Lines Matching refs:renderData
307 demo::TrianglesRenderData& renderData = m_SquaresRenderData; in FillSquare() local
308 u32 vertexIndex = renderData.GetPackedVerticesNum(); in FillSquare()
309 u32 squareIndex = renderData.GetPackedTrianglesNum() / 4; in FillSquare()
314 renderData.GetNormalizedDeviceCoordinateXY(windowCoordinateX0, windowCoordinateY0, in FillSquare()
316 renderData.SetPosition(vertexIndex, in FillSquare()
320 renderData.GetNormalizedDeviceCoordinateXY(windowCoordinateX1, windowCoordinateY1, in FillSquare()
322 renderData.SetPosition(vertexIndex + 2, in FillSquare()
326 renderData.GetNormalizedDeviceCoordinateXY(windowCoordinateX2, windowCoordinateY2, in FillSquare()
328 renderData.SetPosition(vertexIndex + 3, in FillSquare()
332 renderData.GetNormalizedDeviceCoordinateXY(windowCoordinateX3, windowCoordinateY3, in FillSquare()
334 renderData.SetPosition(vertexIndex + 1, in FillSquare()
342 renderData.SetColor(vertexIndex + i, in FillSquare()
347 renderData.SetSquareIndex(squareIndex, in FillSquare()
350 renderData.AddPackedVerticesNum(4); in FillSquare()
351 renderData.AddPackedTrianglesNum(4); in FillSquare()
393 demo::TrianglesRenderData& renderData = m_TrianglesRenderData; in FillTriangle() local
394 u32 triangleIndex = renderData.GetPackedTrianglesNum(); in FillTriangle()
399 renderData.GetNormalizedDeviceCoordinateXY(windowCoordinateX0, windowCoordinateY0, in FillTriangle()
401 renderData.SetPosition(3 * triangleIndex, in FillTriangle()
405 renderData.GetNormalizedDeviceCoordinateXY(windowCoordinateX1, windowCoordinateY1, in FillTriangle()
407 renderData.SetPosition(3 * triangleIndex + 1, in FillTriangle()
411 renderData.GetNormalizedDeviceCoordinateXY(windowCoordinateX2, windowCoordinateY2, in FillTriangle()
413 renderData.SetPosition(3 * triangleIndex + 2, in FillTriangle()
421 renderData.SetColor(3 * triangleIndex + i, in FillTriangle()
426 renderData.SetIndex(triangleIndex, in FillTriangle()
429 renderData.AddPackedVerticesNum(3); in FillTriangle()
430 renderData.AddPackedTrianglesNum(1); in FillTriangle()
493 demo::TextsRenderData& renderData = m_TextsRenderData; in DrawTextBuffer() local
505 renderData.AddText(windowCoordinateX, windowCoordinateY, in DrawTextBuffer()