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/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_SceneNode.cpp46 Result result = node->Initialize(allocator); in Create() local
48 NW_ASSERT(result.IsSuccess()); in Create()
73 Result result = node->Initialize(allocator); in Create() local
75 NW_ASSERT(result.IsSuccess()); in Create()
99 Result result = INITIALIZE_RESULT_OK; in CreateAnimBinding() local
103 return result; in CreateAnimBinding()
110 return result; in CreateAnimBinding()
116 return result; in CreateAnimBinding()
125 result |= Result::MASK_FAIL_BIT; in CreateAnimBinding()
128 NW_ENSURE_AND_RETURN(result); in CreateAnimBinding()
[all …]
Dgfx_Model.cpp57 Result result = node->Initialize(allocator); in Create() local
59 NW_ASSERT(result.IsSuccess()); in Create()
73 Result result = INITIALIZE_RESULT_OK; in Initialize() local
75 result |= TransformNode::Initialize(allocator); in Initialize()
76 NW_ENSURE_AND_RETURN(result); in Initialize()
78 result |= CreateResMeshes(allocator); in Initialize()
79 NW_ENSURE_AND_RETURN(result); in Initialize()
81 result |= CreateResMeshNodeVisibilities(allocator); in Initialize()
82 NW_ENSURE_AND_RETURN(result); in Initialize()
84 result |= CreateMaterials(allocator); in Initialize()
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Dgfx_AmbientLight.cpp49 Result result = light->Initialize(allocator); in Create() local
50 NW_ASSERT(result.IsSuccess()); in Create()
78 Result result = light->Initialize(allocator); in Create() local
79 NW_ASSERT(result.IsSuccess()); in Create()
160 Result result = INITIALIZE_RESULT_OK; in CreateOriginalValue() local
171 return result; in CreateOriginalValue()
178 Result result = INITIALIZE_RESULT_OK; in Initialize() local
180 result |= TransformNode::Initialize(allocator); in Initialize()
181 NW_ENSURE_AND_RETURN(result); in Initialize()
183 result |= CreateOriginalValue(allocator); in Initialize()
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Dgfx_HemiSphereLight.cpp51 Result result = light->Initialize(allocator); in Create() local
52 NW_ASSERT(result.IsSuccess()); in Create()
80 Result result = light->Initialize(allocator); in Create() local
81 NW_ASSERT(result.IsSuccess()); in Create()
161 Result result = INITIALIZE_RESULT_OK; in CreateOriginalValue() local
172 return result; in CreateOriginalValue()
179 Result result = INITIALIZE_RESULT_OK; in Initialize() local
181 result |= TransformNode::Initialize(allocator); in Initialize()
182 NW_ENSURE_AND_RETURN(result); in Initialize()
184 result |= CreateOriginalValue(allocator); in Initialize()
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Dgfx_AnimObject.cpp165 Result result = INITIALIZE_RESULT_OK; in Initialize() local
175 result |= Result::MASK_FAIL_BIT; in Initialize()
177 NW_ENSURE_AND_RETURN(result); in Initialize()
194 result |= Result::MASK_FAIL_BIT; in Initialize()
196 NW_ENSURE_AND_RETURN(result); in Initialize()
206 result |= Result::MASK_FAIL_BIT; in Initialize()
208 NW_ENSURE_AND_RETURN(result); in Initialize()
218 result |= Result::MASK_FAIL_BIT; in Initialize()
220 NW_ENSURE_AND_RETURN(result); in Initialize()
231 result |= Result::MASK_FAIL_BIT; in Initialize()
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Dgfx_VertexLight.cpp52 Result result = light->Initialize(allocator); in Create() local
53 NW_ASSERT(result.IsSuccess()); in Create()
81 Result result = light->Initialize(allocator); in Create() local
82 NW_ASSERT(result.IsSuccess()); in Create()
179 Result result = INITIALIZE_RESULT_OK; in CreateOriginalValue() local
190 return result; in CreateOriginalValue()
197 Result result = INITIALIZE_RESULT_OK; in Initialize() local
