| /NW4C-1.2.23/sources/libraries/snd/ |
| D | snd_BasicSound.cpp | 29 NW_UT_RUNTIME_TYPEINFO_ROOT_DEFINITION(BasicSound); 40 BasicSound::BasicSound() in BasicSound() function in nw::snd::internal::BasicSound 54 void BasicSound::Initialize() in Initialize() 128 void BasicSound::SetPriority( int priority, int ambientPriority ) in SetPriority() 145 void BasicSound::Finalize() in Finalize() 218 void BasicSound::StartPrepared() in StartPrepared() 232 void BasicSound::Stop( int fadeFrames ) in Stop() 262 void BasicSound::Pause( bool flag, int fadeFrames ) in Pause() 317 void BasicSound::SetAutoStopCounter( int frames ) in SetAutoStopCounter() 332 void BasicSound::FadeIn( int frames ) in FadeIn() [all …]
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| D | snd_SoundPlayer.cpp | 215 void SoundPlayer::RemoveSoundList( internal::BasicSound* pSound ) in RemoveSoundList() 231 void SoundPlayer::InsertPriorityList( internal::BasicSound* pSound ) in InsertPriorityList() 251 void SoundPlayer::RemovePriorityList( internal::BasicSound* pSound ) in RemovePriorityList() 265 void SoundPlayer::detail_SortPriorityList( internal::BasicSound* pSound ) in detail_SortPriorityList() 284 …static const int TMP_NUM = internal::BasicSound::PRIORITY_MAX - internal::BasicSound::PRIORITY_MIN… in detail_SortPriorityList() 292 internal::BasicSound& front = m_PriorityList.GetFront(); in detail_SortPriorityList() 300 internal::BasicSound& front = tmplist[i].GetFront(); in detail_SortPriorityList() 316 bool SoundPlayer::detail_AppendSound( internal::BasicSound* pSound ) in detail_AppendSound() 326 internal::BasicSound* dropSound = GetLowestPrioritySound(); in detail_AppendSound() 350 void SoundPlayer::detail_RemoveSound( internal::BasicSound* pSound ) in detail_RemoveSound() [all …]
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| D | snd_ExternalSoundPlayer.cpp | 130 bool ExternalSoundPlayer::AppendSound( internal::BasicSound* sound ) in AppendSound() 140 internal::BasicSound* dropSound = GetLowestPrioritySound(); in AppendSound() 169 internal::BasicSound* dropSound = GetLowestPrioritySound(); in SetPlayableSoundCount() 184 void ExternalSoundPlayer::RemoveSound( internal::BasicSound* sound ) in RemoveSound() 206 internal::BasicSound* dropSound = GetLowestPrioritySound(); in detail_CanPlaySound() 223 internal::BasicSound* ExternalSoundPlayer::GetLowestPrioritySound() in GetLowestPrioritySound() 226 int priority = internal::BasicSound::PRIORITY_MAX + 1; in GetLowestPrioritySound() 227 internal::BasicSound* sound = NULL; in GetLowestPrioritySound()
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| D | snd_SoundHandle.cpp | 47 internal::BasicSound* sound = handle->detail_GetAttachedSound(); in detail_DuplicateHandle() 65 void SoundHandle::detail_AttachSoundAsTempHandle( internal::BasicSound* sound ) in detail_AttachSoundAsTempHandle() 87 void SoundHandle::detail_AttachSound( internal::BasicSound* sound ) in detail_AttachSound()
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| D | snd_StreamSound.cpp | 25 NW_UT_RUNTIME_TYPEINFO_DEFINITION(StreamSound,BasicSound); 59 BasicSound::Initialize(); in Initialize() 86 BasicSound::Finalize(); in Finalize() 160 BasicSound::UpdateMoveValue(); in UpdateMoveValue() 174 BasicSound::UpdateParam(); in UpdateParam()
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| D | snd_WaveSound.cpp | 28 NW_UT_RUNTIME_TYPEINFO_DEFINITION(WaveSound,BasicSound); 53 BasicSound::Initialize(); in Initialize() 75 BasicSound::Finalize(); in Finalize()
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| D | snd_PlayerHeap.cpp | 166 void PlayerHeap::AttachSound( BasicSound* sound ) in AttachSound() 183 void PlayerHeap::DetachSound( BasicSound* sound ) in DetachSound()
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| D | snd_Sound3DActor.cpp | 160 internal::BasicSound::AmbientInfo argInfo = { in SetupSound() 241 void Sound3DActor::detail_UpdateAmbientArg( void* arg, const internal::BasicSound* sound ) in detail_UpdateAmbientArg()
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| D | snd_SoundArchivePlayer.cpp | 690 internal::BasicSound::AmbientInfo* ambientArgInfo in AllocSound() 752 internal::BasicSound::AmbientInfo* ambientArgInfo, in detail_SetupSoundImpl() 821 ambientPriority = internal::BasicSound::GetAmbientPriority( *ambientArgInfo, soundId ); in detail_SetupSoundImpl() 824 …allocPriority = ut::Clamp( allocPriority, internal::BasicSound::PRIORITY_MIN, internal::BasicSound… in detail_SetupSoundImpl() 852 internal::BasicSound* sound = NULL; in detail_SetupSoundImpl() 1610 internal::BasicSound* sound, in UpdateCommonSoundParam()
