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/CTR-SDK-4.2.7-SampleDemos/common/libraries/demo/Body/
Ddemo_Sphere.cpp86 nn::math::VEC3 position(m_Radius * cosPhi * sinTheta, in InitializeSphere() local
91 nn::math::VEC3 normal(position); in InitializeSphere()
95 SetPosition(vertexIndex, position.x, position.y, position.z); in InitializeSphere()
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/PartsysGas/shaders/
DVShader1.vsh19 #pragma output_map ( position, o0 )
51 … r1, uModelView //control point position projected in mode…
63 … r0, uProjection[0] //control point position output (camera sp…
64 … r0, uProjection[1] //control point position output (camera sp…
72 … r0, uProjection[2] //control point position output (camera sp…
73 … r0, uProjection[3] //control point position output (camera sp…
DVShader0.vsh27 #pragma output_map ( position, o0 )
DVShader2.vsh29 #pragma output_map ( position, o0 )
/CTR-SDK-4.2.7-SampleDemos/gx/Api/FragmentLightingSimple/
Dgx_FragmentLightingSimple.cpp431 …nn::math::VEC3 position(s_LightArray[lightIndex].m_Position[0], s_LightArray[lightIndex].m_Positio… in UseShader() local
432 nn::math::MTX34Translate(&s_LightWorldMatrix, &position); in UseShader()
451 position.x = s_LightArray[lightIndex].m_Position[0]; in UseShader()
452 position.y = s_LightArray[lightIndex].m_Position[1]; in UseShader()
453 position.z = s_LightArray[lightIndex].m_Position[2]; in UseShader()
454 nn::math::MTX34Translate(&s_LightWorldMatrix, &position); in UseShader()
472 position.x = s_LightArray[lightIndex].m_Position[0]; in UseShader()
473 position.y = s_LightArray[lightIndex].m_Position[1]; in UseShader()
474 position.z = s_LightArray[lightIndex].m_Position[2]; in UseShader()
475 nn::math::MTX34Translate(&s_LightWorldMatrix, &position); in UseShader()
[all …]
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/GasCessna/
DGasCessna.cpp63 GLfloat* position; /* particle position array */ member
106 free(prtclinfo.position); in GasFinalize()
133 prtclinfo.position = (GLfloat*)malloc(sizeof(GLfloat) * prtclinfo.cnt * 4); in SceneObjectInitialize()
138 prtclinfo.position[i*4+0] = *p++ / 1.0f; /* x */ in SceneObjectInitialize()
139 prtclinfo.position[i*4+1] = *p++ / 1.0f; /* y */ in SceneObjectInitialize()
140 prtclinfo.position[i*4+2] = *p++ / 1.0f; /* z */ in SceneObjectInitialize()
141 prtclinfo.position[i*4+3] = 1.0f; /* w */ in SceneObjectInitialize()
155 …glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * 4 * prtclinfo.cnt, &prtclinfo.position[0], GL_STAT… in SceneObjectInitialize()
/CTR-SDK-4.2.7-SampleDemos/camera/Stereo/romfiles/
Dshader.map39 o0 .xyzw position
DVShader.vsh87 #pragma output_map (position, o0)
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/ClipEquation/shaders/
DVShader.vsh30 #pragma output_map ( position, o0 )
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/GasCessna/shaders/
DVShader2.vsh30 #pragma output_map ( position, o0 )
DVShader1.vsh31 #pragma output_map (position, o0)
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/Fog/shaders/
DVShader.vsh30 #pragma output_map(position, o0)
/CTR-SDK-4.2.7-SampleDemos/gx/Demo/ScreenCapture/shaders/
DVShader.vsh28 #pragma output_map (position, o0)
/CTR-SDK-4.2.7-SampleDemos/demo1/shaders/
DVShader.vsh26 #pragma output_map (position, o0)
/CTR-SDK-4.2.7-SampleDemos/gx/Cmd/TriangleSimpleCmd/shaders/
DVShader.vsh29 #pragma output_map (position, o0)
/CTR-SDK-4.2.7-SampleDemos/demo2/shaders/
DVShader.vsh43 #pragma output_map( position, o0 )
71 …/ The variable `c8` holds the light position in perspective coordinates. The application converts …
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingVertex/shaders/
DVShader.vsh43 #pragma output_map( position, o0 )
71 …/ The variable `c8` holds the light position in perspective coordinates. The application converts …
/CTR-SDK-4.2.7-SampleDemos/gx/Api/EarlyDepthTestSample/shaders/
DVShader.vsh31 #pragma output_map ( position, o0 )
/CTR-SDK-4.2.7-SampleDemos/gx/Api/TextureCombiner/shaders/
DVShader.vsh76 #pragma output_map (position, o0)
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LineSimple/shaders/
DVShader.vsh82 #pragma output_map (position, o0)
/CTR-SDK-4.2.7-SampleDemos/common/libraries/demo/shaders/
DDecalTextureVShader.vsh57 #pragma output_map (position, o0)
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/GasColorOptimal/shaders/
DVShader1.vsh93 #pragma output_map ( position, o0 )
DVShader0.vsh96 #pragma output_map ( position, o0 )
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/GasColorSimple/shaders/
DVShader1.vsh93 #pragma output_map ( position, o0 )
DVShader0.vsh96 #pragma output_map ( position, o0 )

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