Lines Matching refs:m_AnimObjects

610         for (int animObjIdx = 0; animObjIdx < m_AnimObjects.Size(); ++animObjIdx)  in UpdateFrame()
612 if (m_AnimObjects[animObjIdx] != NULL) in UpdateFrame()
614 m_AnimObjects[animObjIdx]->UpdateFrame(); in UpdateFrame()
679 NW_MINMAXLT_ASSERT(groupIdx, 0, m_AnimObjects.Size());
683 return m_AnimObjects[index];
693 return m_AnimObjects[index];
730 m_AnimObjects[index] = animObject;
820 m_AnimObjects = AnimObjectArray(memory, animObjectCount, &GetAllocator()); in Initialize()
830 m_AnimObjects.PushBack(NULL); in Initialize()
853 AnimObjectArray m_AnimObjects; //!< @details :private variable
1577 for (int animObjIdx = 0; animObjIdx < m_AnimObjects.Size(); ++animObjIdx) in UpdateFrame()
1579 if (m_AnimObjects[animObjIdx] != NULL) in UpdateFrame()
1581 m_AnimObjects[animObjIdx]->UpdateFrame(); in UpdateFrame()
1600 for (int animObjIdx = 0; animObjIdx < m_AnimObjects.Size(); ++animObjIdx) in HasMemberAnim()
1602 if (m_AnimObjects[animObjIdx] != NULL && in HasMemberAnim()
1603 m_AnimObjects[animObjIdx]->HasMemberAnim(memberIdx)) in HasMemberAnim()
1624 NW_ASSERT(m_AnimObjects.Size() < m_AnimObjects.Capacity()); in AddAnimObject()
1625 m_AnimObjects.PushBack(animObj); in AddAnimObject()
1636 NW_MINMAXLT_ASSERT(animObjIdx, 0, m_AnimObjects.Size()); in GetAnimObject()
1637 return m_AnimObjects[animObjIdx]; in GetAnimObject()
1648 NW_MINMAXLT_ASSERT(animObjIdx, 0, m_AnimObjects.Size()); in GetAnimObject()
1649 return m_AnimObjects[animObjIdx]; in GetAnimObject()
1662 NW_MINMAXLT_ASSERT(animObjIdx, 0, m_AnimObjects.Size()); in ReplaceAnimObject()
1663 AnimObject* oldObj = m_AnimObjects[animObjIdx]; in ReplaceAnimObject()
1664 m_AnimObjects[animObjIdx] = animObj; in ReplaceAnimObject()
1671 m_AnimObjects.Clear(); in ClearAnimObjects()
1677 return m_AnimObjects.Size(); in GetAnimObjectCount()
1683 return m_AnimObjects.Capacity(); in GetMaxAnimObjects()
1695 for (int animObjIdx = 0; animObjIdx < m_AnimObjects.Size(); ++animObjIdx) in UpdateCache()
1697 if (m_AnimObjects[animObjIdx] != NULL) in UpdateCache()
1699 m_AnimObjects[animObjIdx]->UpdateCache(); in UpdateCache()
1730 m_AnimObjects = AnimObjectArray(memory, maxAnimObjects, &GetAllocator()); in Initialize()
1735 AnimObjectArray m_AnimObjects; //!< @details :private variable