199 result |= TransformNode::Initialize(allocator); in Initialize()
200 NW_ENSURE_AND_RETURN(result); in Initialize()
202 result |= CreateOriginalValue(allocator); in Initialize()
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Dgfx_Material.cpp88 Result result = material->Initialize(allocator); in Create() local
89 if (result.IsSuccess()) in Create()
270 Result result = INITIALIZE_RESULT_OK; in CreateBuffers() local
280 result |= Result::MASK_FAIL_BIT; in CreateBuffers()
283 NW_ENSURE_AND_RETURN(result); in CreateBuffers()
289 NW_ENSURE_AND_RETURN(result); in CreateBuffers()
299 result |= Result::MASK_FAIL_BIT; in CreateBuffers()
304 return result; in CreateBuffers()
313 Result result = INITIALIZE_RESULT_OK; in CopyResMaterial() local
320 result |= Result::MASK_FAIL_BIT; in CopyResMaterial()
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Dgfx_TransformNode.cpp70 Result result = node->Initialize(allocator); in Create() local
72 NW_ASSERT(result.IsSuccess()); in Create()
98 Result result = node->Initialize(allocator); in Create() local
100 NW_ASSERT(result.IsSuccess()); in Create()
115 Result result = INITIALIZE_RESULT_OK; in CreateCallbacks() local
139 result |= Result::MASK_FAIL_BIT; in CreateCallbacks()
142 return result; in CreateCallbacks()
235 Result result = INITIALIZE_RESULT_OK; in Initialize() local
237 result |= SceneNode::Initialize(allocator); in Initialize()
238 NW_ENSURE_AND_RETURN(result); in Initialize()
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Dgfx_FragmentLight.cpp51 Result result = light->Initialize(allocator); in Create() local
52 NW_ASSERT(result.IsSuccess()); in Create()
80 Result result = light->Initialize(allocator); in Create() local
81 NW_ASSERT(result.IsSuccess()); in Create()
210 Result result = INITIALIZE_RESULT_OK; in CreateOriginalValue() local
221 return result; in CreateOriginalValue()
228 Result result = INITIALIZE_RESULT_OK; in Initialize() local
230 result |= TransformNode::Initialize(allocator); in Initialize()
231 NW_ENSURE_AND_RETURN(result); in Initialize()
233 result |= CreateOriginalValue(allocator); in Initialize()
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Dgfx_SkeletalModel.cpp88 Result result = model->Initialize(allocator); in Create() local
89 NW_ASSERT(result.IsSuccess()); in Create()
114 Result result = INITIALIZE_RESULT_OK; in CreateSkeletalAnimGroup() local
119 return result; in CreateSkeletalAnimGroup()
148 result |= Result::MASK_FAIL_BIT; in CreateSkeletalAnimGroup()
151 NW_ENSURE_AND_RETURN(result); in CreateSkeletalAnimGroup()
177 return result; in CreateSkeletalAnimGroup()
211 Result result = INITIALIZE_RESULT_OK; in Initialize() local
213 result |= Model::Initialize(allocator); in Initialize()
214 NW_ENSURE_AND_RETURN(result); in Initialize()
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/NW4C-1.2.23/include/nw/anim/
Danim_AnimBlend.h232 virtual bool PostBlend(AnimResult* result, const float* weights) const in PostBlend() argument
234 (void)result; in PostBlend()
259 virtual void Apply(void* target, const AnimResult* result) const = 0;
267 virtual void ConvertToAnimResult(AnimResult* result, const void* source) const = 0;
305 void ApplyFloatVector(void* target, const AnimResult* result, int compCount) const;
313 … void ConvertFloatVectorToAnimResult(AnimResult* result, const void* source, int compCount) const;
366 virtual void Apply(void* target, const AnimResult* result) const in Apply() argument
369 *reinterpret_cast<const bool*>(result->GetValueBuffer()); in Apply()
372 virtual void ConvertToAnimResult(AnimResult* result, const void* source) const in ConvertToAnimResult() argument
