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Searched refs:BasicSound (Results 1 – 25 of 28) sorted by relevance

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/NW4C-1.2.23/sources/libraries/snd/
Dsnd_BasicSound.cpp29 NW_UT_RUNTIME_TYPEINFO_ROOT_DEFINITION(BasicSound);
40 BasicSound::BasicSound() in BasicSound() function in nw::snd::internal::BasicSound
54 void BasicSound::Initialize() in Initialize()
128 void BasicSound::SetPriority( int priority, int ambientPriority ) in SetPriority()
145 void BasicSound::Finalize() in Finalize()
218 void BasicSound::StartPrepared() in StartPrepared()
232 void BasicSound::Stop( int fadeFrames ) in Stop()
262 void BasicSound::Pause( bool flag, int fadeFrames ) in Pause()
317 void BasicSound::SetAutoStopCounter( int frames ) in SetAutoStopCounter()
332 void BasicSound::FadeIn( int frames ) in FadeIn()
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Dsnd_SoundPlayer.cpp215 void SoundPlayer::RemoveSoundList( internal::BasicSound* pSound ) in RemoveSoundList()
231 void SoundPlayer::InsertPriorityList( internal::BasicSound* pSound ) in InsertPriorityList()
251 void SoundPlayer::RemovePriorityList( internal::BasicSound* pSound ) in RemovePriorityList()
265 void SoundPlayer::detail_SortPriorityList( internal::BasicSound* pSound ) in detail_SortPriorityList()
284 …static const int TMP_NUM = internal::BasicSound::PRIORITY_MAX - internal::BasicSound::PRIORITY_MIN… in detail_SortPriorityList()
292 internal::BasicSound& front = m_PriorityList.GetFront(); in detail_SortPriorityList()
300 internal::BasicSound& front = tmplist[i].GetFront(); in detail_SortPriorityList()
316 bool SoundPlayer::detail_AppendSound( internal::BasicSound* pSound ) in detail_AppendSound()
326 internal::BasicSound* dropSound = GetLowestPrioritySound(); in detail_AppendSound()
350 void SoundPlayer::detail_RemoveSound( internal::BasicSound* pSound ) in detail_RemoveSound()
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Dsnd_ExternalSoundPlayer.cpp130 bool ExternalSoundPlayer::AppendSound( internal::BasicSound* sound ) in AppendSound()
140 internal::BasicSound* dropSound = GetLowestPrioritySound(); in AppendSound()
169 internal::BasicSound* dropSound = GetLowestPrioritySound(); in SetPlayableSoundCount()
184 void ExternalSoundPlayer::RemoveSound( internal::BasicSound* sound ) in RemoveSound()
206 internal::BasicSound* dropSound = GetLowestPrioritySound(); in detail_CanPlaySound()
223 internal::BasicSound* ExternalSoundPlayer::GetLowestPrioritySound() in GetLowestPrioritySound()
226 int priority = internal::BasicSound::PRIORITY_MAX + 1; in GetLowestPrioritySound()
227 internal::BasicSound* sound = NULL; in GetLowestPrioritySound()
Dsnd_SoundHandle.cpp47 internal::BasicSound* sound = handle->detail_GetAttachedSound(); in detail_DuplicateHandle()
65 void SoundHandle::detail_AttachSoundAsTempHandle( internal::BasicSound* sound ) in detail_AttachSoundAsTempHandle()
87 void SoundHandle::detail_AttachSound( internal::BasicSound* sound ) in detail_AttachSound()
Dsnd_StreamSound.cpp25 NW_UT_RUNTIME_TYPEINFO_DEFINITION(StreamSound,BasicSound);
59 BasicSound::Initialize(); in Initialize()
86 BasicSound::Finalize(); in Finalize()
160 BasicSound::UpdateMoveValue(); in UpdateMoveValue()
174 BasicSound::UpdateParam(); in UpdateParam()
Dsnd_WaveSound.cpp28 NW_UT_RUNTIME_TYPEINFO_DEFINITION(WaveSound,BasicSound);
53 BasicSound::Initialize(); in Initialize()
75 BasicSound::Finalize(); in Finalize()
Dsnd_PlayerHeap.cpp166 void PlayerHeap::AttachSound( BasicSound* sound ) in AttachSound()
183 void PlayerHeap::DetachSound( BasicSound* sound ) in DetachSound()
Dsnd_Sound3DActor.cpp160 internal::BasicSound::AmbientInfo argInfo = { in SetupSound()
241 void Sound3DActor::detail_UpdateAmbientArg( void* arg, const internal::BasicSound* sound ) in detail_UpdateAmbientArg()
Dsnd_SoundArchivePlayer.cpp690 internal::BasicSound::AmbientInfo* ambientArgInfo in AllocSound()
