Lines Matching refs:BasicSound
215 void SoundPlayer::RemoveSoundList( internal::BasicSound* pSound ) in RemoveSoundList()
231 void SoundPlayer::InsertPriorityList( internal::BasicSound* pSound ) in InsertPriorityList()
251 void SoundPlayer::RemovePriorityList( internal::BasicSound* pSound ) in RemovePriorityList()
265 void SoundPlayer::detail_SortPriorityList( internal::BasicSound* pSound ) in detail_SortPriorityList()
284 …static const int TMP_NUM = internal::BasicSound::PRIORITY_MAX - internal::BasicSound::PRIORITY_MIN… in detail_SortPriorityList()
292 internal::BasicSound& front = m_PriorityList.GetFront(); in detail_SortPriorityList()
300 internal::BasicSound& front = tmplist[i].GetFront(); in detail_SortPriorityList()
316 bool SoundPlayer::detail_AppendSound( internal::BasicSound* pSound ) in detail_AppendSound()
326 internal::BasicSound* dropSound = GetLowestPrioritySound(); in detail_AppendSound()
350 void SoundPlayer::detail_RemoveSound( internal::BasicSound* pSound ) in detail_RemoveSound()
378 internal::BasicSound* dropSound = GetLowestPrioritySound(); in SetPlayableSoundCount()
415 internal::BasicSound* dropSound = GetLowestPrioritySound(); in detail_CanPlaySound()
464 SoundPlayer::detail_AllocPlayerHeap( internal::BasicSound* pSound ) in detail_AllocPlayerHeap()
492 void SoundPlayer::detail_FreePlayerHeap( internal::BasicSound* pSound ) in detail_FreePlayerHeap()