Searched refs:m_AnimObjects (Results 1 – 3 of 3) sorted by relevance
565 for (int animIdx = m_AnimObjects.Size() - 1; animIdx >= 0; --animIdx) in GetResult()567 if (m_AnimObjects[animIdx] == NULL) in GetResult()572 m_AnimObjects[animIdx]->GetResult(target, memberIdx); in GetResult()590 for (int animIdx = 0; animIdx < m_AnimObjects.Size(); ++animIdx) in GetResult()592 if (m_AnimObjects[animIdx] == NULL) in GetResult()599 if (m_AnimObjects[animIdx]->HasMemberAnim(memberIdx)) in GetResult()602 lastAnimObj = m_AnimObjects[animIdx]; in GetResult()637 for (int animIdx = m_AnimObjects.Size() - 1; animIdx >= 0; --animIdx) in GetResult()639 if (m_AnimObjects[animIdx] == NULL) in GetResult()653 m_AnimObjects[animIdx]->GetResult(&workResult, memberIdx); in GetResult()[all …]
935 for (int animIdx = 0; animIdx < m_AnimObjects.Size(); ++animIdx) in GetResult()937 if (m_AnimObjects[animIdx] == NULL) in GetResult()944 const AnimObject* animObj = m_AnimObjects[animIdx]; in GetResult()1009 for (int animIdx = m_AnimObjects.Size() - 1; animIdx >= 0; --animIdx) in GetResult()1011 const AnimObject* animObj = m_AnimObjects[animIdx]; in GetResult()1094 for (int animIdx = 0; animIdx < m_AnimObjects.Size(); ++animIdx) in GetResult()1096 if (m_AnimObjects[animIdx] && m_AnimObjects[animIdx]->HasMemberAnim(memberIdx)) in GetResult()1134 for (int animIdx = m_AnimObjects.Size() - 1; animIdx >= 0; --animIdx) in GetResult()1136 const AnimObject* animObj = m_AnimObjects[animIdx]; in GetResult()1249 for (int animIdx = m_AnimObjects.Size() - 1; animIdx >= 0; --animIdx) in GetResult()[all …]
610 for (int animObjIdx = 0; animObjIdx < m_AnimObjects.Size(); ++animObjIdx) in UpdateFrame()612 if (m_AnimObjects[animObjIdx] != NULL) in UpdateFrame()614 m_AnimObjects[animObjIdx]->UpdateFrame(); in UpdateFrame()679 NW_MINMAXLT_ASSERT(groupIdx, 0, m_AnimObjects.Size());683 return m_AnimObjects[index];693 return m_AnimObjects[index];730 m_AnimObjects[index] = animObject;820 m_AnimObjects = AnimObjectArray(memory, animObjectCount, &GetAllocator()); in Initialize()830 m_AnimObjects.PushBack(NULL); in Initialize()853 AnimObjectArray m_AnimObjects; //!< @details :private variable[all …]