374 *reinterpret_cast<bool*>(result->GetValueBuffer()) = in ConvertToAnimResult()
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/NW4C-1.2.23/sources/libraries/snd/
Dsnd_SoundStartable.cpp87 StartResult result = detail_SetupSound( in StartSound() local
93 if ( ! result.IsSuccess() ) return result; in StartSound()
119 StartResult result( StartResult::START_ERR_INVALID_LABEL_STRING ); in StartSound() local
120 return result; in StartSound()
145 StartResult result( StartResult::START_SUCCESS ); in HoldSound() local
146 return result; in HoldSound()
149 StartResult result = detail_SetupSound( in HoldSound() local
155 if ( ! result.IsSuccess() ) return result; in HoldSound()
182 StartResult result( StartResult::START_ERR_INVALID_LABEL_STRING ); in HoldSound() local
183 return result; in HoldSound()
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Dsnd_WaveSoundFile.cpp173 bool result = optionParameter.GetValue( &value, WAVE_SOUND_INFO_PAN ); in GetPan() local
174 if ( result == false ) return DEFAULT_PAN; in GetPan()
180 bool result = optionParameter.GetValue( &value, WAVE_SOUND_INFO_PAN ); in GetSurroundPan() local
181 if ( result == false ) return DEFAULT_SURROUND_PAN; in GetSurroundPan()
187 bool result = optionParameter.GetValueF32( &value, WAVE_SOUND_INFO_PITCH ); in GetPitch() local
188 if ( result == false ) return DEFAULT_PITCH; in GetPitch()
196 bool result = optionParameter.GetValue( &value, WAVE_SOUND_INFO_SEND ); in GetSendValue() local
197 if ( result == false ) in GetSendValue()
223 bool result = optionParameter.GetValue( &offsetToReference, WAVE_SOUND_INFO_ENVELOPE ); in GetAdshrCurve() local
224 if ( result == false ) return DEFAULT_ADSHR_CURVE; in GetAdshrCurve()
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Dsnd_SoundArchiveFile.cpp614 bool result = optionParameter.GetValue( &offset, SOUND_INFO_OFFSET_TO_3D_PARAM ); in GetSound3DInfo() local
615 if ( result == false ) in GetSound3DInfo()
627 bool result = optionParameter.GetValue( &value, SOUND_INFO_STRING_ID ); in GetStringId() local
628 if ( result == false ) in GetStringId()
638 bool result = optionParameter.GetValue( &value, SOUND_INFO_PAN_PARAM ); in GetPanMode() local
639 if ( result == false ) in GetPanMode()
649 bool result = optionParameter.GetValue( &value, SOUND_INFO_PAN_PARAM ); in GetPanCurve() local
650 if ( result == false ) in GetPanCurve()
660 bool result = optionParameter.GetValue( &value, SOUND_INFO_PLAYER_PARAM ); in GetPlayerPriority() local
661 if ( result == false ) in GetPlayerPriority()
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Dsnd_BankFile.cpp299 bool result = optionParameter.GetValue( &value, VELOCITY_REGION_KEY ); in GetOriginalKey() local
300 if ( result == false ) return DEFAULT_ORIGINAL_KEY; in GetOriginalKey()
307 bool result = optionParameter.GetValue( &value, VELOCITY_REGION_VOLUME ); in GetVolume() local
308 if ( result == false ) return DEFAULT_VOLUME; in GetVolume()
315 bool result = optionParameter.GetValue( &value, VELOCITY_REGION_PAN ); in GetPan() local
316 if ( result == false ) return DEFAULT_PAN; in GetPan()
324 bool result = optionParameter.GetValue( &value, VELOCITY_REGION_PAN ); in GetSurroundPan() local
325 if ( result == false ) return DEFAULT_SURROUND_PAN; in GetSurroundPan()
333 bool result = optionParameter.GetValueF32( &value, VELOCITY_REGION_PITCH ); in GetPitch() local
334 if ( result == false ) return DEFAULT_PITCH; in GetPitch()
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Dsnd_SoundArchivePlayer.cpp391 bool result = playerHeap->Create( buf, heapSize ); in CreatePlayerHeap() local
393 if ( ! result ) in CreatePlayerHeap()
