Lines Matching refs:renderData
466 … demo::TrianglesRenderData& renderData = m_TexturedTrianglesRenderDataArray[textureArrayIndex]; in FillTexturedTriangle() local
467 u32 triangleIndex = renderData.GetPackedTrianglesNum(); in FillTexturedTriangle()
474 renderData.GetNormalizedDeviceCoordinateXY(windowCoordinateX0, windowCoordinateY0, in FillTexturedTriangle()
476 renderData.SetPosition(3 * triangleIndex, in FillTexturedTriangle()
480 renderData.GetNormalizedDeviceCoordinateXY(windowCoordinateX1, windowCoordinateY1, in FillTexturedTriangle()
482 renderData.SetPosition(3 * triangleIndex + 1, in FillTexturedTriangle()
486 renderData.GetNormalizedDeviceCoordinateXY(windowCoordinateX2, windowCoordinateY2, in FillTexturedTriangle()
488 renderData.SetPosition(3 * triangleIndex + 2, in FillTexturedTriangle()
494 renderData.SetTexcoord(3 * triangleIndex, texcoordS0, texcoordT0); in FillTexturedTriangle()
495 renderData.SetTexcoord(3 * triangleIndex + 1, texcoordS1, texcoordT1); in FillTexturedTriangle()
496 renderData.SetTexcoord(3 * triangleIndex + 2, texcoordS2, texcoordT2); in FillTexturedTriangle()
499 renderData.SetIndex(triangleIndex, in FillTexturedTriangle()
502 renderData.AddPackedVerticesNum(3); in FillTexturedTriangle()
503 renderData.AddPackedTrianglesNum(1); in FillTexturedTriangle()
538 … demo::TrianglesRenderData& renderData = m_TexturedTrianglesRenderDataArray[textureArrayIndex]; in FlushTexturedPrimitives() local
539 u32 packedTrianglesNum = renderData.GetPackedTrianglesNum(); in FlushTexturedPrimitives()
547 renderData.DrawPackedTriangles(); in FlushTexturedPrimitives()