Lines Matching refs:isPushed

280         bool isPushed = m_SceneNodes.push_back(node);  in PushSceneNode()  local
281 NW_ASSERT(isPushed); in PushSceneNode()
351 bool isPushed = m_Models.push_back(model); in PushModel() local
352 NW_ASSERT(isPushed); in PushModel()
397 bool isPushed = m_SkeletalModels.push_back(skeletalModel); in PushSkeletalModel() local
398 NW_ASSERT(isPushed); in PushSkeletalModel()
450 bool isPushed = m_Lights.push_back(light); in PushLight() local
451 NW_ASSERT(isPushed); in PushLight()
496 bool isPushed = m_FragmentLights.push_back(light); in PushFragmentLight() local
497 NW_ASSERT(isPushed); in PushFragmentLight()
542 bool isPushed = m_VertexLights.push_back(light); in PushVertexLight() local
543 NW_ASSERT(isPushed); in PushVertexLight()
588 bool isPushed = m_HemiSphereLights.push_back(light); in PushHemiSphereLight() local
589 NW_ASSERT(isPushed); in PushHemiSphereLight()
634 bool isPushed = m_AmbientLights.push_back(light); in PushAmbientLight() local
635 NW_ASSERT(isPushed); in PushAmbientLight()
686 bool isPushed = m_Cameras.push_back(camera); in PushCamera() local
687 NW_ASSERT(isPushed); in PushCamera()
738 bool isPushed = m_Fogs.push_back(fog); in PushFog() local
739 NW_ASSERT(isPushed); in PushFog()
790 bool isPushed = m_ParticleSets.push_back(particleSet); in PushParticleSet() local
791 NW_ASSERT(isPushed); in PushParticleSet()
842 bool isPushed = m_ParticleEmitters.push_back(particleEmitter); in PushParticleEmitter() local
843 NW_ASSERT(isPushed); in PushParticleEmitter()
894 bool isPushed = m_ParticleModels.push_back(particleModel); in PushParticleModel() local
895 NW_ASSERT(isPushed); in PushParticleModel()
949 bool isPushed = m_AnimatableNodes.push_back(sceneNode); in PushAnimatableNode() local
950 NW_ASSERT(isPushed); in PushAnimatableNode()