763 result( SoundStartable::StartResult::START_ERR_NOT_AVAILABLE ); in detail_SetupSoundImpl() local
764 return result; in detail_SetupSoundImpl()
777 result( SoundStartable::StartResult::START_ERR_INVALID_SOUNDID ); in detail_SetupSoundImpl() local
778 return result; in detail_SetupSoundImpl()
875 result( SoundStartable::StartResult::START_ERR_NOT_ENOUGH_INSTANCE ); in detail_SetupSoundImpl() local
876 return result; in detail_SetupSoundImpl()
897 result( SoundStartable::StartResult::START_ERR_NOT_ENOUGH_INSTANCE ); in detail_SetupSoundImpl() local
898 return result; in detail_SetupSoundImpl()
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/NW4C-1.2.23/sources/libraries/gfx/res/
Dgfx_ResLookupTable.cpp50 Result result = RESOURCE_RESULT_OK; in ResImageLut_Setup() local
54 return result; in ResImageLut_Setup()
62 Result result = RESOURCE_RESULT_OK; in ResReferenceLut_Setup() local
64 result |= ResImageLut_Setup(resLut.Dereference()); in ResReferenceLut_Setup()
66 return result; in ResReferenceLut_Setup()
93 Result result = RESOURCE_RESULT_OK; in Setup() local
99 result |= s_LutSetupTable[0]( *this ); in Setup()
104 result |= s_LutSetupTable[1]( *this ); in Setup()
113 return result; in Setup()
147 Result result = RESOURCE_RESULT_OK; in Setup() local
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Dgfx_ResGraphicsFile.cpp37 Result result = RESOURCE_RESULT_OK; in Setup() local
45 result |= this->GetLutSets( i ).Setup(allocator, graphicsFile); in Setup()
51 result |= this->GetLights( i ).Setup(allocator, graphicsFile); in Setup()
57 result |= this->GetFogs( i ).Setup(allocator, graphicsFile); in Setup()
63 result |= this->GetShaders( i ).Setup(allocator, graphicsFile); in Setup()
69 result |= this->GetTextures( i ).Setup(allocator, graphicsFile); in Setup()
75 result |= this->GetSkeletalAnims( i ).Setup(allocator, graphicsFile); in Setup()
81 result |= this->GetMaterialAnims( i ).Setup(allocator, graphicsFile); in Setup()
87 result |= this->GetVisibilityAnims( i ).Setup(allocator, graphicsFile); in Setup()
93 result |= this->GetCameraAnims( i ).Setup(allocator, graphicsFile); in Setup()
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Dgfx_ResFragmentShader.cpp32 Result result = RESOURCE_RESULT_OK; in Setup() local
35 result |= resFragmentLightingTable.Setup(allocator, graphicsFile); in Setup()
40 result |= RESOURCE_RESULT_IRRELEVANT_LOCATION_LUT; in Setup()
43 return result; in Setup()
53 Result result = RESOURCE_RESULT_OK; in Setup() local
64 result |= this->GetDistribution0Sampler().GetSampler().Setup(); in Setup()
67 result |= referenceResult; in Setup()
79 result |= this->GetDistribution1Sampler().GetSampler().Setup(); in Setup()
82 result |= referenceResult; in Setup()
94 result |= this->GetReflectanceRSampler().GetSampler().Setup(); in Setup()
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Dgfx_ResLight.cpp32 Result result = RESOURCE_RESULT_OK; in Setup() local
47 result |= fragment.GetDistanceSampler().Setup(); in Setup()
51 result |= distanceResult; in Setup()
66 result |= resLut.Setup(); in Setup()
69 result |= angleResult; in Setup()
73 result |= RESOURCE_RESULT_IRRELEVANT_LOCATION_LUT; in Setup()
78 return result; in Setup()
/NW4C-1.2.23/include/nw/gfx/
Dgfx_Common.h50 #define NW_ENSURE_AND_RETURN(result) \ argument
51 if ( result.IsFailure() ) { return result; }
55 #define NW_ENSURE_AND_RETURN(result) \ argument
56 NW_ASSERT( result.IsSuccess() );
88 self_type operator = (self_type result) { m_Code = result.GetCode(); return *this; }
90 self_type operator |= (self_type result) { m_Code |= result.GetCode(); return *this; }
92 self_type operator &= (self_type result) { m_Code &= result.GetCode(); return *this; }
