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Searched refs:IAllocator (Results 1 – 25 of 193) sorted by relevance

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/NW4C-1.2.23/include/nw/demo/
Ddemo_HioPacketChannel.h81 os::IAllocator* allocator,
82 os::IAllocator* deviceAllocator
105 static bool Initialize(os::IAllocator* deviceAllocator);
203 os::IAllocator* allocator,
204 os::IAllocator* deviceAllocator,
210 nw::os::IAllocator* m_Allocator;
211 nw::os::IAllocator* m_DeviceAllocator;
213 static nw::os::IAllocator* s_DeviceAllocatorForHioWorkMemory;
232 class IAllocator; variable
254 HioPacketChannel* Create(os::IAllocator* ,os::IAllocator* ) { return NULL; } in Create() argument
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Ddemo_Utility.h83 os::IAllocator* allocator,
98 …LoadResources(ResourceArray& resourceArray, const wchar_t* resourcePath, os::IAllocator* allocator…
121 os::IAllocator* allocator,
146 os::IAllocator* allocator,
172 os::IAllocator* allocator,
199 os::IAllocator* allocator,
233 os::IAllocator* allocator,
298 os::IAllocator* allocator,
314 os::IAllocator* allocator,
336 os::IAllocator* deviceAllocator,
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Ddemo_DebugUtility.h94 os::IAllocator* allocator,
95 os::IAllocator* deviceAllocator,
266 os::IAllocator* allocator,
267 os::IAllocator* deviceAllocator
500 os::IAllocator* allocator,
501 os::IAllocator* deviceAllocator
512 os::IAllocator* m_Allocator;
513 os::IAllocator* m_DeviceAllocator;
532 static AutoTester* Create(os::IAllocator*,os::IAllocator*){return NULL;} in Create() argument
/NW4C-1.2.23/include/nw/gfx/
Dgfx_Fog.h117 Fog* Create(os::IAllocator* allocator);
136 os::IAllocator* allocator);
185 ResFogDataDestroyer(os::IAllocator* allocator = 0) : m_Allocator(allocator) in m_Allocator()
192 os::IAllocator* m_Allocator;
197 ResFogUpdaterDataDestroyer(os::IAllocator* allocator = 0) : m_Allocator(allocator) in m_Allocator()
204 os::IAllocator* m_Allocator;
217 os::IAllocator* allocator, in Fog()
231 os::IAllocator* allocator, in Fog()
250 virtual Result Initialize(os::IAllocator* allocator);
260 static ResFogData* CreateResFog(os::IAllocator* allocator, const char* name = NULL);
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Dgfx_AmbientLight.h94 AmbientLight* Create(os::IAllocator* allocator);
113 os::IAllocator* allocator);
150 ResAmbientLightDataDestroyer(os::IAllocator* allocator = 0) : m_Allocator(allocator) in m_Allocator()
157 os::IAllocator* m_Allocator;
169 os::IAllocator* allocator, in AmbientLight()
180 os::IAllocator* allocator, in AmbientLight()
200 virtual Result Initialize(os::IAllocator* allocator);
210 …static ResAmbientLightData* CreateResAmbientLight(os::IAllocator* allocator, const char* name =…
218 …static void DestroyResAmbientLight(os::IAllocator* allocator, ResAmbientLightData* resAmbientLight…
221 Result CreateOriginalValue(os::IAllocator* allocator);
Dgfx_HemiSphereLight.h95 HemiSphereLight* Create(os::IAllocator* allocator);
114 os::IAllocator* allocator);
151 ResHemiSphereLightDataDestroyer(os::IAllocator* allocator = 0) : m_Allocator(allocator) in m_Allocator()
158 os::IAllocator* m_Allocator;
170 os::IAllocator* allocator, in HemiSphereLight()
181 os::IAllocator* allocator, in HemiSphereLight()
200 virtual Result Initialize(os::IAllocator* allocator);
210 …static ResHemiSphereLightData* CreateResHemiSphereLight(os::IAllocator* allocator, const char* …
218 …static void DestroyResHemiSphereLight(os::IAllocator* allocator, ResHemiSphereLightData* resHemiSp…
221 Result CreateOriginalValue(os::IAllocator* allocator);
Dgfx_FragmentLight.h128 FragmentLight* Create(os::IAllocator* allocator);
147 os::IAllocator* allocator);
