Searched refs:renderData (Results 1 – 2 of 2) sorted by relevance
| /CTR-SDK-4.2.7-SampleDemos/common/libraries/demo/Render/ |
| D | demo_GraphicsDrawing.cpp | 307 demo::TrianglesRenderData& renderData = m_SquaresRenderData; in FillSquare() local 308 u32 vertexIndex = renderData.GetPackedVerticesNum(); in FillSquare() 309 u32 squareIndex = renderData.GetPackedTrianglesNum() / 4; in FillSquare() 314 renderData.GetNormalizedDeviceCoordinateXY(windowCoordinateX0, windowCoordinateY0, in FillSquare() 316 renderData.SetPosition(vertexIndex, in FillSquare() 320 renderData.GetNormalizedDeviceCoordinateXY(windowCoordinateX1, windowCoordinateY1, in FillSquare() 322 renderData.SetPosition(vertexIndex + 2, in FillSquare() 326 renderData.GetNormalizedDeviceCoordinateXY(windowCoordinateX2, windowCoordinateY2, in FillSquare() 328 renderData.SetPosition(vertexIndex + 3, in FillSquare() 332 renderData.GetNormalizedDeviceCoordinateXY(windowCoordinateX3, windowCoordinateY3, in FillSquare() [all …]
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| D | demo_RenderSystemDrawing.cpp | 466 … demo::TrianglesRenderData& renderData = m_TexturedTrianglesRenderDataArray[textureArrayIndex]; in FillTexturedTriangle() local 467 u32 triangleIndex = renderData.GetPackedTrianglesNum(); in FillTexturedTriangle() 474 renderData.GetNormalizedDeviceCoordinateXY(windowCoordinateX0, windowCoordinateY0, in FillTexturedTriangle() 476 renderData.SetPosition(3 * triangleIndex, in FillTexturedTriangle() 480 renderData.GetNormalizedDeviceCoordinateXY(windowCoordinateX1, windowCoordinateY1, in FillTexturedTriangle() 482 renderData.SetPosition(3 * triangleIndex + 1, in FillTexturedTriangle() 486 renderData.GetNormalizedDeviceCoordinateXY(windowCoordinateX2, windowCoordinateY2, in FillTexturedTriangle() 488 renderData.SetPosition(3 * triangleIndex + 2, in FillTexturedTriangle() 494 renderData.SetTexcoord(3 * triangleIndex, texcoordS0, texcoordT0); in FillTexturedTriangle() 495 renderData.SetTexcoord(3 * triangleIndex + 1, texcoordS1, texcoordT1); in FillTexturedTriangle() [all …]
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