| /NW4C-1.2.23/include/nw/demo/ |
| D | demo_HioPacketChannel.h | 81 os::IAllocator* allocator, 82 os::IAllocator* deviceAllocator 105 static bool Initialize(os::IAllocator* deviceAllocator); 203 os::IAllocator* allocator, 204 os::IAllocator* deviceAllocator, 210 nw::os::IAllocator* m_Allocator; 211 nw::os::IAllocator* m_DeviceAllocator; 213 static nw::os::IAllocator* s_DeviceAllocatorForHioWorkMemory; 232 class IAllocator; variable 254 HioPacketChannel* Create(os::IAllocator* ,os::IAllocator* ) { return NULL; } in Create() argument [all …]
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| D | demo_Utility.h | 83 os::IAllocator* allocator, 98 …LoadResources(ResourceArray& resourceArray, const wchar_t* resourcePath, os::IAllocator* allocator… 121 os::IAllocator* allocator, 146 os::IAllocator* allocator, 172 os::IAllocator* allocator, 199 os::IAllocator* allocator, 233 os::IAllocator* allocator, 298 os::IAllocator* allocator, 314 os::IAllocator* allocator, 336 os::IAllocator* deviceAllocator, [all …]
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| D | demo_DebugUtility.h | 94 os::IAllocator* allocator, 95 os::IAllocator* deviceAllocator, 266 os::IAllocator* allocator, 267 os::IAllocator* deviceAllocator 500 os::IAllocator* allocator, 501 os::IAllocator* deviceAllocator 512 os::IAllocator* m_Allocator; 513 os::IAllocator* m_DeviceAllocator; 532 static AutoTester* Create(os::IAllocator*,os::IAllocator*){return NULL;} in Create() argument
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| /NW4C-1.2.23/include/nw/gfx/ |
| D | gfx_Fog.h | 117 Fog* Create(os::IAllocator* allocator); 136 os::IAllocator* allocator); 185 ResFogDataDestroyer(os::IAllocator* allocator = 0) : m_Allocator(allocator) in m_Allocator() 192 os::IAllocator* m_Allocator; 197 ResFogUpdaterDataDestroyer(os::IAllocator* allocator = 0) : m_Allocator(allocator) in m_Allocator() 204 os::IAllocator* m_Allocator; 217 os::IAllocator* allocator, in Fog() 231 os::IAllocator* allocator, in Fog() 250 virtual Result Initialize(os::IAllocator* allocator); 260 static ResFogData* CreateResFog(os::IAllocator* allocator, const char* name = NULL); [all …]
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| D | gfx_AmbientLight.h | 94 AmbientLight* Create(os::IAllocator* allocator); 113 os::IAllocator* allocator); 150 ResAmbientLightDataDestroyer(os::IAllocator* allocator = 0) : m_Allocator(allocator) in m_Allocator() 157 os::IAllocator* m_Allocator; 169 os::IAllocator* allocator, in AmbientLight() 180 os::IAllocator* allocator, in AmbientLight() 200 virtual Result Initialize(os::IAllocator* allocator); 210 …static ResAmbientLightData* CreateResAmbientLight(os::IAllocator* allocator, const char* name =… 218 …static void DestroyResAmbientLight(os::IAllocator* allocator, ResAmbientLightData* resAmbientLight… 221 Result CreateOriginalValue(os::IAllocator* allocator);
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| D | gfx_HemiSphereLight.h | 95 HemiSphereLight* Create(os::IAllocator* allocator); 114 os::IAllocator* allocator); 151 ResHemiSphereLightDataDestroyer(os::IAllocator* allocator = 0) : m_Allocator(allocator) in m_Allocator() 158 os::IAllocator* m_Allocator; 170 os::IAllocator* allocator, in HemiSphereLight() 181 os::IAllocator* allocator, in HemiSphereLight() 200 virtual Result Initialize(os::IAllocator* allocator); 210 …static ResHemiSphereLightData* CreateResHemiSphereLight(os::IAllocator* allocator, const char* … 218 …static void DestroyResHemiSphereLight(os::IAllocator* allocator, ResHemiSphereLightData* resHemiSp… 221 Result CreateOriginalValue(os::IAllocator* allocator);
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| D | gfx_FragmentLight.h | 128 FragmentLight* Create(os::IAllocator* allocator); 147 os::IAllocator* allocator); 193 ResFragmentLightDataDestroyer(os::IAllocator* allocator = 0) : m_Allocator(allocator) in m_Allocator() 200 os::IAllocator* m_Allocator; 212 os::IAllocator* allocator, in FragmentLight() 224 os::IAllocator* allocator, in FragmentLight() 245 virtual Result Initialize(os::IAllocator* allocator); 255 …static ResFragmentLightData* CreateResFragmentLight(os::IAllocator* allocator, const char* name… 263 …static void DestroyResFragmentLight(os::IAllocator* allocator, ResFragmentLightData* resFragmentLi… 266 Result CreateOriginalValue(os::IAllocator* allocator);
