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Searched refs:m_AnimObjects (Results 1 – 3 of 3) sorted by relevance

/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_AnimObject.cpp565 for (int animIdx = m_AnimObjects.Size() - 1; animIdx >= 0; --animIdx) in GetResult()
567 if (m_AnimObjects[animIdx] == NULL) in GetResult()
572 m_AnimObjects[animIdx]->GetResult(target, memberIdx); in GetResult()
590 for (int animIdx = 0; animIdx < m_AnimObjects.Size(); ++animIdx) in GetResult()
592 if (m_AnimObjects[animIdx] == NULL) in GetResult()
599 if (m_AnimObjects[animIdx]->HasMemberAnim(memberIdx)) in GetResult()
602 lastAnimObj = m_AnimObjects[animIdx]; in GetResult()
637 for (int animIdx = m_AnimObjects.Size() - 1; animIdx >= 0; --animIdx) in GetResult()
639 if (m_AnimObjects[animIdx] == NULL) in GetResult()
653 m_AnimObjects[animIdx]->GetResult(&workResult, memberIdx); in GetResult()
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Dgfx_TransformAnim.cpp935 for (int animIdx = 0; animIdx < m_AnimObjects.Size(); ++animIdx) in GetResult()
937 if (m_AnimObjects[animIdx] == NULL) in GetResult()
944 const AnimObject* animObj = m_AnimObjects[animIdx]; in GetResult()
1009 for (int animIdx = m_AnimObjects.Size() - 1; animIdx >= 0; --animIdx) in GetResult()
1011 const AnimObject* animObj = m_AnimObjects[animIdx]; in GetResult()
1094 for (int animIdx = 0; animIdx < m_AnimObjects.Size(); ++animIdx) in GetResult()
1096 if (m_AnimObjects[animIdx] && m_AnimObjects[animIdx]->HasMemberAnim(memberIdx)) in GetResult()
1134 for (int animIdx = m_AnimObjects.Size() - 1; animIdx >= 0; --animIdx) in GetResult()
1136 const AnimObject* animObj = m_AnimObjects[animIdx]; in GetResult()
1249 for (int animIdx = m_AnimObjects.Size() - 1; animIdx >= 0; --animIdx) in GetResult()
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/NW4C-1.2.23/include/nw/gfx/
Dgfx_AnimObject.h610 for (int animObjIdx = 0; animObjIdx < m_AnimObjects.Size(); ++animObjIdx) in UpdateFrame()
612 if (m_AnimObjects[animObjIdx] != NULL) in UpdateFrame()
614 m_AnimObjects[animObjIdx]->UpdateFrame(); in UpdateFrame()
679 NW_MINMAXLT_ASSERT(groupIdx, 0, m_AnimObjects.Size());
683 return m_AnimObjects[index];
693 return m_AnimObjects[index];
730 m_AnimObjects[index] = animObject;
820 m_AnimObjects = AnimObjectArray(memory, animObjectCount, &GetAllocator()); in Initialize()
830 m_AnimObjects.PushBack(NULL); in Initialize()
853 AnimObjectArray m_AnimObjects; //!< @details :private variable
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