| /CTR-SDK-4.2.7-SampleDemos/common/libraries/demo/Body/ |
| D | demo_Sphere.cpp | 86 nn::math::VEC3 position(m_Radius * cosPhi * sinTheta, in InitializeSphere() local 91 nn::math::VEC3 normal(position); in InitializeSphere() 95 SetPosition(vertexIndex, position.x, position.y, position.z); in InitializeSphere()
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/PartsysGas/shaders/ |
| D | VShader1.vsh | 19 #pragma output_map ( position, o0 ) 51 … r1, uModelView //control point position projected in mode… 63 … r0, uProjection[0] //control point position output (camera sp… 64 … r0, uProjection[1] //control point position output (camera sp… 72 … r0, uProjection[2] //control point position output (camera sp… 73 … r0, uProjection[3] //control point position output (camera sp…
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| D | VShader0.vsh | 27 #pragma output_map ( position, o0 )
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| D | VShader2.vsh | 29 #pragma output_map ( position, o0 )
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/FragmentLightingSimple/ |
| D | gx_FragmentLightingSimple.cpp | 431 …nn::math::VEC3 position(s_LightArray[lightIndex].m_Position[0], s_LightArray[lightIndex].m_Positio… in UseShader() local 432 nn::math::MTX34Translate(&s_LightWorldMatrix, &position); in UseShader() 451 position.x = s_LightArray[lightIndex].m_Position[0]; in UseShader() 452 position.y = s_LightArray[lightIndex].m_Position[1]; in UseShader() 453 position.z = s_LightArray[lightIndex].m_Position[2]; in UseShader() 454 nn::math::MTX34Translate(&s_LightWorldMatrix, &position); in UseShader() 472 position.x = s_LightArray[lightIndex].m_Position[0]; in UseShader() 473 position.y = s_LightArray[lightIndex].m_Position[1]; in UseShader() 474 position.z = s_LightArray[lightIndex].m_Position[2]; in UseShader() 475 nn::math::MTX34Translate(&s_LightWorldMatrix, &position); in UseShader() [all …]
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/GasCessna/ |
| D | GasCessna.cpp | 63 GLfloat* position; /* particle position array */ member 106 free(prtclinfo.position); in GasFinalize() 133 prtclinfo.position = (GLfloat*)malloc(sizeof(GLfloat) * prtclinfo.cnt * 4); in SceneObjectInitialize() 138 prtclinfo.position[i*4+0] = *p++ / 1.0f; /* x */ in SceneObjectInitialize() 139 prtclinfo.position[i*4+1] = *p++ / 1.0f; /* y */ in SceneObjectInitialize() 140 prtclinfo.position[i*4+2] = *p++ / 1.0f; /* z */ in SceneObjectInitialize() 141 prtclinfo.position[i*4+3] = 1.0f; /* w */ in SceneObjectInitialize() 155 …glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * 4 * prtclinfo.cnt, &prtclinfo.position[0], GL_STAT… in SceneObjectInitialize()
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| /CTR-SDK-4.2.7-SampleDemos/camera/Stereo/romfiles/ |
| D | shader.map | 39 o0 .xyzw position
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| D | VShader.vsh | 87 #pragma output_map (position, o0)
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/ClipEquation/shaders/ |
| D | VShader.vsh | 30 #pragma output_map ( position, o0 )
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/GasCessna/shaders/ |
| D | VShader2.vsh | 30 #pragma output_map ( position, o0 )
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| D | VShader1.vsh | 31 #pragma output_map (position, o0)
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/Fog/shaders/ |
| D | VShader.vsh | 30 #pragma output_map(position, o0)
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| /CTR-SDK-4.2.7-SampleDemos/gx/Demo/ScreenCapture/shaders/ |
| D | VShader.vsh | 28 #pragma output_map (position, o0)
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| /CTR-SDK-4.2.7-SampleDemos/demo1/shaders/ |
| D | VShader.vsh | 26 #pragma output_map (position, o0)
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| /CTR-SDK-4.2.7-SampleDemos/gx/Cmd/TriangleSimpleCmd/shaders/ |
| D | VShader.vsh | 29 #pragma output_map (position, o0)
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| /CTR-SDK-4.2.7-SampleDemos/demo2/shaders/ |
| D | VShader.vsh | 43 #pragma output_map( position, o0 ) 71 …/ The variable `c8` holds the light position in perspective coordinates. The application converts …
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingVertex/shaders/ |
| D | VShader.vsh | 43 #pragma output_map( position, o0 ) 71 …/ The variable `c8` holds the light position in perspective coordinates. The application converts …
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/EarlyDepthTestSample/shaders/ |
| D | VShader.vsh | 31 #pragma output_map ( position, o0 )
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/TextureCombiner/shaders/ |
| D | VShader.vsh | 76 #pragma output_map (position, o0)
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LineSimple/shaders/ |
| D | VShader.vsh | 82 #pragma output_map (position, o0)
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| /CTR-SDK-4.2.7-SampleDemos/common/libraries/demo/shaders/ |
| D | DecalTextureVShader.vsh | 57 #pragma output_map (position, o0)
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/GasColorOptimal/shaders/ |
| D | VShader1.vsh | 93 #pragma output_map ( position, o0 )
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| D | VShader0.vsh | 96 #pragma output_map ( position, o0 )
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/GasColorSimple/shaders/ |
| D | VShader1.vsh | 93 #pragma output_map ( position, o0 )
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| D | VShader0.vsh | 96 #pragma output_map ( position, o0 )
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