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| D | snd_SoundActor.cpp | 220 internal::BasicSound::AmbientInfo* ambientInfo, in detail_SetupSoundWithAmbientInfo()
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| D | snd_Sound3DManager.cpp | 269 void Sound3DManager::detail_FreeAmbientArg( void* arg, const internal::BasicSound* sound ) in detail_FreeAmbientArg()
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| /NW4C-1.2.23/include/nw/snd/ |
| D | snd_SoundPlayer.h | 61 internal::BasicSound, 62 offsetof(internal::BasicSound,m_SoundPlayerPlayLink) 67 internal::BasicSound, 68 offsetof(internal::BasicSound,m_SoundPlayerPriorityLink) 403 bool detail_AppendSound( internal::BasicSound* pSound ); 405 void detail_RemoveSound( internal::BasicSound* pSound ); 411 void detail_SortPriorityList( internal::BasicSound* pSound ); 420 internal::PlayerHeap* detail_AllocPlayerHeap( internal::BasicSound* pSound ); 422 void detail_FreePlayerHeap( internal::BasicSound* pSound ); 428 internal::BasicSound* GetLowestPrioritySound() { return &m_PriorityList.GetFront(); } in GetLowestPrioritySound() [all …]
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| D | snd_PlayerHeap.h | 33 class BasicSound; variable 47 void AttachSound( BasicSound* sound ); 48 void DetachSound( BasicSound* sound ); 66 BasicSound* m_pSound;
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| D | snd_ExternalSoundPlayer.h | 39 typedef ut::LinkList< BasicSound, offsetof(BasicSound,m_ExtSoundPlayerPlayLink)> SoundList; 60 bool AppendSound( internal::BasicSound* sound ); 61 void RemoveSound( internal::BasicSound* sound ); 70 internal::BasicSound* GetLowestPrioritySound();
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| D | snd_SoundHandle.h | 605 return internal::BasicSound::INVALID_ID; in GetId() 622 void detail_AttachSound( internal::BasicSound* sound ); 624 void detail_AttachSoundAsTempHandle( internal::BasicSound* sound ); 627 internal::BasicSound* detail_GetAttachedSound() { return m_pSound; } in detail_GetAttachedSound() 629 const internal::BasicSound* detail_GetAttachedSound() const { return m_pSound; } in detail_GetAttachedSound() 638 internal::BasicSound* m_pSound;
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| D | snd_BasicSound.h | 220 class BasicSound 264 BasicSound(); 265 virtual ~BasicSound() {} in ~BasicSound() 436 class BasicSound::AmbientParamUpdateCallback 451 class BasicSound::AmbientArgUpdateCallback 457 const internal::BasicSound* sound 461 class BasicSound::AmbientArgAllocatorCallback 468 const internal::BasicSound* sound
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| D | snd_SoundInstanceManager.h | 123 … allocPriority = ut::Clamp( allocPriority, BasicSound::PRIORITY_MIN, BasicSound::PRIORITY_MAX ); in Alloc() 223 internal::BasicSound::PRIORITY_MAX - internal::BasicSound::PRIORITY_MIN + 1; in SortPriorityList()
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| D | snd_Sound3DManager.h | 140 : public internal::BasicSound::AmbientParamUpdateCallback, 141 public internal::BasicSound::AmbientArgAllocatorCallback 457 const internal::BasicSound* sound
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| D | snd_Sound3DActor.h | 58 public internal::BasicSound::AmbientArgUpdateCallback 278 virtual void detail_UpdateAmbientArg( void* arg, const internal::BasicSound* sound );
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| D | snd_SoundArchivePlayer.h | 440 internal::BasicSound::AmbientInfo* ambientArgInfo, 479 internal::BasicSound::AmbientInfo* ambientArgInfo 520 …void UpdateCommonSoundParam( internal::BasicSound* sound, const SoundArchive::SoundInfo* commonInf…
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| D | snd_WaveSound.h | 43 class WaveSound : public BasicSound
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| D | snd_StreamSound.h | 36 class StreamSound : public BasicSound
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| D | snd_WaveSoundHandle.h | 543 return internal::BasicSound::INVALID_ID; in GetId()
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| D | snd_SoundActor.h | 451 internal::BasicSound::AmbientInfo* ambientInfo,
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| D | snd_StreamSoundHandle.h | 636 return internal::BasicSound::INVALID_ID; in GetId()
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