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Searched refs:m_SceneContext (Results 1 – 6 of 6) sorted by relevance

/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_SceneTraverser.cpp60 this->m_SceneContext = sceneContext; in Begin()
64 this->m_SceneContext->Clear(); in Begin()
70 NW_NULL_ASSERT(this->m_SceneContext); in End()
71 this->m_SceneContext = NULL; in End()
77 NW_NULL_ASSERT(this->m_SceneContext); in VisitSceneNode()
78 this->m_SceneContext->PushSceneNode(node); in VisitSceneNode()
84 NW_NULL_ASSERT(this->m_SceneContext); in VisitTransformNode()
85 this->m_SceneContext->PushSceneNode(node); in VisitTransformNode()
91 NW_NULL_ASSERT(this->m_SceneContext); in VisitModel()
92 this->m_SceneContext->PushSceneNode(model); in VisitModel()
[all …]
/NW4C-1.2.23/demos/Nw4cDemo/sources/
DSmSceneCtrl.cpp58 : m_SceneContext( NULL ), in SmSceneCtrl()
68 m_SceneContext = nw::gfx::SceneContext::Builder() in SmSceneCtrl()
123 nw::gfx::SafeDestroy(m_SceneContext); in ~SmSceneCtrl()
138 m_SceneUpdater->UpdateAll(m_SceneContext); in UpdateScene()
147 m_SceneTraverser->Begin(m_SceneContext); in InitializeScene()
159 this->m_SceneTraverser->Begin(this->m_SceneContext); in TraverseScene()
165 this->m_SceneContext->GetParticleSetBegin(), in TraverseScene()
166 this->m_SceneContext->GetParticleSetEnd(), in TraverseScene()
175 sceneEnvironmentSetting->ResolveReference(*m_SceneContext); in SetSceneEnvironmentSetting()
190 nw::gfx::FogArray::iterator fogEnd = m_SceneContext->GetFogEnd(); in SubmitView()
[all …]
/NW4C-1.2.23/demos/Nw4cDemo/include/
DSmSceneCtrl.h64 nw::gfx::SceneContext* GetSceneContext() { return m_SceneContext; } in GetSceneContext()
67 nw::gfx::SceneContext* m_SceneContext;
/NW4C-1.2.23/include/nw/gfx/
Dgfx_SceneTraverser.h88 : ISceneVisitor(allocator), m_SceneContext(NULL) {} in SceneTraverser()
91 SceneContext* m_SceneContext; variable
/NW4C-1.2.23/include/nw/demo/
Ddemo_GraphicsSystem.h615 gfx::SceneContext* GetSceneContext() { return m_SceneContext; } in GetSceneContext()
626 m_SceneContext(NULL), in SceneSystem()
634 gfx::SceneContext* m_SceneContext; variable
/NW4C-1.2.23/sources/libraries/demo/
Ddemo_GraphicsSystem.cpp1008 sceneSystem->m_SceneContext = gfx::SceneContext::Builder() in Create()
1066 gfx::SafeDestroy(this->m_SceneContext); in Destroy()
1092 this->m_SceneTraverser->Begin(this->m_SceneContext); in TraverseScene()
1098 this->m_SceneContext->GetParticleSetBegin(), in TraverseScene()
1099 this->m_SceneContext->GetParticleSetEnd(), in TraverseScene()
1109 this->m_SceneUpdater->UpdateAll(this->m_SceneContext); in UpdateScene()