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| D | gfx_VertexLight.h | 128 VertexLight* Create(os::IAllocator* allocator); 147 os::IAllocator* allocator); 192 ResVertexLightDataDestroyer(os::IAllocator* allocator = 0) : m_Allocator(allocator) in m_Allocator() 199 os::IAllocator* m_Allocator; 211 os::IAllocator* allocator, in VertexLight() 223 os::IAllocator* allocator, in VertexLight() 244 virtual Result Initialize(os::IAllocator* allocator); 254 …static ResVertexLightData* CreateResVertexLight(os::IAllocator* allocator, const char* name = N… 262 … static void DestroyResVertexLight(os::IAllocator* allocator, ResVertexLightData* resVertexLight); 265 Result CreateOriginalValue(os::IAllocator* allocator);
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| D | gfx_Material.h | 62 os::IAllocator* allocator); 73 size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT) 261 os::IAllocator* allocator, 273 ResMaterialDestroyer(os::IAllocator* allocator = 0) : m_Allocator(allocator) in m_Allocator() 280 os::IAllocator* m_Allocator; 286 Result Initialize(os::IAllocator* allocator); 293 Result CreateBuffers(os::IAllocator* allocator); 304 os::IAllocator* allocator, 313 static void DestroyResMaterial(os::IAllocator* allocator, ResMaterial resMaterial); 322 os::IAllocator* allocator, [all …]
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| D | gfx_SceneBuilder.h | 135 SceneObject* CreateObject(os::IAllocator* allocator, os::IAllocator* deviceAllocator); 147 SceneObject* CreateTree(os::IAllocator* allocator, os::IAllocator* deviceAllocator); 167 os::IAllocator* allocator, 168 os::IAllocator* deviceAllocator, 181 os::IAllocator* allocator, 182 os::IAllocator* deviceAllocator);
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| D | gfx_FrustumProjectionUpdater.h | 26 class IAllocator; variable 53 static FrustumProjectionUpdater* Create(os::IAllocator* allocator); 64 os::IAllocator* allocator, 109 os::IAllocator* pAllocator,
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| D | gfx_OrthoProjectionUpdater.h | 26 class IAllocator; variable 53 static OrthoProjectionUpdater* Create(os::IAllocator* allocator); 64 os::IAllocator* allocator, 109 os::IAllocator* pAllocator,
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| D | gfx_PerspectiveProjectionUpdater.h | 26 class IAllocator; variable 53 static PerspectiveProjectionUpdater* Create(os::IAllocator* allocator); 64 os::IAllocator* allocator, 110 os::IAllocator* pAllocator,
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| D | gfx_LookAtTargetViewUpdater.h | 26 class IAllocator; variable 53 static LookAtTargetViewUpdater* Create(os::IAllocator* allocator); 64 os::IAllocator* allocator, 113 os::IAllocator* pAllocator,
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| D | gfx_MaterialActivator.h | 26 class IAllocator; variable 56 static IMaterialActivator* Create(os::IAllocator* allocator); 61 static size_t GetMemorySize(size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT) 90 MaterialActivator(os::IAllocator* allocator);
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| D | gfx_AimTargetViewUpdater.h | 26 class IAllocator; variable 53 static AimTargetViewUpdater* Create(os::IAllocator* allocator); 64 os::IAllocator* allocator, 113 os::IAllocator* pAllocator,
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| D | gfx_RotateViewUpdater.h | 26 class IAllocator; variable 53 static RotateViewUpdater* Create(os::IAllocator* allocator); 64 os::IAllocator* allocator, 112 os::IAllocator* pAllocator,
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| D | gfx_SimpleMaterialActivator.h | 26 class IAllocator; variable 56 static IMaterialActivator* Create(os::IAllocator* allocator); 61 static size_t GetMemorySize(size_t alignment = os::IAllocator::DEFAULT_ALIGNMENT) 102 SimpleMaterialActivator(os::IAllocator* allocator);