193 ResFragmentLightDataDestroyer(os::IAllocator* allocator = 0) : m_Allocator(allocator) in m_Allocator()
200 os::IAllocator* m_Allocator;
212 os::IAllocator* allocator, in FragmentLight()
224 os::IAllocator* allocator, in FragmentLight()
245 virtual Result Initialize(os::IAllocator* allocator);
255 …static ResFragmentLightData* CreateResFragmentLight(os::IAllocator* allocator, const char* name…
263 …static void DestroyResFragmentLight(os::IAllocator* allocator, ResFragmentLightData* resFragmentLi…
266 Result CreateOriginalValue(os::IAllocator* allocator);
Dgfx_VertexLight.h128 VertexLight* Create(os::IAllocator* allocator);
147 os::IAllocator* allocator);
192 ResVertexLightDataDestroyer(os::IAllocator* allocator = 0) : m_Allocator(allocator) in m_Allocator()
199 os::IAllocator* m_Allocator;
211 os::IAllocator* allocator, in VertexLight()
223 os::IAllocator* allocator, in VertexLight()
244 virtual Result Initialize(os::IAllocator* allocator);
254 …static ResVertexLightData* CreateResVertexLight(os::IAllocator* allocator, const char* name = N…
262 … static void DestroyResVertexLight(os::IAllocator* allocator, ResVertexLightData* resVertexLight);
265 Result CreateOriginalValue(os::IAllocator* allocator);
Dgfx_Material.h62 os::IAllocator* allocator);
73 size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT)
261 os::IAllocator* allocator,
273 ResMaterialDestroyer(os::IAllocator* allocator = 0) : m_Allocator(allocator) in m_Allocator()
280 os::IAllocator* m_Allocator;
286 Result Initialize(os::IAllocator* allocator);
293 Result CreateBuffers(os::IAllocator* allocator);
304 os::IAllocator* allocator,
313 static void DestroyResMaterial(os::IAllocator* allocator, ResMaterial resMaterial);
322 os::IAllocator* allocator,
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Dgfx_SceneBuilder.h135 SceneObject* CreateObject(os::IAllocator* allocator, os::IAllocator* deviceAllocator);
147 SceneObject* CreateTree(os::IAllocator* allocator, os::IAllocator* deviceAllocator);
167 os::IAllocator* allocator,
168 os::IAllocator* deviceAllocator,
181 os::IAllocator* allocator,
182 os::IAllocator* deviceAllocator);
Dgfx_FrustumProjectionUpdater.h26 class IAllocator; variable
53 static FrustumProjectionUpdater* Create(os::IAllocator* allocator);
64 os::IAllocator* allocator,
109 os::IAllocator* pAllocator,
Dgfx_OrthoProjectionUpdater.h26 class IAllocator; variable
53 static OrthoProjectionUpdater* Create(os::IAllocator* allocator);
64 os::IAllocator* allocator,
109 os::IAllocator* pAllocator,
Dgfx_PerspectiveProjectionUpdater.h26 class IAllocator; variable
53 static PerspectiveProjectionUpdater* Create(os::IAllocator* allocator);
64 os::IAllocator* allocator,
110 os::IAllocator* pAllocator,
Dgfx_LookAtTargetViewUpdater.h26 class IAllocator; variable
53 static LookAtTargetViewUpdater* Create(os::IAllocator* allocator);
64 os::IAllocator* allocator,
113 os::IAllocator* pAllocator,
Dgfx_MaterialActivator.h26 class IAllocator; variable
56 static IMaterialActivator* Create(os::IAllocator* allocator);
61 static size_t GetMemorySize(size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT)
90 MaterialActivator(os::IAllocator* allocator);
Dgfx_AimTargetViewUpdater.h26 class IAllocator; variable
53 static AimTargetViewUpdater* Create(os::IAllocator* allocator);
64 os::IAllocator* allocator,
113 os::IAllocator* pAllocator,
Dgfx_RotateViewUpdater.h26 class IAllocator; variable
53 static RotateViewUpdater* Create(os::IAllocator* allocator);
64 os::IAllocator* allocator,
112 os::IAllocator* pAllocator,
Dgfx_SimpleMaterialActivator.h26 class IAllocator; variable
56 static IMaterialActivator* Create(os::IAllocator* allocator);
61 static size_t GetMemorySize(size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT)
