Lines Matching refs:m_SceneContext

58 : m_SceneContext( NULL ),  in SmSceneCtrl()
68 m_SceneContext = nw::gfx::SceneContext::Builder() in SmSceneCtrl()
123 nw::gfx::SafeDestroy(m_SceneContext); in ~SmSceneCtrl()
138 m_SceneUpdater->UpdateAll(m_SceneContext); in UpdateScene()
147 m_SceneTraverser->Begin(m_SceneContext); in InitializeScene()
159 this->m_SceneTraverser->Begin(this->m_SceneContext); in TraverseScene()
165 this->m_SceneContext->GetParticleSetBegin(), in TraverseScene()
166 this->m_SceneContext->GetParticleSetEnd(), in TraverseScene()
175 sceneEnvironmentSetting->ResolveReference(*m_SceneContext); in SetSceneEnvironmentSetting()
190 nw::gfx::FogArray::iterator fogEnd = m_SceneContext->GetFogEnd(); in SubmitView()
191 for (nw::gfx::FogArray::iterator fog = m_SceneContext->GetFogBegin(); in SubmitView()
202 m_SceneUpdater->SubmitView( m_RenderQueue, m_SceneContext, *currentCamera, 0 ); in SubmitView()
234 if (m_SceneContext->GetAmbientLightsBegin() != m_SceneContext->GetAmbientLightsEnd())
236 sceneEnvironment.SetAmbientLight(*m_SceneContext->GetAmbientLightsBegin());
239 if (m_SceneContext->GetHemiSphereLightsBegin() != m_SceneContext->GetHemiSphereLightsEnd())
241 sceneEnvironment.SetHemiSphereLight(*m_SceneContext->GetHemiSphereLightsBegin());
245 m_SceneContext->GetFragmentLightsBegin(),
246 m_SceneContext->GetFragmentLightsEnd(),
250 m_SceneContext->GetVertexLightsBegin(),
251 m_SceneContext->GetVertexLightsEnd(),
254 if (m_SceneContext->GetFogBegin() != m_SceneContext->GetFogEnd())
256 sceneEnvironment.SetFog(0, *m_SceneContext->GetFogBegin());