApplyFloatVector() 145 if (result->IsEnabledFlags(compFlag)) in ApplyFloatVector() 156 AnimResult* result, in ConvertFloatVectorToAnimResult() argument 161 float* dstValues = reinterpret_cast<float*>(result->GetValueBuffer()); in ConvertFloatVectorToAnimResult() 165 result->DisableFlags(VALID_XYZW); in ConvertFloatVectorToAnimResult() 170 result->EnableFlags(compFlag); in ConvertFloatVectorToAnimResult() 240 AnimBlendOpRgbaColor::Apply(void* target, const AnimResult* result) const in Apply() 244 reinterpret_cast<const ut::ResFloatColor*>(result->GetValueBuffer())->ToArray(); in Apply() 249 if (result->IsEnabledFlags(compFlag)) in Apply() [all …]
|
| /NW4C-1.2.23/demos/snd/simple/sources/ |
| D | SimpleApp.cpp | 91 bool result = m_ArchivePlayer.Initialize( in InitializeSoundSystem() local 96 NW_ASSERT( result ); in InitializeSoundSystem() 102 bool result = m_Heap.Create( m_pMemoryForSoundHeap, SOUND_HEAP_SIZE ); in InitializeSoundSystem() local 103 NW_ASSERT( result ); in InitializeSoundSystem() 140 bool result = m_ArchivePlayer.StartSound( &m_Handle, SEQ_MARIOKART ).IsSuccess(); in OnUpdatePad() local 141 NN_LOG("[SEQ] SEQ_MARIOKART ... (%d)\n", result); in OnUpdatePad() 147 bool result = m_ArchivePlayer.StartSound( &m_Handle, SE_YOSHI ).IsSuccess(); in OnUpdatePad() local 148 NN_LOG("[WSD] SE_YOSHI ... (%d)\n", result); in OnUpdatePad() 154 bool result = m_ArchivePlayer.StartSound( &m_Handle, STRM_MARIOKART ).IsSuccess(); in OnUpdatePad() local 155 NN_LOG("[STRM] STRM_MARIOKART ... (%d)\n", result ); in OnUpdatePad()
|