752 internal::BasicSound::AmbientInfo* ambientArgInfo, in detail_SetupSoundImpl()
821 ambientPriority = internal::BasicSound::GetAmbientPriority( *ambientArgInfo, soundId ); in detail_SetupSoundImpl()
824 …allocPriority = ut::Clamp( allocPriority, internal::BasicSound::PRIORITY_MIN, internal::BasicSound in detail_SetupSoundImpl()
852 internal::BasicSound* sound = NULL; in detail_SetupSoundImpl()
1610 internal::BasicSound* sound, in UpdateCommonSoundParam()
Dsnd_SoundActor.cpp220 internal::BasicSound::AmbientInfo* ambientInfo, in detail_SetupSoundWithAmbientInfo()
Dsnd_Sound3DManager.cpp269 void Sound3DManager::detail_FreeAmbientArg( void* arg, const internal::BasicSound* sound ) in detail_FreeAmbientArg()
/NW4C-1.2.23/include/nw/snd/
Dsnd_SoundPlayer.h61 internal::BasicSound,
62 offsetof(internal::BasicSound,m_SoundPlayerPlayLink)
67 internal::BasicSound,
68 offsetof(internal::BasicSound,m_SoundPlayerPriorityLink)
403 bool detail_AppendSound( internal::BasicSound* pSound );
405 void detail_RemoveSound( internal::BasicSound* pSound );
411 void detail_SortPriorityList( internal::BasicSound* pSound );
420 internal::PlayerHeap* detail_AllocPlayerHeap( internal::BasicSound* pSound );
422 void detail_FreePlayerHeap( internal::BasicSound* pSound );
428 internal::BasicSound* GetLowestPrioritySound() { return &m_PriorityList.GetFront(); } in GetLowestPrioritySound()
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Dsnd_PlayerHeap.h33 class BasicSound; variable
47 void AttachSound( BasicSound* sound );
48 void DetachSound( BasicSound* sound );
66 BasicSound* m_pSound;
Dsnd_ExternalSoundPlayer.h39 typedef ut::LinkList< BasicSound, offsetof(BasicSound,m_ExtSoundPlayerPlayLink)> SoundList;
60 bool AppendSound( internal::BasicSound* sound );
61 void RemoveSound( internal::BasicSound* sound );
70 internal::BasicSound* GetLowestPrioritySound();
Dsnd_SoundHandle.h605 return internal::BasicSound::INVALID_ID; in GetId()
622 void detail_AttachSound( internal::BasicSound* sound );
624 void detail_AttachSoundAsTempHandle( internal::BasicSound* sound );
627 internal::BasicSound* detail_GetAttachedSound() { return m_pSound; } in detail_GetAttachedSound()
629 const internal::BasicSound* detail_GetAttachedSound() const { return m_pSound; } in detail_GetAttachedSound()
638 internal::BasicSound* m_pSound;
Dsnd_BasicSound.h220 class BasicSound
264 BasicSound();
265 virtual ~BasicSound() {} in ~BasicSound()
436 class BasicSound::AmbientParamUpdateCallback
451 class BasicSound::AmbientArgUpdateCallback
457 const internal::BasicSound* sound
461 class BasicSound::AmbientArgAllocatorCallback
468 const internal::BasicSound* sound
Dsnd_SoundInstanceManager.h123 … allocPriority = ut::Clamp( allocPriority, BasicSound::PRIORITY_MIN, BasicSound::PRIORITY_MAX ); in Alloc()
223 internal::BasicSound::PRIORITY_MAX - internal::BasicSound::PRIORITY_MIN + 1; in SortPriorityList()
Dsnd_Sound3DManager.h140 : public internal::BasicSound::AmbientParamUpdateCallback,
141 public internal::BasicSound::AmbientArgAllocatorCallback
457 const internal::BasicSound* sound
Dsnd_Sound3DActor.h58 public internal::BasicSound::AmbientArgUpdateCallback
278 virtual void detail_UpdateAmbientArg( void* arg, const internal::BasicSound* sound );
Dsnd_SoundArchivePlayer.h440 internal::BasicSound::AmbientInfo* ambientArgInfo,
479 internal::BasicSound::AmbientInfo* ambientArgInfo
520 …void UpdateCommonSoundParam( internal::BasicSound* sound, const SoundArchive::SoundInfo* commonInf…
Dsnd_WaveSound.h43 class WaveSound : public BasicSound
Dsnd_StreamSound.h36 class StreamSound : public BasicSound
Dsnd_WaveSoundHandle.h543 return internal::BasicSound::INVALID_ID; in GetId()
Dsnd_SoundActor.h451 internal::BasicSound::AmbientInfo* ambientInfo,
Dsnd_StreamSoundHandle.h636 return internal::BasicSound::INVALID_ID; in GetId()

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