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| D | gfx_ParticleMaterialActivator.h | 26 class IAllocator; variable 56 static IMaterialActivator* Create(os::IAllocator* allocator); 68 ParticleMaterialActivator(os::IAllocator* allocator);
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| /NW4C-1.2.23/include/nw/dev/ |
| D | dev_Screenshot.h | 35 class IAllocator; variable 116 nw::os::IAllocator* allocator, 148 nw::os::IAllocator* allocator, in Screenshot() 164 nw::os::IAllocator* m_Allocator; 181 nw::os::IAllocator* allocator, 234 void Destroy(os::IAllocator* allocator); 239 nw::os::IAllocator* allocator, 246 nw::os::IAllocator* m_Allocator; 281 …static Screenshot* Create(DisplayDescription, nw::os::IAllocator*, void*, void*, size_t) { return … 296 static ScreenshotManager* Create(nw::os::IAllocator*, int, int) { return NULL; } [all …]
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| /NW4C-1.2.23/demos/Nw4cDemo/include/ |
| D | SmBase.h | 31 static void SetAllocator( nw::os::IAllocator* allocator, in SetAllocator() 32 nw::os::IAllocator* deviceAllocator ) in SetAllocator() 39 static nw::os::IAllocator* m_Allocator; 40 static nw::os::IAllocator* m_DeviceAllocator;
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| /NW4C-1.2.23/include/nw/lyt/ |
| D | lyt_Init.h | 24 class IAllocator; variable 50 nw::os::IAllocator* pAllocator, 51 nw::os::IAllocator* pDeviceMemoryAllocator);
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| /NW4C-1.2.23/sources/libraries/gfx/res/ |
| D | gfx_ResTextureMapper.cpp | 27 typedef Result (*SetupFunc)(ResTextureMapper resTextureMapper, os::IAllocator* allocator, ResGraphi… 29 typedef ResTextureMapper (*CloneDynamicFunc)(ResTextureMapper resTextureMapper, os::IAllocator* all… 30 typedef void (*DestroyDynamicFunc)(ResTextureMapper resTextureMapper, os::IAllocator* allocator); 32 static Result ResPixelBasedTextureMapper_Setup(ResTextureMapper resTextureMapper, os::IAllocator* a… 33 static Result ResProceduralTextureMapper_Setup(ResTextureMapper resTextureMapper, os::IAllocator* a… 36 …PixelBasedTextureMapper_CloneDynamic(ResTextureMapper resTextureMapper, os::IAllocator* allocator); 37 …ProceduralTextureMapper_CloneDynamic(ResTextureMapper resTextureMapper, os::IAllocator* allocator); 38 …xelBasedTextureMapper_DestroyDynamic(ResTextureMapper resTextureMapper, os::IAllocator* allocator); 39 …oceduralTextureMapper_DestroyDynamic(ResTextureMapper resTextureMapper, os::IAllocator* allocator); 41 static ResTexture ReferResTexture(os::IAllocator* allocator, ResTexture resTexture); [all …]
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| /NW4C-1.2.23/include/nw/os/ |
| D | os_Memory.h | 33 class IAllocator 44 virtual ~IAllocator() {} in ~IAllocator() 180 AllocateAndFill(os::IAllocator* allocator, u8 value) in AllocateAndFill() 205 AllocateAndFillN(os::IAllocator* allocator, size_t size, u8 value) in AllocateAndFillN() 230 AllocateAndAssignN(os::IAllocator* allocator, size_t size, TObject object) in AllocateAndAssignN() 254 AllocateAndCopyString(const TChar* str, os::IAllocator* allocator, size_t maxSize) in AllocateAndCopyString() 281 TMemory*& memory, IAllocator* allocator in SafeFree() 300 SafeFreeFunctor(IAllocator* allocator) : m_Allocator(allocator) {} in SafeFreeFunctor() 308 IAllocator* m_Allocator; 322 TArray& array, IAllocator* allocator in SafeFreeAll() [all …]
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| /NW4C-1.2.23/sources/libraries/gfx/ |
| D | gfx_SceneNode.cpp | 35 os::IAllocator* allocator in Create() 60 os::IAllocator* allocator in Create() 97 SceneNode::CreateAnimBinding(os::IAllocator* allocator) in CreateAnimBinding() 137 SceneNode::CreateChildren(os::IAllocator* allocator) in CreateChildren() 171 SceneNode::CreateCallbacks(os::IAllocator* allocator) in CreateCallbacks() 205 SceneNode::Initialize(os::IAllocator* allocator) in Initialize()
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