Searched refs:isPushed (Results 1 – 12 of 12) sorted by relevance
280 bool isPushed = m_SceneNodes.push_back(node); in PushSceneNode() local281 NW_ASSERT(isPushed); in PushSceneNode()351 bool isPushed = m_Models.push_back(model); in PushModel() local352 NW_ASSERT(isPushed); in PushModel()397 bool isPushed = m_SkeletalModels.push_back(skeletalModel); in PushSkeletalModel() local398 NW_ASSERT(isPushed); in PushSkeletalModel()450 bool isPushed = m_Lights.push_back(light); in PushLight() local451 NW_ASSERT(isPushed); in PushLight()496 bool isPushed = m_FragmentLights.push_back(light); in PushFragmentLight() local497 NW_ASSERT(isPushed); in PushFragmentLight()[all …]
127 bool isPushed = m_Materials.push_back(material); in Accept() local128 NW_ASSERT(isPushed); in Accept()
193 bool isPushed; in CreateModel() local194 NW_UNUSED_VARIABLE(isPushed); in CreateModel()267 isPushed = m_AnimationArray.push_back( evaluator ); in CreateModel()268 NW_ASSERT(isPushed); in CreateModel()302 isPushed = m_AnimationArray.push_back( matAnimEvaluator ); in CreateModel()303 NW_ASSERT(isPushed); in CreateModel()310 isPushed = m_ResourcesArray.push_back( resSet ); in CreateModel()311 NW_ASSERT(isPushed); in CreateModel()314 isPushed = m_SmModelInstArray.push_back( pModel ); in CreateModel()315 NW_ASSERT(isPushed); in CreateModel()[all …]
149 bool isPushed = false; in CreateSmLayoutResource() local150 NW_UNUSED_VARIABLE(isPushed); in CreateSmLayoutResource()189 isPushed = m_SmLytResourceArray.push_back( smLytResource ); in CreateSmLayoutResource()190 NW_ASSERT(isPushed); in CreateSmLayoutResource()192 isPushed = m_ResourcesArray.push_back( resSet ); in CreateSmLayoutResource()193 NW_ASSERT(isPushed); in CreateSmLayoutResource()212 bool isPushed = m_SmLytInstanceArray.push_back( smLyt ); in CreateSmLayout() local213 NW_ASSERT(isPushed); in CreateSmLayout()
48 bool isPushed = m_ParticleModelInstArray.push_back( particleModel ); in AddParticleModel() local49 NW_ASSERT(isPushed); in AddParticleModel()57 bool isPushed = m_ParticleEmitterInstArray.push_back( particleEmitter ); in AddParticleEmitter() local58 NW_ASSERT(isPushed); in AddParticleEmitter()
48 bool isPushed = m_CostArray[m_CostArrayFlip].push_back( addCost ); in Begin() local49 NW_ASSERT(isPushed); in Begin()120 bool isPushed = m_CostArray[m_CostArrayFlip].push_back( addCost ); in Begin() local121 NW_ASSERT(isPushed); in Begin()
108 bool isPushed = m_Materials.push_back(materialKeyValue); in Accept() local109 NW_ASSERT(isPushed); in Accept()
288 bool isPushed = s_Resources.push_back(resourceSet); in LoadResources() local290 NW_ASSERT(isPushed); in LoadResources()
53 bool isPushed = resourceArray.push_back(resourceSet); in LoadResources() local55 NW_ASSERT(isPushed); in LoadResources()
302 bool isPushed = s_Resources.push_back(resourceSet); in LoadResources() local304 NW_ASSERT(isPushed); in LoadResources()
310 bool isPushed = s_Resources.push_back(resourceSet); in LoadResources() local312 NW_ASSERT(isPushed); in LoadResources()
430 bool isPushed = s_ParticleModels.push_back(*iter); in LoopAnimation() local431 NW_ASSERT(isPushed); in LoopAnimation()