102 SimpleMaterialActivator(os::IAllocator* allocator);
Dgfx_ParticleMaterialActivator.h26 class IAllocator; variable
56 static IMaterialActivator* Create(os::IAllocator* allocator);
68 ParticleMaterialActivator(os::IAllocator* allocator);
/NW4C-1.2.23/include/nw/dev/
Ddev_Screenshot.h35 class IAllocator; variable
116 nw::os::IAllocator* allocator,
148 nw::os::IAllocator* allocator, in Screenshot()
164 nw::os::IAllocator* m_Allocator;
181 nw::os::IAllocator* allocator,
234 void Destroy(os::IAllocator* allocator);
239 nw::os::IAllocator* allocator,
246 nw::os::IAllocator* m_Allocator;
281 …static Screenshot* Create(DisplayDescription, nw::os::IAllocator*, void*, void*, size_t) { return …
296 static ScreenshotManager* Create(nw::os::IAllocator*, int, int) { return NULL; }
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/NW4C-1.2.23/demos/Nw4cDemo/include/
DSmBase.h31 static void SetAllocator( nw::os::IAllocator* allocator, in SetAllocator()
32 nw::os::IAllocator* deviceAllocator ) in SetAllocator()
39 static nw::os::IAllocator* m_Allocator;
40 static nw::os::IAllocator* m_DeviceAllocator;
/NW4C-1.2.23/include/nw/lyt/
Dlyt_Init.h24 class IAllocator; variable
50 nw::os::IAllocator* pAllocator,
51 nw::os::IAllocator* pDeviceMemoryAllocator);
/NW4C-1.2.23/sources/libraries/gfx/res/
Dgfx_ResTextureMapper.cpp27 typedef Result (*SetupFunc)(ResTextureMapper resTextureMapper, os::IAllocator* allocator, ResGraphi…
29 typedef ResTextureMapper (*CloneDynamicFunc)(ResTextureMapper resTextureMapper, os::IAllocator* all…
30 typedef void (*DestroyDynamicFunc)(ResTextureMapper resTextureMapper, os::IAllocator* allocator);
32 static Result ResPixelBasedTextureMapper_Setup(ResTextureMapper resTextureMapper, os::IAllocator* a…
33 static Result ResProceduralTextureMapper_Setup(ResTextureMapper resTextureMapper, os::IAllocator* a…
36 …PixelBasedTextureMapper_CloneDynamic(ResTextureMapper resTextureMapper, os::IAllocator* allocator);
37 …ProceduralTextureMapper_CloneDynamic(ResTextureMapper resTextureMapper, os::IAllocator* allocator);
38 …xelBasedTextureMapper_DestroyDynamic(ResTextureMapper resTextureMapper, os::IAllocator* allocator);
39 …oceduralTextureMapper_DestroyDynamic(ResTextureMapper resTextureMapper, os::IAllocator* allocator);
41 static ResTexture ReferResTexture(os::IAllocator* allocator, ResTexture resTexture);
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/NW4C-1.2.23/include/nw/os/
Dos_Memory.h33 class IAllocator
44 virtual ~IAllocator() {} in ~IAllocator()
180 AllocateAndFill(os::IAllocator* allocator, u8 value) in AllocateAndFill()
205 AllocateAndFillN(os::IAllocator* allocator, size_t size, u8 value) in AllocateAndFillN()
230 AllocateAndAssignN(os::IAllocator* allocator, size_t size, TObject object) in AllocateAndAssignN()
254 AllocateAndCopyString(const TChar* str, os::IAllocator* allocator, size_t maxSize) in AllocateAndCopyString()
281 TMemory*& memory, IAllocator* allocator in SafeFree()
300 SafeFreeFunctor(IAllocator* allocator) : m_Allocator(allocator) {} in SafeFreeFunctor()
308 IAllocator* m_Allocator;
322 TArray& array, IAllocator* allocator in SafeFreeAll()
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/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_SceneNode.cpp35 os::IAllocator* allocator in Create()
60 os::IAllocator* allocator in Create()
97 SceneNode::CreateAnimBinding(os::IAllocator* allocator) in CreateAnimBinding()
137 SceneNode::CreateChildren(os::IAllocator* allocator) in CreateChildren()
171 SceneNode::CreateCallbacks(os::IAllocator* allocator) in CreateCallbacks()
205 SceneNode::Initialize(os::IAllocator* allocator) in Initialize()

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