Lines Matching refs:m_SceneContext

60     this->m_SceneContext = sceneContext;  in Begin()
64 this->m_SceneContext->Clear(); in Begin()
70 NW_NULL_ASSERT(this->m_SceneContext); in End()
71 this->m_SceneContext = NULL; in End()
77 NW_NULL_ASSERT(this->m_SceneContext); in VisitSceneNode()
78 this->m_SceneContext->PushSceneNode(node); in VisitSceneNode()
84 NW_NULL_ASSERT(this->m_SceneContext); in VisitTransformNode()
85 this->m_SceneContext->PushSceneNode(node); in VisitTransformNode()
91 NW_NULL_ASSERT(this->m_SceneContext); in VisitModel()
92 this->m_SceneContext->PushSceneNode(model); in VisitModel()
93 this->m_SceneContext->PushModel(model); in VisitModel()
94 this->m_SceneContext->PushAnimatableNode(model); in VisitModel()
100 NW_NULL_ASSERT(this->m_SceneContext); in VisitSkeletalModel()
101 this->m_SceneContext->PushSceneNode(model); in VisitSkeletalModel()
102 this->m_SceneContext->PushModel(model); in VisitSkeletalModel()
103 this->m_SceneContext->PushSkeletalModel(model); in VisitSkeletalModel()
104 this->m_SceneContext->PushAnimatableNode(model); in VisitSkeletalModel()
110 NW_NULL_ASSERT(this->m_SceneContext); in VisitCamera()
111 this->m_SceneContext->PushSceneNode(camera); in VisitCamera()
112 this->m_SceneContext->PushCamera(camera); in VisitCamera()
113 this->m_SceneContext->PushAnimatableNode(camera); in VisitCamera()
119 NW_NULL_ASSERT(this->m_SceneContext); in VisitFog()
120 this->m_SceneContext->PushSceneNode(fog); in VisitFog()
121 this->m_SceneContext->PushFog(fog); in VisitFog()
128 this->m_SceneContext->PushSceneNode(light); in VisitLight()
129 this->m_SceneContext->PushLight(light); in VisitLight()
130 this->m_SceneContext->PushAnimatableNode(light); in VisitLight()
136 NW_NULL_ASSERT(this->m_SceneContext); in VisitFragmentLight()
137 this->m_SceneContext->PushSceneNode(light); in VisitFragmentLight()
138 this->m_SceneContext->PushLight(light); in VisitFragmentLight()
139 this->m_SceneContext->PushFragmentLight(light); in VisitFragmentLight()
140 this->m_SceneContext->PushAnimatableNode(light); in VisitFragmentLight()
147 NW_NULL_ASSERT(this->m_SceneContext); in VisitVertexLight()
148 this->m_SceneContext->PushSceneNode(light); in VisitVertexLight()
149 this->m_SceneContext->PushLight(light); in VisitVertexLight()
150 this->m_SceneContext->PushVertexLight(light); in VisitVertexLight()
151 this->m_SceneContext->PushAnimatableNode(light); in VisitVertexLight()
158 NW_NULL_ASSERT(this->m_SceneContext); in VisitAmbientLight()
159 this->m_SceneContext->PushSceneNode(light); in VisitAmbientLight()
160 this->m_SceneContext->PushLight(light); in VisitAmbientLight()
161 this->m_SceneContext->PushAmbientLight(light); in VisitAmbientLight()
162 this->m_SceneContext->PushAnimatableNode(light); in VisitAmbientLight()
168 NW_NULL_ASSERT(this->m_SceneContext); in VisitHemiSphereLight()
169 this->m_SceneContext->PushSceneNode(light); in VisitHemiSphereLight()
170 this->m_SceneContext->PushLight(light); in VisitHemiSphereLight()
171 this->m_SceneContext->PushHemiSphereLight(light); in VisitHemiSphereLight()
172 this->m_SceneContext->PushAnimatableNode(light); in VisitHemiSphereLight()
180 NW_NULL_ASSERT(this->m_SceneContext); in VisitParticleSet()
181 this->m_SceneContext->PushSceneNode(particleSet); in VisitParticleSet()
182 this->m_SceneContext->PushParticleSet(particleSet); in VisitParticleSet()
188 NW_NULL_ASSERT(this->m_SceneContext); in VisitParticleEmitter()
189 this->m_SceneContext->PushSceneNode(particleEmitter); in VisitParticleEmitter()
190 this->m_SceneContext->PushParticleEmitter(particleEmitter); in VisitParticleEmitter()
196 NW_NULL_ASSERT(this->m_SceneContext); in VisitParticleModel()
197 this->m_SceneContext->PushSceneNode(model); in VisitParticleModel()
198 this->m_SceneContext->PushModel(model); in VisitParticleModel()
199 this->m_SceneContext->PushParticleModel(model); in VisitParticleModel()