/NW4C-1.2.23/sources/libraries/demo/
Ddemo_HioPacketChannel.cpp83 nn::Result result; in Listen() local
86 result = m_Serial.WaitHost(nn::hio::CTR::SerialChannel::ATTRIBUTE_NONE); in Listen()
90 result = m_Serial.WaitHost(nn::hio::CTR::SerialChannel::ATTRIBUTE_NO_WAIT); in Listen()
93 return result == nn::hio::CTR::ResultConnected(); in Listen()
119 nn::Result result; in SendPacket() local
125 result = m_Serial.Write(&writtenSize, &PACKET_HEADER_ID, sizeof(PACKET_HEADER_ID)); in SendPacket()
127 if ( result.IsFailure() || writtenSize != sizeof(PACKET_HEADER_ID) ) in SendPacket()
135 result = m_Serial.Write(&writtenSize, &size, sizeof(size)); in SendPacket()
137 if ( result.IsFailure() || writtenSize != sizeof(size) ) in SendPacket()
146 result = m_Serial.Write(&writtenSize, headerBuffer, headerLength); in SendPacket()
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/NW4C-1.2.23/demos/snd/withSdk/sources/
Dmain.cpp169 bool result = m_ArchivePlayer.Initialize( in InitializeSoundSystem() local
174 NW_ASSERT( result ); in InitializeSoundSystem()
180 bool result = m_Heap.Create( m_pMemoryForSoundHeap, SOUND_HEAP_SIZE ); in InitializeSoundSystem() local
181 NW_ASSERT( result ); in InitializeSoundSystem()
203 nn::Result result = fileReader.TryInitialize( SDK_WAV_NAME ); in InitializeSdkVoice() local
204 NN_UTIL_PANIC_IF_FAILED( result ); in InitializeSdkVoice()
325 bool result = m_ArchivePlayer.StartSound( &m_Handle, SEQ_MARIOKART ).IsSuccess(); in OnUpdatePad() local
326 NN_LOG("[SEQ] SEQ_MARIOKART ... (%d)\n", result); in OnUpdatePad()
332 bool result = m_ArchivePlayer.StartSound( &m_Handle, STRM_MARIOKART ).IsSuccess(); in OnUpdatePad() local
333 NN_LOG("[STRM] STRM_MARIOKART ... (%d)\n", result ); in OnUpdatePad()
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/NW4C-1.2.23/sources/libraries/anim/
Danim_AnimBlend.cpp136 AnimBlendOp::ApplyFloatVector(void* target, const AnimResult* result, int compCount) const in ApplyFloatVector() argument
140 reinterpret_cast<const float*>(result->GetValueBuffer()); in ApplyFloatVector()
145 if (result->IsEnabledFlags(compFlag)) in ApplyFloatVector()
156 AnimResult* result, in ConvertFloatVectorToAnimResult() argument
161 float* dstValues = reinterpret_cast<float*>(result->GetValueBuffer()); in ConvertFloatVectorToAnimResult()
165 result->DisableFlags(VALID_XYZW); in ConvertFloatVectorToAnimResult()
170 result->EnableFlags(compFlag); in ConvertFloatVectorToAnimResult()
240 AnimBlendOpRgbaColor::Apply(void* target, const AnimResult* result) const in Apply()
244 reinterpret_cast<const ut::ResFloatColor*>(result->GetValueBuffer())->ToArray(); in Apply()
249 if (result->IsEnabledFlags(compFlag)) in Apply()
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/NW4C-1.2.23/demos/snd/simple/sources/
DSimpleApp.cpp91 bool result = m_ArchivePlayer.Initialize( in InitializeSoundSystem() local
96 NW_ASSERT( result ); in InitializeSoundSystem()
102 bool result = m_Heap.Create( m_pMemoryForSoundHeap, SOUND_HEAP_SIZE ); in InitializeSoundSystem() local
103 NW_ASSERT( result ); in InitializeSoundSystem()
140 bool result = m_ArchivePlayer.StartSound( &m_Handle, SEQ_MARIOKART ).IsSuccess(); in OnUpdatePad() local
141 NN_LOG("[SEQ] SEQ_MARIOKART ... (%d)\n", result); in OnUpdatePad()
147 bool result = m_ArchivePlayer.StartSound( &m_Handle, SE_YOSHI ).IsSuccess(); in OnUpdatePad() local
148 NN_LOG("[WSD] SE_YOSHI ... (%d)\n", result); in OnUpdatePad()
154 bool result = m_ArchivePlayer.StartSound( &m_Handle, STRM_MARIOKART ).IsSuccess(); in OnUpdatePad() local
155 NN_LOG("[STRM] STRM_MARIOKART ... (%d)\n", result ); in OnUpdatePad()

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